Lesson 1. Design. Interface. UX and UI

Module 1. Introduction to UX/UI design.
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In this introductory lesson, visual examples will show what design is in general and what key concepts it includes. You will master the basic terms that everyone has heard of, but which no one fully understands.

What is design?

Design is the result of designing an object with the aim of solving the set tasks, particularly artistic (aesthetic).

In a broad sense, design focuses not only on artistic construction but also on solving a number of other problems: technical, social, consumer, etc.

Design should solve the problem as effectively as possible.

Depending on the context and the task at hand, design solves problems in different ways. Let's take a look at Coca–Cola's advertising materials from 1949:

Coca-Cola vending machine

From the perspective of graphic design this poster should attract attention, identify the brand, prompt action — all of this is the task of design in this context. Composition, color theory, and typography help us with this — tools and principles of design. A key role here is also played by copywriting or how the text is written, but that is already an adjacent discipline.

Now let's focus on the red vending machine with drinks (which is allegorically depicted steaming in the sky).

Look at the size of the doors, the placement of the handle and coin acceptor. Pay attention to the hinges and cooling grid. Every detail is crafted and has a reason for which it is made this way.

This is the result of industrial design – a separate complex discipline that takes into account entirely different aspects: functional requirements for the product, technical constraints, the structure, and arrangement of parts. To create such a design, engineering assistance or consultations with relevant specialists will already be required.

From the above, it should be clear that design can be different, but each of its directions has boundaries and areas of application. We are going to study a very specific type of design — UX/UI дизайн for екранних графічних інтерфейсів.

What is an interface?

Interface — is a set of tools for interaction between two systems. In English, interface means "between faces." In the case of design, one of the systems is always a human.

Let's analyze the UI (User Interface) user interface of the microwave.

Microwave Oven Control Panel

The front panel includes several elements that we can customize according to our needs:

  • Door with window and opening handle — provides access to the food container and serves as an indicator. When heating is in progress, we see the light;
  • Power knob — determines the strength of the heating;
  • Timer knob — sets how long to heat. Additionally, as soon as we set the time, the cooking process begins immediately. That is, this knob also acts as a switch.

All of the above are user interface elements.

What is UX, UI design and what is the difference?

Based on our retro microwave, we will consider what UI and UX design are.

UI–design (User Interface Design) or user interface design – defines how the user interface looks, namely:

  • Materials and Colors — metal and glass, cream and bronze colors;
  • Style of Mechanical Elements — retro;
  • Style of Icons and Texts — flat, sans-serif font.

UX Design (User Experience) or interaction experience – defines how the user interacts with the interface, namely:

  • Which interface elements to choose — instead of mechanical knobs, the UX designer could have placed a display with touch controls and status indicators. He could also have installed an additional switch to turn the oven on/off or a button to open the door;
  • Size and placement of interface elements — on which side to place the knob, what size window to install in the door, how large the dials should be.

In the responsibilities of a UX–designer, the search for product usage scenarios based on user roles is also included. For example, in our case, several scenarios can be identified:

  • Student heats frozen pizza before breakfast — it seems heating will be frequent, perhaps we should consider a single button that automatically sets the power to 240 watts and a timer for 3 minutes?
  • Mom cooks fish in a baking bag — this can take a whole hour, we should think about a loud signal at the end of cooking, at that moment mom may be in another room.

Types of Interfaces

The interface of a microwave oven can be described as physical and even mechanical. But UX/UI designers work with graphical user interfaces. That is, all interface elements are located on the screen of a monitor or mobile device (smartphone, tablet).

It is very important to understand that the monitor screen of a desktop computer and the screen of a smartphone have significant differences. Specifically, how we interact with them:

  • On desktop computers, a keyboard and mouse are used;
  • On smartphones, tablets, and smartwatches, only fingers are used instead of a mouse and keyboard. This imposes certain limitations. For example, a button on a mobile device cannot be made too small, as it would be impossible to tap with a finger.

So, UX/UI designers create graphical screen interfaces, specifically design for:

  • Websites — that we will study intensively;
  • Mobile applications — we will only touch on superficially;
  • Desktop applications.

Web design on different devicesWeb design on different devices

Design for websites and mobile applications – this is what UX/UI designers work on 99% of the time. In this course, we will focus on design for sites, which is called web design.

For a better understanding, here are a few types of unusual interfaces. We will not work with them, but they exist:

  • Command Line Interface — one of the first computer interfaces still used by professionals today. It requires a high level of technical training but provides flexible and efficient control of the computer in return. It exclusively uses the keyboard for operation;
  • Gesture Interface — control through hand gestures and a touchscreen. Touchless recognition is also possible. For example, the multimedia system in the latest models of BMW cars allows control of music volume with an intuitive finger-twirling gesture;
  • Voice Interface — one of the most understandable ways to interact with computer systems using human language. It is especially relevant when the device lacks a keyboard or when its use distracts from the primary task (e.g., a driver on the road).

New interfaces continue to be developed today. Elon Musk's company Neuralink is working on creating a neural interface that will enable direct interaction between the human brain and a computer. Just imagine how much the quality of the user experience will change when you can control the cursor with your thoughts and input text without saying a word.

Homework

This course is now designed for independent study and completion of homework assignments. I understand that some tasks may be challenging for you.

For additional support, please use the chat in Telegram. Here you can ask questions related to the lessons or view examples of correct execution from other students.

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Task 1. Analyze the interface of two specific objects that you interact with yourself. For example, a hair dryer, a washing machine, a remote control, and so on. Something you use frequently. Specifically, explain what UI (appearance: color, style, fonts, etc.) is present in the chosen device, and what UX is (why the object has that particular shape, why the elements are arranged in that way and not differently). Try to get to the essence. For example, the handle has that shape so that it is comfortable to hold in your hand.

If you are unable to complete this task, re-read the section What is UX, UI design and what is the difference? of this lesson.

Task 2 (advanced difficulty, optional). Analyze an object that has no buttons or electronics, such as a spoon. Where are the UX and UI design parts? Why does it have that particular shape?

Task 3. Name one new type of interface that is not described in the lesson. They definitely exist, you can invent your own.

Conclusions

Today you have become acquainted with the basic design terms. Please make sure you are well familiar with them. Complete the homework in full before moving on to the next lesson. Review the lesson again after some time.

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Leave a comment

Place the handle into the purple zone

Comments

Anna24 July 2026 18:43  
Завдання 1. Розбір інтерфейсу фену. У вибраному пристрої до UI належить білий колір пристрою, срібні заокруглені вставки, срібний колір кнопок, іконки, кілька шрифтових гарнітур (лого та допоміжні надписи) срібного та чорного кольору (задля читабельності на срібних кнопках).
До UX належить форма пристрою, зокрема ручка, яку зручно тримати в руці, а також форма та розташування кнопок для перемикання потужності, до яких можна легко дотягнутися великим пальцем, розміщення решітки фену, яка вбирає повітря зі зворотного боку відносно голови, форма насадок, що дозволяє концентрувати або розсіювати потік повітря залежно від способу укладання.
Розбір інтерфейсу чайника. У даному пристрої до UI належить мінімалістичний стиль, скляний прозорий корпус, який знизу підсвічується блакитним світлом, коли чайник включений, чорна кришка, ручка та підставка із срібними вставками, чорний колір логотипу, розміщений на нижній срібній частині чайника, шрифт, яким позначено л.
UX: наявність горловини, розташування та прямокутна форма кнопки на кришці, яка відкриває її, зручне розміщення кнопки на верхній частині ручки, яка вмикає чайник, зручна форма ручки з матеріалу, який не нагрівається.

Завдання 2. Гаманець. UI: жовтий колір гаманця, срібний колір кнопки, якою закривається гаманець, срібний колір замка.
Ux: прямокутна форма гаманця, що нагадує конверт, завдяки чому купюри залишаються рівними, матеріал, який не ковзає в руці та робить гаманець комфортним у використанні, наявність відсіків для карточок та купюр, форма та розташування основної кнопки по центру, яка відмикається, потягнувши за верхній трикутник гаманця та закривається легким притисканням однією рукою, рівна форма застібки, яка розстібає відсіки та унеможливлює випадання монет.

Завдання 3. Один з існуючих видів інтерфейсу – джойстик: шляхом переміщення важеля та натисканням кнопок можна вводити дані, керувати об’єктами на екрані в комп’ютерних іграх або фізичними механізмами (наприклад, дронами).
Вигаданий вид інтерфейсу — ритмічний інтерфейс. Він розпізнає певний ритм стуку по поверхні та використовує його для підтвердження дій, введення простих паролів або взаємодії з пристроями без сенсорного екрана чи голосового керування.
Anastasiia17 May 2026 17:52  
Homework
Task 1:
Polar smartwatch
UI
Materials: Shock-resistant matte plastic + lightweight perforated silicone strap that breathes. The case and strap visually appear as one for a snug fit.
Screen: Monochrome display ("square in a rectangle") with massive black frames and logos.
Typography: Contrasting pixel font with a clear hierarchy (Date/Time/Seconds).
Accents: The cream color of the case harmonizes with the black screen. The main right button is highlighted in Polar's signature red color.
UX
Controls: Classic 5-button system (reliable in rain and sweat, unlike a sensor).
Left (2 buttons): Backlight and Back/Pause (hold for synchronization).
Right (3 buttons): Menu navigation ("Up/Down") and a central red action button with a textured surface for blind searching.
Sensors and power: The protruding heart rate monitor on the back cover ensures accurate contact with the skin. The charging port is located directly above it, preventing charging while wearing.
Pros and cons:
Pros – perfect readability in sunlight, reliable physical controls in any weather, tactile texture of the main control button.
Cons – overly large frames and outdated pixel graphics, proprietary charger that is easy to lose.

Wireless earbuds in a case
UI
Appearance and materials:
Material and color - the case and earbuds are made of glossy white plastic. The shape of the case – an aerodynamic rectangle looks minimalist.
The only physical setup button on the back of the case is completely flush with the body. The charging port at the bottom is neatly edged with metal.
The LED indicator on the front is almost invisible when off, but when the top lid is opened, it lights up green or orange depending on the device's charge. The earbuds have clear markings on the stems (L/R) and contrasting black mesh for the microphones and speakers.
UX
Tactile feedback and acoustics:
The mechanism for opening the lid and securing the earbuds in their slots is held by powerful magnets. When closing the case, a pleasant clicking sound is heard, confirming the reliability of the closure.
The in-ear earbuds have an anatomical drop shape without ear cushions. They are designed for a secure fit in the ear without excessive pressure. The stems have pressure sensors that prevent the earbuds from being pushed into the ear during operation.
The case has a power bank function for the earbuds as soon as they are placed inside.
Pros and cons:
Pros – exemplary ergonomics, perfect magnetic latches, compactness, and recognizable design.
Cons – scratches and dirt quickly appear on the glossy plastic inside the seams of the lid. The case is very slippery without a protective cover.
Task 2:
Towel
UI:
Texture and color: the towel has a perfect white color that is associated with cleanliness and freshness, without any prints. Material 100% cotton, the texture consists of many small loops.
The towel has a classic rectangular shape of large size, with a dense fabric border that holds its shape. A small fabric tag is sewn into one of the corners.
UX
Interaction: the main function – quick moisture absorption due to high density. The soft pile provides pleasant tactile sensations after a shower.
Ergonomics: has a built-in loop on one of the edges for convenient hanging on a hook for quick drying.
Care: the white color allows washing the towel at high temperatures and using bleaching agents for greater disinfection.
Pros and cons:
Pros – maximum moisture absorption, aesthetic appearance that fits into any interior, possibility of bleaching.
Cons – very dirty due to the light color, takes a long time to dry because of the high fabric density, may change its texture over time due to hard water and powders.
Task 3:
Tactile and adaptive design.

Comment frusia.pro:

Task 1. The analysis of the watch is correct. The only point: the mention of "shock-resistant" material should be attributed to the UX part, as it affects the user experience. Regarding the earbuds (they seem similar to Apple AirPods based on the description), everything has been analyzed correctly.

Task 2. No comments on the analysis of the towel, well done!

Task 3. Here, however, I don't quite understand. By tactile design, do you mean something like Braille for visually impaired people? If so, then that is the correct answer. This can be called a tactile interface. I didn't understand the adaptive design; if you could explain in more detail, it would be interesting to read. I will also check your homework for the second lesson now.

Alina30 December 2025 10:26  
1. Power bank
ux
- the small size of the power bank makes it very convenient to take to work
- the handle for carrying the power bank allows you to always take it with you
- built-in ports for different models of chargers mean you don't have to worry about headphones that might run out of battery at any moment
- holds a charge for up to 5 hours
- enough for 3 full phone charges

ui
- comes in black
- smooth to the touch
- when charging, it has a red color, which allows you to track the charging status


2. Ring light
ux
- has a support on 3 legs
- the height of the lamp is 1+ meters, which allows you to shoot yourself in full height
- good fixation of the legs that can hold the weight of the phone and maintain balance
- various sizes of the ring light
- cord with different options for controlling the lamp's power
- can work from light and from the power bank

ui
- comes in black
- the lamp has 4 colors and different lighting options (yellow, white, pink, etc.,

Comment from frusia.pro:

Power bank. Everything is correct, just instead of smooth to the touch, it would be better to say that it has a glossy surface.

Ring light. Everything is great. Explained correctly, well done!

Great start, move on to the next lesson!

Alina29 December 2025 13:39  
TASK 1

1. Water filter
UX — Functionality
Conical upper reservoir — water flows through the filter by gravity. The wide top allows me to easily pour water even from a large kettle without spilling.
The handle is shifted to the center of gravity — when I lift the full jug (2 liters), the center of gravity shifts. The handle is positioned so that when lifting the full jug, it does not tip over, and I do not strain my wrist.
The lid with a flip valve — I do not need to completely remove the lid when filling. The valve opens under the pressure of water from the tap, allowing me to pour with one hand. After that, it automatically closes, protecting the water from dust.
The spout with a drop guard — a special shape with a cut edge or groove returns the last drop back into the jug, not onto the table.
Transparent walls — this is not only for aesthetics.
Users see :
• How much filtered water is left (whether to pour new water from the tap)
• Whether the cartridge is installed correctly
• Whether there are any contaminants inside
The volume scale on the wall — helps measure the required amount of water for recipes

UI — Appearance
- Transparent upper part (reservoir) — so users can see the water level and control the filling process
- White bottom — associated with cleanliness, freshness of water
- White lid — quickly identifiable among other items in the kitchen
- Smooth lines without sharp corners — soft, "watery" design
- Ergonomic finger recess on the handle
- Spout with a groove — visually shows where the water flows from

2. Electric kettle

UX — Functionality
The handle is positioned opposite the spout at an angle:
When users pour water, the wrist remains in a natural position — it does not twist. The handle's attachment point is above the center of gravity, so the kettle tilts easily without effort. The distance from the handle to the body is sufficient so that your fingers do not touch the hot surface.
The soft grip on the handle is heat-insulating — the handle does not heat up from the body due to conductivity. Such a surface prevents slipping, even if hands are wet.
The lid opens with a button on the handle: I never touch the hot lid. I press the button with my thumb of the same hand that holds the handle. The lid pops open at a safe angle — steam goes sideways, not towards me. The wide opening allows for easy cleaning of the kettle from the inside.
The spout with a long channel creates a smooth flow of water without splashes. The "duck bill" shape — narrows towards the end, providing control over the stream. I can pour slowly for precision or quickly — the water does not spill.
Auto shut-off after boiling:
A click — this is the sound of the contact switching.

UI — Appearance
Color and material:
- Stainless steel — looks modern, easy to clean
- Transparent water level indicator strip with blue backlighting
- LED near the button (red during boiling, turns off afterward)
Shape:
- Expansion at the bottom, narrowing at the top
- Wide flat lid with a locking button

Graphic elements:
- Minimalist icons: MIN/MAX water levels
- Power button in a contrasting color
TASK 2
Cup
UX
handle: It is designed so that I can fit one, two, or three fingers. The distance between the handle and the body of the cup is sufficient so that fingers do not touch the hot wall, protecting against burns.
Thermoregulation: The material (ceramics) and wall thickness are chosen so that the drink stays hot longer, but I can hold the cup in my hands.
Center of gravity: the cup is stable. It has a wide bottom, making it hard to accidentally tip over onto the laptop
Volume: the cup has 250–350 ml. This is the optimal portion that I drink before the tea completely cools down.

UI
Color and print: The white inside of the cup allows assessing the strength of the tea or the color of the coffee. The outer color is part of the company's branding or creates coziness at home.
Texture: The glossy glaze is pleasant to the touch and easy to wash..
Edge shape: The thin curved edge allows liquid to flow smoothly into the mouth without spilling over.

TASK 3
Tactile. This is when the interface conveys information through different types of vibrations or changes in surface texture (e.g., buttons that physically do not exist, but the user feels a "click").

Comment from frusia.pro:

Hello, Alina!

TASK 1. Water filter, electric kettle. In terms of UX, everything is correct, but in the UI part (which is responsible for appearance), you mention user experience several times. For example, you write:

  • "Transparent upper part (reservoir) — so users can see the water level and control the filling process" - here it would have been enough to write that the upper lid is made of glass or plastic. The advantages this provides from the user's perspective are not of interest to us here (this can be mentioned in the UX part, which you did);
  • "Ergonomic finger recess on the handle" - this relates to the UX part
  • "Stainless steel — looks modern, easy to clean" - mentioning cleaning also relates to the UX part
The UI part refers to appearance and nothing else. Therefore, you could have mentioned the overall style in which the item is made, the textures of the materials, the glossiness of the surfaces, what fonts are used, icons, and so on. Everything else you indicated correctly.

TASK 2. Cup. Here you also mention user experience in the UI part: ease of washing; white color, which allows assessing the strength of tea; shape that reduces the likelihood of spilling. Everything else is correct.

TASK 3. Tactile interface. Great example, you understood everything correctly.

Please try to analyze two more items considering my comments. I hope it has become clearer to you what relates to the UI part.

Dia12 November 2025 18:30  
The article is very well written, thank you for such wonderful materials, but in my subjective opinion, there are two inaccuracies: 1. The translation of the word interface is definitely not "place of collision" (but rather "between faces"); 2. The text talks about the microwave interface! (not the electric oven for baking), so the most likely scenario regarding "mom is baking fish in foil" in the microwave - this can take a second - then sparks and fire))) and dad buys a new microwave for mom))). Please replace "FOIL" with "BAKING BAG" to adhere to safety rules, even if this is just an example.

Comment from frusia.pro:

Hello, thank you for the feedback and useful comments! I have corrected everything.

Nataliia31 October 2025 12:20  
Good afternoon, could you please tell me if after your courses I can look for a job, or do I need to take additional paid courses to receive some kind of certificate, or do you provide something upon completion of the courses?

Comment from frusia.pro:

Good afternoon, after completing this course, a certificate is provided. However, to start working as a designer, this will not be enough. You need to continue learning independently or take other courses. There are currently no additional paid courses on this site.

Diana28 October 2025 19:02  
Homework.
Task 1.
Airpods 2 with the case

UI
material – smooth plastic
color – white
style - minimalism
style of inscriptions – sans-serif font

UX
- the shape of the earbud is designed so that it does not fall out during movement;
- the earbud handle is designed for convenience: when finished using, it is easy to take and put the earbud back in the case;
- inside the earbud, there is a mesh that serves a protective function;
- additionally, there is a connector on the side, top, and bottom for better sound quality;
- the case is designed to be easily opened with one motion;
- inside the case, there is an indicator that shows the charge level of the case and the earbuds. When you open it – you see it in the middle. Made to catch your eye immediately;
- The case has 2 indentations that match the earbuds. Moreover, it is clearly visible where the left should be and where the right should be. At the bottom of these indentations, there are types of fasteners so that the earbud is secured and the user can place them on charge in a split second;
- the shape of the case – a rectangle with even edges. This makes it convenient to use, as it fits nicely in the hand. The size is not too small, but also not large.

Hairdryer
UI
material – plastic
color – black with red;
style of inscriptions – serif font + handwritten
there are 3 modes – to choose the desired styling and result; 2 switches – each marked with different numbers for clarity on which switch does what. The lower switch has 3 modes, marked similarly to Roman numerals, only more wavy – temperature selection. On the 2nd switch, 3 modes are marked with a fan – air power selection. The 3rd button with a snowflake – indicates cold air.

UX
- the back cover is removable for cleaning the fan;
- a handle that is comfortable to hold. The back of the handle has a rounded shape, designed to fit the palm;
- at the bottom of the hairdryer, there is a hook so that it can be hung when needed, for example, to take a brush in hand;
- Soft-touch coating so that the hairdryer does not slip from the hands.

Task 2.
Bottle of Carpathian spring water
UI
Material – plastic
Style of inscriptions – sans-serif font
The label imitates the Carpathian mountains, which fits the name.
The bottle is transparent to show the "purity" of the water.

UX
- at the top near the cap, there is a "hook" to make it easier to carry the bottle;
- in the middle, there is a small indentation made for the user to hold the water more comfortably when drinking;
- at the bottom, it is designed so that the bottle can stand steadily on the table and not fall;

Task 3. Hardware interface.

Comment from frusia.pro:

Hello, Diana!

Tasks 1-2. Everything is correct, well done!

Task 3. In my understanding, a hardware interface is a way of interaction between electronic components, for example, in a computer. A great example!

Very nice start, keep up the learning!

Hanna20 October 2025 22:00  
Homework. Lesson 1.

Task 1
Speaker
UI
Material - plastic, dark blue in color, the Speaker is protected by a rubberized material that is pleasant to the touch and protects the Speaker from accidental drops.
It has an oval shape and is relatively small in size, making it comfortable to hold in hand.
Style - modern.
Logo - serif font.
UX
In the center of the column, there are 2 buttons. Volume button and power button. They are small in size and not convenient to press. The buttons are mechanical, so you need to apply some force to activate them; it would be better to have touch buttons or a voice activator.
On the sides, there are speakers. They are well-placed and small in size.
On the other side, there is a port for charging the Speaker. Its placement is inconvenient and the connection is not easy, the port is small (in my opinion, if the port size remains as it is, it would be more relevant to use a magnetic connection. And we need to find another place for the port for greater convenience).

Airfryer
UI
Material - plastic and metal, black in color, pleasant to the touch, but leaves fingerprints and gets dirty very quickly.
It has a rectangular shape and is small in size.
Style - elegant and modern.
Logo - legible text.

UX
In the center, there are several touch buttons (various baking functions, temperature, time, and start/stop button). Almost all buttons correspond to their placement and functionality. They have clear function labels and are clickable. In my opinion, the combination of the start/stop button in one button is not convenient. It needs to be separated. When pressing this button, the Airfryer does not understand what to do, whether to turn off or start cooking.
There is also a handle in the middle that allows you to conveniently take out the cooked food from the Airfryer. And there is a power cord at the back. The placement of the cord is inconvenient as it is not visible and not easy to use. On the other side, it does not interfere with taking out food, and the Airfryer is compact and can be placed in a corner among other appliances.


Task 2
Chair
UI
Wooden, color - brown.
Rectangular shape, slightly elongated.
Style - minimalism.
Logo - absent.

UX
The chair has four legs that stand evenly on the floor. A seat and a backrest.
The four legs allow the chair to hold well anyone sitting on it; if the number of legs is changed, the chair will look more interesting and attract attention. The seat is an essential part of the chair, it has a sufficient size for comfortable sitting, but if its size is increased, it will be more comfortable for the person sitting there. The seat is made of wood, so you can't sit on it for long; if replaced with a soft seat, the person sitting there will feel more comfortable and want to stay longer. The backrest helps to relax the back, but since it is wooden, it does not provide much comfort. If it is replaced with a more pleasant and soft material, the person sitting in it will feel more comfortable.

Task 3
Graphic interface - through drawings helps to determine mood, field of activity, preferences, and lifestyle.

Comment from frusia.pro:

Hello, Hanna!

Task 1. Everything is correct, but there is a mistake in the UI part. You mention in this part that the material is pleasant to the touch. This refers to the UX part, as the UI part includes only the appearance.

Task 2. Correct.

Task 3. Also correct.

Good start, you can move on to the next lesson!

Iryna10 October 2025 11:05  
Homework. Lesson 1.
Task 1
Table fan
UI
Material - plastic, black color, the fan is protected by a round mesh casing made of the same material. It has a rectangular base that changes positions, an on/off button, a logo in the center of the casing. Size - small. A cord with a plug for connecting to power.
UX
The on/off button is located at the back of the casing with the fan, and with each press, it changes the intensity of operation (three modes). But it is not convenient for the user (it would be better if it were on the base or at the front of the casing). However, if you know its location, it is easy to find by touch, and it presses softly.
The power connection cord is short.
The base can be placed horizontally, changing the direction of ventilation - it blows from above. It can be placed on a shelf, for example. When it blows in the face, it dries the eyes.

Task 2
Notebook-diary
UI
Paper, thick. The cover is laminated. Dated 2013. It has a bookmark attached to the binding, made of fabric. The pages are white, lined. Size - A5.
UX
Under the laminated cover - a soft insert, pleasant to the touch. On the endpapers: on the front - a map of Ukraine divided into regions, on the back - a political map of Europe. The diary contains a calendar for 2013-14 and lists of professional and religious holidays. At the end of the diary, there are data on international barcodes, currencies of the countries of the world, international car symbols, a scale of world units, distances between regional centers of Ukraine and Europe, and telephone codes of cities in Ukraine and internationally.
The codes are no longer used, so these pages (there are 12) are unnecessary for me. Besides the bookmark, there are perforated corners that easily tear off, making it easy to open the diary to the desired page.
The lines on the pages are small, convenient for small handwriting.
At the bottom of each page - a calendar of the month with the day of this page marked (March 3 - the day of the week is marked).

Task 3
No tactile interface or neuro - when you start the device with the power of thought. Probably, yes-)

Comment frusia.pro:

Tasks 1-2. Everything is correct, well done!

Task 3. The tactile interface is a great example. And the neurointerface is mentioned in the lesson)

You have understood the parts and types of the interface well. Move on to the second lesson!

Viktoriia22 September 2025 20:43  
Homework. Lesson 1
Task 1
Computer speakers
UI:
Material - plastic, matte case with a thin glossy gray insert around the grill (the mesh covering the speakers);
the case is small, rectangular in shape.
Style is modern, minimalism
Logo: concise, gray in color
UX:
On the right speaker, there is a volume control button, right in the center with a natively understandable increase mark.
Below is a port for headphones.
At the top, there is a touch part that allows you to easily turn on/off the colored backlight with a light touch.

Over-ear headphones
UI:
Material: plastic, glossy, the headband is stitched with a sturdy fabric that feels nice to the touch, the inner part has an additional cushion to soften and reduce the risk of slipping and pressure while wearing.
Inside the ear cushions, there is a label for left (L\R)
Font - massive, headline style.
On the side, there is a charge indicator (red and white colors)
UX:
The buttons are simple, of equal height, for turning on with an indicator.
Below are the volume control buttons with raised marks (- + *)
which can be understood both by touch and visually.
There is a separate button for Bluetooth/assistant with corresponding labels.
The "ears" have hinge inserts that can rotate, along with size adjustment - easily pulled by the ear cushion.
Built-in auto-pause when removed, which is convenient if they accidentally fall asleep.

Sunset Lamp
UI: Very minimalist design; the lamp is small in size.
Material: matte metal, black in color, pleasant to the touch, does not leave fingerprints.
Round, wide enough base, making it stable and rubberized at the bottom to prevent the lamp from sliding on the surface.
Closer to the edge is a thin leg - on top of it is a metal hinge, making the lighting part movable.
The cord attaches to the lighting part, it is thin and long.
UX:
The power button is located on the cord, and it can be placed in a convenient spot.
It is very stable, does not fall from light movements.
The lamp head rotates 180 degrees, making it convenient to use
The light is soft, not bright, which pleasantly calms in the evening.
Task 2
Perfume bottle
UI:
Material: glass, the cap is made of brass, decorated with a raised image of an eye.
The appearance is transparent, allowing a good view of the liquid color.
Label: minimalist, thin, located closer to the edge.
Made of textured natural paper, with a fine "Christmas tree" pattern.
Contains information: about volume, brand, perfume name.
UX:
Convenient spray, does not require much effort to press.
The material of the bottle gives a sense of value to the owner.
Design details that can be held and evaluated by touch: materials of the bottle, texture of the label, appearance of the cap with the eye icon.
There are 7 designs of the cap (different eye colors)
The scent.

Task 3
Smart bottle / thermos bottle with a built-in screen for displaying and adjusting temperature.
It has a function to maintain a set thermal mode and/or the ability to heat the liquid.

Comment from frusia.pro:

Hello, Viktoriia!

Task 1. You have analyzed all three items very thoroughly and, most importantly, correctly. There is just a small note regarding the over-ear headphones. In the UI part, you mentioned the black matte metal, which is pleasant to the touch and does not leave fingerprints. This part that I highlighted relates to the UX part. Analyze it yourself, what you mentioned does not describe the external appearance of the product, but rather the user's interaction experience with it. Everything else is perfect!

Task 2. Everything is correct.

Task 3. It seems you meant a temperature sensor. This can indeed be considered a type of interface. Well done!

You have a good understanding of the features and parts of the interface. Keep up the learning!

Iuliia21 September 2025 18:04  
Task 1
Hairdryer:
UI:
-Gray color
-Material: plastic
-Extended shape, narrowed to direct the airflow
-Dark gray buttons and switches with small icons (snowflake for cold air)
- Font, minimal markings - numbers 0, 1, 2 for speed
- Metal grille at the back

UX: The handle is curved at an angle for comfortable grip, the switches are located on the handle, in the thumb area - they can be easily toggled with one hand
Several speeds - so the user can choose the optimal drying
The grille protects against hair getting inside
The length of the cord is designed for convenient use near a mirror, even if the socket is further away

Iron:
UI:
-Bright green plastic body with white inserts
-Extended shape with a pointed tip
-Icons are applied to the temperature regulator
- Indicator light (red) that shows heating
- The soleplate material is shiny metal, smooth surface with holes

UX: The handle is curved, comfortable to hold, the temperature regulator is located under the handle, the user can toggle it with their thumb, the steam/moisture buttons are closer to the fingers on the upper part of the handle for easy pressing while ironing, the tip of the iron is pointed for access to hard-to-reach places (buttons, near pockets), auto shut-off after a few minutes of inactivity - safety

Task 2:
Pot
UI: shiny stainless steel, gray or black enamel, various colored coatings, cylinder with a lid, metal handles, transparent glass lid with a decorative handle.

UX: shape for even heating, handles with thermal protection for safety, transparent lid with a hole, thick bottom for stability and protection against burning

Task 3:
Multi-interface with a system that works in several ways (touch, voice, gestures)

Comment from frusia.pro:

Hello, Iuliia!

Task 1-2. You have everything correct for each analyzed item. You have a good understanding of the interface parts and the differences between UI and UX. Well done!

Task 3. I have not encountered such a combined response before, but it is accepted.

Good start, move on to studying the second lesson!

Mariia12 September 2025 20:31  

Task 1
Ui
Washing machine
Body - metal
Doors plastic (glass)
Color - white
Brand - external appearance of the logo
Ux
It should be securely installed in the designated place (so it doesn't move on the floor)
Drum volume can vary from 3 kg and above
It has a plastic compartment for various washing liquids (mainly 3 compartments)
It also has a control panel, which can be a touch panel or a rotating slider.
Noise level depends on the operating mode
Task 2
Spoon
Ui
Metal body
Coating that lasts for years
Which reliably ensures long use
Possible pattern
Ux
One curved section for comfortable use (eating)
Flat surface for holding


Comment from frusia.pro:

Hello, Mariia!

Task 1. You analyzed everything correctly! But in this task, you need to analyze two items; one is missing.

Task 2. There is a small mistake here. In the UI part, you mentioned the coating that lasts for years. This belongs to the experience of using the item, and therefore to the UX part. It would be more accurate to mention here that the coating is shiny or matte (what affects the appearance).

You also missed the third task. A good start, but I look forward to your additions.

Tetiana1 September 2025 01:14  
UI (appearance):
The thermos cup is made of plastic and has a cylindrical shape. The color can vary.

UX (usability):
It is comfortable to hold in your hand and take with you in the car or for a walk. It is equipped with a lid that prevents spills. The lid has a convenient opening that opens and closes, allowing you to drink directly from the cup. The thermos cup keeps the drink temperature for a long time.

UI (appearance):
The baby stroller is made of durable aluminum and is available in various colors.

UX (usability):

The front wheels are swivel, making turns easy and convenient.

It is equipped with safety belts for reliable fixation of the child.

The canopy protects from the sun and wind.

The rear handle has different height modes that can be adjusted to the height of the mom or dad.

The stroller folds easily and compactly, which is convenient for transportation in the car.

UI (appearance):
The Bluetooth speaker is small, made of plastic and speakers. It is available in various colors.

UX (usability):

It is easy to hold in your hand and carry.

It has a power on/off button with a sound signal.

It connects to various devices via Bluetooth. It also has a sound signal when connected or disconnected from the gadget.

You can listen to music via a memory card or flash drive.

It charges from a charger and has charge level indicators.

Comment from frusia.pro:

Hello!

Task 1. You mention the properties of the material of the baby stroller (durable aluminum) in the UI part. This relates to the user experience, and thus to the UX part. Everything else is correct.

Task 3. It seems you missed this task.

I noticed quite strange formulations in the homework, for example, "made of plastic and speakers". I ask you not to use linguistic models like ChatGPT or Gemini to get answers, as this way you will not understand the essence of the lesson, which is the most important thing. All tasks must be completed independently. If something is unclear, it’s better to ask, and I will try to help.

To continue, please try to redo the first task again, but independently. I look forward to your new homework :)

Sasha27 August 2025 01:36  
1.1 Toaster
UI
- Black color
- Material plastic
- Square shape with a logo in the middle
UX
- At the top, 2 wide slots for toasting bread of different sizes
- On the right side closer to the bottom, a temperature regulator with 6 settings to toast bread slices without the risk of burning
- Above is an instant stop button to adjust the cooking parameters at any time
- Automatically turns off after finishing work, ensuring ease of use

1.2 Makeup mirror
UI
- Square shape, framed with a frame made of plastic sockets
- The frame is dark brown, the sockets are white
UX
- The mirror size is 80x80 for convenient use and a good viewing angle
- There are 10 sockets for bulbs around the frame to ensure the light well illuminates all areas of the face
- At the bottom of the mirror, there is a shelf 5cm wide for convenient storage of cosmetics
- On the right side of the mirror, there is a button to turn the light on/off

1.3 Table
UI
- Brown color
- Material wood
- Rectangular shape with rounded corners
UX
- The table is made of oak, giving it reliable strength
- Rounded corners to prevent injuries or bumps
- The length of the table is 160cm, comfortably accommodating 4 people

2 Comb Janeke
UI
- Main color beige, complemented by brown color
- Material carbon combined with carbon fiber
UX
- The comb is made of high-strength plastic, and the bristles are made of carbon fiber, which has an anti-static effect for hair
- There are holes between the combs to disperse air, speeding up the drying process
- At the end of the handle, there is a hole to hang the comb

3
Tactile - through touch

Comment from frusia.pro:

Hello, Sasha! Here’s the breakdown of your homework:

Task 1. All three items are analyzed correctly!

Task 2. Everything is also good.

Task 3. Tactile interface, great!

I see that you have a good understanding of the interface parts. A good start! Move on to the next lesson.

Maksym19 August 2025 21:24  
1.1 Game console PlayStation 5
UI:
Colors - two main ones, black and white, in almost equal proportions, complement each other, and considering the shape of the console itself, they look harmonious; the surface of the white elements is matte, while the black ones are glossy, which adds more contrast without breaking the harmony.
Material - plastic.
LED backlight - symmetrically located on both sides of the "center" of the console, besides its aesthetic function, it also has an informative character: backlight off - console is off, backlight on in white - console is working, backlight slowly blinking orange - console is in sleep mode. So here UI intersects with UX, as the aesthetic element primarily provides information about the state of the console.
Style and shape - futurism with a slight "space" theme. At a glance, the console resembles some kind of starship from the future, thanks to its size and the use of smooth curved lines in the external side panels; the console itself looks like a monolith, a monument to the history and progress of the entire line of these devices, and since previous consoles were black and only the very first one was white, the color palette pays tribute to history and evokes nostalgic feelings in the adult audience.
The unchanged logo for 30 years - not only informs about the device but also evokes a sense of trust in the brand.
Power button.
UX:
Externally, there is a power button, in case it is impossible to turn it on using the gamepad.
There is Bluetooth support, allowing you to move around the room with the controller and interact with the console, as well as connect headphones.
There are several USB ports, allowing you to charge multiple gamepads at once.
There is a stand that allows you to place the console not only horizontally but also vertically.
Relatively light weight allows for easy movement of the console.
Services like YouTube, Netflix, Spotify, and Apple Music are supported, allowing the console to be used not only for its primary purpose.
1.2 Wireless headphones Sennheiser
UI:
Color - black, all elements in one color.
Material - plastic. The surface is matte.
On the surface of the case, there is a logo, on the bottom part there is additional information and a QR code with a link.
There is also an LED on the surface of the case.
The headphones have touch panels.
UX:
The LED is also an informative element, as it shows the charge status of the case.
The case and headphones are pleasant to the touch.
There is a separate app for the headphones that allows you to adjust the sound.
The touch panels on the headphones allow you to answer calls, pause, or skip songs without using the phone.
1.3 Electronic cigarette Vaporesso
UI:
Color - black, only the liquid container is transparent.
Material - plastic, with a shine.
The inscription on the body informs about the manufacturer.
UX:
The transparency of the liquid container allows you to monitor the remaining amount and fullness during filling.
The LED on the body informs about the charge status of the cigarette during use and charging.
The mouthpiece has an anatomical shape to facilitate the smoking process.
The mouthpiece and the liquid container are removable and replaceable, allowing for partial replacement of elements in case of malfunctions.
Not an advertisement, smoking is harmful to your health.)
2. Non-electronic device - Cigarette case
UI:
Color - metallic.
Material - metal with a shine.
Style - minimalism with a maritime theme. On the front side, there is an engraving with a compass and the inscription "Sailing to the world" around the compass, on the back - an engraving with an old nautical map.
There is a button to open the cigarette case.
UX:
Light metals are used, so the weight is small and easy to carry.
The dimensions of the cigarette case correspond to the sizes of most cigarettes on the market, and the volume allows for 20 cigarettes inside, which is equal to the number of cigarettes in a pack.
Inside, there are clamps that hold the cigarettes and prevent them from moving freely during transportation; the clamps can be easily bent back for replenishing cigarettes.
Also not an advertisement, smoking is harmful to your health.)
3. A phone sensor that reacts to lighting and adjusts the brightness of the display on the phone.

Comment frusia.pro:

Hello, Maksym! You have everything correct for each task. So quit smoking and move on to the next lessons!

Marianna14 August 2025 11:45  
Additional task:
Wireless gaming headphones

UI: black color; matte surface; rounded buttons located on the ear cups; a bright LED backlight adds style.
UX: supports Bluetooth 5.3, classic AUX connection, and has a slot for MicroSD for standalone listening; built-in and detachable microphone ensures clear voice transmission — perfect for matches, calls, streams; features adjustable headband and lightweight design, making them comfortable even after 6 hours of gaming; a 400 mAh battery provides a week of use without charging.

Comment from frusia.pro:

Everything is great now, move on to the second lesson, well done!

Marianna12 August 2025 22:27  
1.1 Wireless selfie stick:
UI: a black selfie stick made of stainless steel; it has a bright backlight on the battery and a transparent tripod with rubberized legs.
UX: the selfie stick with the tripod in its folded state is 20 cm long, making it convenient to hold in your pocket or hand and take with you on trips; the selfie stick has a detachable Bluetooth remote control that connects easily to the phone and allows you to take pictures from a distance; the smartphone holder securely fixes the smartphone in the chosen position, and the ability to rotate the holder ensures finding the best angle for shooting.
1.2 Power bank:
UI: stylish design, bright color, sturdy aluminum casing, Type-C port, charge level indicator in percentage
UX: digital display; lightweight, making it convenient to carry; large capacity provides several full charges for smartphones, tablets, and other gadgets; equipped with protection against short circuits and overheating.
1.3 Graphic tablet:
UI: an electronic board made of durable, non-toxic plastic and equipped with a bright LCD display.
UX: the device is powered by a single battery, which ensures the gadget works for several months; the flat and lightweight drawing tablet can always be taken along, used for notes and drawings; records and drawings can be erased with a simple press of a button at the top of the screen.
2. Towel
UI: a red towel, part of a collection of exclusive towels with a velour trim, made from high-quality Egyptian cotton.
UX: absorbs moisture well, leaves no lint; produced using a patented antibacterial technology with zinc pyrithione ZnP and titanium dioxide TiO2, which provides protection against various types of bacteria.
3. Adaptive UI - a design that changes according to the user (for example, an interface that "understands" when you are in the dark and automatically adjusts colors and element sizes).

Comment frusia.pro:

Hello, Marianna! I have a few small remarks regarding your homework:

Task 1. Everything is correct, well done!

1.1. Wireless selfie stick. Everything is right here.

1.2. Power bank. In the UI part, you mention the sturdiness of the casing, which we consider part of UX, as it affects the user experience. In the UI part, it’s better to specify the exact color, and if we mention the material, describe it in terms of how we perceive it visually. For example, does aluminum shine or is it matte? Everything is correct in the UX part.

1.3. Graphic tablet. In the UI part, you write about the non-toxicity and sturdiness of the casing. This is also considered part of the UX. Ask yourself: do you see signs that the casing is non-toxic and sturdy? If not, then this characteristic does not belong to the UI part. Everything is correct in the UX part.

Task 2. Towel. Everything is correct.

Task 3. It seems that you described a light sensor and its application for adjusting the interface theme. Accepted, well done!

Great start! To reinforce your knowledge, I suggest you analyze one more subject of your choice. I look forward to an additional comment from you. After that, we can move on to the second lesson.

Solomiia1 August 2025 18:38  
Homework 1. Design. Interface. UX and UI
1. Analyze the interface of three items.
For this analysis, I chose an electric toothbrush, a wallet, and a mug.
1.1 Electric toothbrush
UI design:
Materials and colors:
each part is made of different materials. For example, the plastic "body" and the brush head, which has nylon bristles.
The main color is white, which is associated with cleanliness and creates an impression of neatness and evokes thoughts of white, clean, and healthy teeth.
The button is round, and the material is rubber.
The shape of the toothbrush is elongated, which is ideal for holding in hand.
Style:
minimalistic and pleasant to the eye.

UX design:
Weight:
since the toothbrush has batteries, the developers understood that it could be heavy for the user and chose lightweight materials.
The "body" of the toothbrush has ridges to reduce slipping.
There is a single sensor-button that is responsible for turning it on and off.
A special sound alerts the user during brushing that it is running low on battery.
The structure of the toothbrush is seamless for safe use and contact with water.

1.2 Wallet
UI design:
Material and colors:
it mainly consists of leather, which is the most optimal option for long-term use and reduces the likelihood of quick wear; the lock is made of metal, which will also last longer than plastic; inside there is a transparent plastic window. The button-lock is large and round, made of metal. The wallet is black, which is associated with seriousness, often related to money, and users tend to prefer this color.
Style: minimalistic and universal due to the absence of unnecessary details.

UX design:
The optimal weight of the wallet is chosen so that it does not burden the user in daily use — whether it is in hand, pocket, or bag.
Thanks to the transparent pocket, the user can show, for example, an ID card without unnecessary searching and discomfort.
The number of pockets helps to separately store money, coins, and cards, so the user does not keep everything in one place.
Thanks to the button-lock, the wallet can be closed faster, and simple locks allow for secure storage.

1.3. Mug
UI design:
Material and color:
the mug is made of porcelain in white color with a children's drawing. In this case, the white color takes on a completely different meaning — innocence, which fits perfectly with the image of a child, and thanks to the drawing, we understand that this is a children's mug.
Style:
childish.
The handle is small, as is the cup itself, and has a round shape, visually emphasizing its purpose for a child.
UX design:
Thanks to the material, it is more reliable, as the likelihood of cracking, as in glass mugs, is reduced. The shape is safe to use, with no sharp edges that could cause injury. Due to the size of the cup and handle, it will be comfortable for a child to use.

The type of interface is virtual.

Comment from frusia.pro:

Hello, Solomiia! I see a few mistakes in your homework. But overall, everything is correct.

Task 1.1. Electric toothbrush. In the UI part, you mentioned that the shape is convenient because it is elongated. This relates to the UX part. Everything else is correct.

Task 1.2. Wallet. In the UI part, you talk about the user experience, specifically about the durability of materials (leather, metal). This relates to the UX part. It was enough to just mention the materials in the context of appearance. Everything else is correct.

Task 2. Mug. Everything is correct, well done!

Task 3. Name the new interface. Could you explain what a virtual interface means? I didn’t understand what you meant.

I also don’t see the analysis of the third item for the first task. I’m waiting for it and an explanation regarding the virtual interface. Thank you!

Ivanna31 July 2025 21:32  
1 The interface of three things:
Multicooker
UX:
– the buttons are located at the front of the multicooker, they are immediately visible and easy to press (without searching)
– various modes (many ways to use it for different dishes, the most requested are highlighted separately on the screen and labeled for which specific dishes).
– the inner bowl is round (easy to stir food), it can also be removed after cooking and placed in the refrigerator without transferring the food to another container.
– a special hole for releasing hot air in the lid
– imitation handles on both sides of the multicooker for easy movement.
– the multicooker is round, which is more comfortable and familiar.
UI:
– black color, more common and suitable for most interiors.
– the buttons are large and easy to press with labels (in capital letters) indicating what can be cooked or the modes specified.
– minimalist design without unnecessary drawings

Smartwatch
UX:
– one button with several functions: unlocking the screen and going back.
– the screen is rectangular, which is more comfortable and understandable for use (like on a phone)
– touch screen
– the strap has many holes for size adjustment.
– the strap can be removed and replaced with another
– it can be set up to see the time, date, and hour when raising the hand (no need to press anything additionally)
– many functions (alarm, read messages, reply to others, make payments, track steps, pulse, running, and more), this helps ease the routine, no need to always carry the phone with you and you can monitor the body's condition and load.
– can be connected to the phone and track everything that the watch reads.
UI:
– the watch, although rectangular, has rounded edges which adds lightness and does not look so bulky on the wrist.
– there are different straps, from leather to rubber in various colors.
– the screen is black (when locked) and blends with the frames, adding simplicity and minimalism, not drawing attention.
– the button is located on the side, it is small but noticeable to the user. It only needs to be pressed to unlock the screen, which is very convenient and easy.
– the interface is minimalist, with large numbers indicating the time, a simple and clear font. Easy to figure out where and what to look for.

TV remote control
UX:
– the shape is rectangular, making it comfortable to hold in the hand.
– buttons with all necessary functions, initially placing the most needed ones (on/off, channel number buttons, volume, forward/backward switching, and others).
UI:
– black color, which is more practical in use.
– the buttons are large and each is labeled with what it does when pressed.
– important buttons have a different shape than others and a different color.

2 Writing pen
UX:
– long and thin, for comfortable holding in the hand.
– has a cap to close it so it doesn't smudge anything.
– transparent, so you can see how much ink is left.
– has an additional rubber grip to prevent finger irritation.
UI:
Color and design of the cap, cover, and rubber insert.
Additional inscriptions on the pen (drawing, logo, or measurements in km indicating how much ink is left)

3. An interface that reads human brain waves

Comment from frusia.pro:

Hello! Overall, everything is correct, but I have a few minor remarks.

Task 1.

Multicooker. In the UI part, you mentioned that the buttons are large and convenient. Everything related to usability belongs to the UX part.

Smartwatch. In the UI part, you mention the side button, which is convenient for unlocking the device. This belongs to the UX part.

TV remote control. You indicated everything correctly.

Task 2. Writing pen. Everything is correct.

Task 3. Correct.

I think you understand the differences between the UX and UI parts of the interface. Pay attention to my remarks and move on to the next lesson. Well done!

Kateryna30 July 2025 20:15  
1. Interface of three items
1.1 Hairdryer
UI: Heat-resistant plastic in black and gold colors. Minimalist style, rounded black buttons.
UX: The hairdryer has several attachments that do not fall off, the buttons are intuitively labeled, conveniently located, and do not interfere during use. There are functions to change the air temperature. The device is not heavy, the cable rotates 360 degrees, making it more convenient to use.
1.2 Multi-cooker
UI: Materials are black plastic + a bowl made of stainless steel in silver color.
UX: The buttons are located on a touchscreen, which is convenient to use. You can select modes, temperature, and time. There is a comfortable handle for the bowl, allowing you to take it out without burns.
1.3 Washing machine
UI: Materials are white plastic and steel. The buttons are arranged symmetrically.
UX: functional buttons, a window showing the time, loading from the side. There is an option to add laundry.
2. Wallet
UI: material - leather, black color.
UX: it closes, preventing money from falling out. There are compartments for cards and coins.
3. New type of interface: invisible interface (turning on the light when you enter the room)

Comment from frusia.pro:

Good day, everything is correct, well done! For the last task, you probably meant a motion sensor, which is the correct answer. Proceed to the next lesson!

Aisel29 July 2025 14:32  
1. Wi-Fi
UI:
Materials: plastic, silicone feet
Color: white, black
Style: minimalism, techno (adds modernity)
UX:
The smooth surface inside is easy to clean
The basic colors can be easily used in any interior, not drawing attention
Some models lack antennas, making them more minimalist and more modern
TV remote
UI:
Materials: plastic, rubber buttons
Color: black casing
Elements: control buttons, in more modern ones - a microphone or touch panel
UX: the main buttons are placed in the center for easier use in the dark. Color accent (often red) and placement (often top left) on the power and off button. Voice control provides an alternative way to manage
Computer mouse:
UI:
Material: plastic with rubberized inserts on the sides
Color: dark or white
Elements: left/right button, wheel
Shape: rounded with smooth curves
UX: buttons are positioned so that the index and middle fingers easily rest on the main buttons. They have a light weight and symmetry. Can be in a wireless version
2. Complicated version:
UI:
Cup
Material: ceramic or porcelain
Shape: cylinder with a handle
Color: white, pastel tones
UX:
The handle allows holding the cup with a hot drink without burning fingers
Neutral colors
Has even walls (and therefore the cup does not spill when tilted)
3. Enlarging the screen with the eyes. That is, when we open our eyes wide, the screen expands.

Comment from frusia.pro:

Hello! Everything is correct for all tasks, only in the penultimate task (about the cup) you mentioned neutral colors in the UX part. This relates to the UI part, as it affects the appearance of the product.

Everything else is great, well done! Move on to the next lesson

Anastasiia17 July 2025 12:07  
1. Interface of three items:
1.1 Hair straightener
UI design:
• Materials and colors: Ceramic coating, black color with pink accents.
• Shape and control buttons: Rounded plates, minimalist buttons.
UX design:
• Ceramic plates heat evenly – do not damage hair.
• Rounded shape does not crimp strands, allows for various hairstyles.
• LED indicator shows immediately whether the device is ready for use.
• Loop and plate lock – for convenient storage and transport.
• 360° rotating cable – does not hinder movement during styling.
1.2 Smartwatch
UI design:
• Materials and colors: Silicone strap, aluminum case, black color with a bright screen.
• Style of icons and menu: Minimalist, easy to read.
UX design:
• Touchscreen and one physical button – minimize accidental presses, allow easy control of the device even while moving.
• Material choice – lightweight and flexible strap does not chafe the skin during prolonged wear.
• Quick access menu – so the user can instantly view messages or change tracks without unnecessary steps.
1.3. Electric kettle
UI design:
• Materials and colors: Matte plastic body, transparent window for water level, white color
UX design:
• Transparent window is positioned to show the water level.
• Large power button with backlight – easy to find even in the dark.
• Temperature display – allows not only boiling but also heating water to the desired temperature.
• Non-slip handle for safe pouring of boiling water.
2. Fork
UI design:
Materials and colors: Metal, dark gray color.
UX design:
Four prongs – optimal for easy piercing and holding pieces of food.
Smooth handle – comfortable to hold and rotate in hand, especially when twirling pasta or eating dishes that require fork rotation.
3. New type of interface: reading facial expressions and/or lip reading

Comment from frusia.pro:

Hello, Anastasiia! This is a perfectly executed task, everything is noted very accurately and correctly. There are no comments. Move on to the next lessons, well done!

Nataliia27 June 2025 20:10  
Analysis of three personal items
1. E-book:
UI: Black-and-white display. Color of the body. Buttons or touch zones for page turning. Font, text size, line spacing – customizable by the user. Menu with icons.
UX: The touch zones for turning pages are located under the thumb in a natural hand position. Minimalist menu to focus on reading. Absence of distracting colors and animations.
2. Contigo thermos
UI: Lock button for the lid. Silicone insert for grip. Rubber seal for airtightness. Open/close indicator.
UX: The button prevents accidental spills while moving. The silicone insert is located in the gripping area to prevent slipping. Conical bottom shape for compatibility with car cup holders. The open/close indicator helps avoid spills when tilting.
3. Electric kettle
UI: Material. LED indication. Handle and spout. Color of the body.
UX: Buttons are positioned so that they can be operated with one hand.
Light indication helps determine the device's status from a distance. The temperature maintenance function saves the user's time. The wide spout ensures an even flow of water.
Analysis of an item without buttons and electronics (spoon)
In the spoon, UI is how it looks and interacts physically (shape, material), while UX is how convenient it is to use and why its design is constructed that way.
Interface view:
Olfactory interface (This is an interface that uses smells as a tool for user-system interaction).

Comment from frusia.pro:

Good day, there are a few important remarks.

Task 1. Analyze the interface of three items.

E-book. UI part: it would be good to specify the details. For example, you mentioned the color of the body, but did not specify which one. The same applies to the buttons, how they look, their shape and color. Text settings relate to the UX part, as they directly affect the user experience. Everything is correct regarding the UX part.

Contigo thermos. UI part: it would be good to describe how the thermos looks. What color it is, what decorative elements and materials are used. Regarding airtightness and ease of grip – this relates to the UX part. Everything is correct regarding the UX part.

Electric kettle. UI part: correct, but lacks details. What material exactly, what color. This all needs to be described. Everything is correct regarding the UX part again.

Task 2. Spoon. In fact, the UI part is only how the spoon looks. And again, I would like to read your vision of the visual part of the spoon. You wrote correctly about the UX. But you did not mention why the spoon has that shape, why the design is like that.

Task 3. Olfactory interface. Wow, it's very interesting that such a thing exists. Correct!

Well done, Nataliia! You understood everything very well regarding the UX part, but there are issues with the UI. Try to read the lesson carefully again and redo the first two tasks with other items. I will be waiting for your updated homework.

Valeriia27 June 2025 12:03  
1)
1.iPhone
UI - the purple color is a trend, made of stainless steel (this material guarantees durability and scratch resistance)
UX - elongated shape with rounded edges for comfortable use in hand
The charging port is at the bottom for easy handling while sitting with the phone during charging
2.refrigerator
UI - white color, elongated shape for space-saving, 6 indicators with modes on the temperature display
UX - the arrangement and number of shelves for convenient placement of products, temperature regulator on top, so it can be changed at any time without touching the products
3.car
UI - compact size for easy parking, indicators (seat belts, fuel level)
UX - 4 separate doors for comfortable entry into the car, placement of indicators on the dashboard in a visible location so the driver is not distracted
2)hanger
UI - made of wood for durability, even for heavy items
Color: natural wood (relevant for any renovation)

UX - triangular shape to fit in the closet and rounded corners to avoid damaging other items

3)interface in Europe at pedestrian crossings for people with visual impairments, UX - sound to indicate which color the traffic light is currently, and the button's placement at waist level for convenience, UI - large round button

Comment from frusia.pro:

Hello! I have some comments on your homework.

Task 1. Analyze the interface of three items.

iPhone. The UI part: the mention of stainless steel is correct, but only in the context of appearance. That is, durability and resistance are about the UX part, as they affect the user experience. The UI would be correct here if you mentioned, for example, that stainless steel shines. Everything is correct in the UX part.

Refrigerator. The UI part: the mention of white color is correct. Space is about UX. The mention of indicators is also questionable. It would be more accurate to mention in what style the icons are drawn. For example, minimalist, with thin lines. So we are interested in what style they are, what colors are used, what fonts are used. Everything that affects style and appearance. Everything is correct in the UX part, well done!

Car. The UI part: everything is correct, but you could also mention the color of the car, the interior, in what style the design is made (sporty, classic, retro). Everything is correct in the UX part.

Task 2. Hanger. Everything is correct, just the mention of the durability of the wood should be attributed to the UX part.

Task 3. Come up with an interface. Correct! This can probably be called a sound interface. If you meant sound, because the voice interface has already been mentioned in the lesson and you should have come up with something else.

Great job, Valeriia! I recommend you read again the differences between the UI and UX parts of the interface to better understand this point, as you may have gotten a bit confused. After that, move on to the next lesson.

Marho25 June 2025 22:02  
1. Task
Glass:
UI: Transparent, glass, rounded at the bottom
UX: Transparent - you can see the amount of liquid inside, Glass - quite durable with careful use, reusable, Shape - comfortable to hold in one hand

Smart toilet:
UI: White, ceramic, has touch buttons
UX: Ceramic is an excellent non-fragile material, Touch buttons are ideal for use with dirty hands, with a wave of the hand, water flushes and liquid is poured, The buttons also open and close the lid, micro-lift

Canvas for paintings:
UI: White, fabric, with a wooden frame
UX: Any paint lays perfectly on the white fabric surface, the wooden frame prevents the canvas from bending/tearing, in sets there are usually separate small wooden pieces that need to be inserted into the frame to better stretch the canvas

2. Task
Fork
UI: Gray, metal/silver, with 4 tines
UX: Metal/silver is excellent for long-term use, no special care is needed, 4 tines are ideal for piercing foods of varying hardness, the tines are not very sharp, which is suitable for children

3. Task
The interface seems to be popular in China - identity verification by iris recognition

Comment from frusia.pro:

Hello, Marho! Please provide your homework in Ukrainian, as I will no longer respond in the language of the aggressor. Thank you!

Tetiana14 June 2025 20:32  
A brief analysis of three items:
1. Washing machine. UI color is white, association - cleanliness, button arrangement is symmetrical. UX top loading - space saving, functional buttons, switch.
2. Simple pencil Koh-i-noor: UI color is azure blue, lacquered, multi-layered coating, the item is small but attracts attention with its color, UX has edges, does not slip from fingers as easily as a regular one, has an eraser at the end that allows for immediate correction.
3. Dux Ducis book case for mobile: UI color is powdery, unobtrusive, but designed for women. UX protects the phone, magnetic parts that facilitate closing the book case, polyurethane edges that protect the sides of the phone, a pocket for a bank card inside the case.

Comment from frusia.pro:

Task 1-2. Briefly, clearly, and correctly. You understood the essence well, well done!

Task 3. You forgot to write the name of the interface not mentioned in the lesson.

Great job, complete the third task and move on to the next lesson.

Daiana13 June 2025 18:40  
1.
Automatic soap dispenser (sensor)
UI:
Materials: matte plastic + transparent liquid reservoir
Color: white with silver accents
Shape: tapered upwards, stable base
Interface elements: charging and soap level indicator
UX:
The transparent part allows you to see the remaining soap — no need to open it
Touch dispensing — convenient to use with dirty or wet hands
Inclined dispensing hole — does not splash liquid

The indicator blinks when the charge is low — notifies in time

Compact size allows placement in the corner of the sink — space-saving

2.
iPhone 14 Pro Max
UI:
Materials: tempered glass and stainless steel
Color: graphite, purple, etc.
Screen: bezel-less OLED, Super Retina
Shape: flat edges, rounded corners
Interface elements:
Dynamic Island (animated cutout for the camera)
Three rear cameras
Power, volume, and silent mode buttons
Always-On Display

UX:
Dynamic Island shows events in a convenient place — easy not to get distracted
Always-On Display allows you to see the time and notifications without unlocking
Face ID — a fast and secure way to log in
Button placement is adapted for a comfortable grip
Three cameras are placed in a separate block — the user clearly sees that this is a camera
Animations and haptic feedback enhance the interaction experience

3.
Spoon (non-electronic item)
UI:
Material: stainless steel
Color: metallic shine
Shape: oval bowl, curved handle
Decor: engraving or smooth polishing

UX:
The curved handle fits comfortably in the hand
The depth and width of the bowl are optimal for consuming liquid and solid foods
Balanced weight — the spoon does not tip over, easy to control
Rounded edges — do not scratch lips, safe for children
Easy to wash, does not absorb odors
No sharp parts — minimal risk of injury

Comment from frusia.pro:

Task 1. Everything is correct, but I have a comment regarding the smartphone analysis. I would classify the Always-on display function and the type of screen OLED and Super Retina as UX, as they do not affect the appearance of the device.

Task 2. Everything is correct!

Task 3. You forgot to mention the name of the new interface that was not mentioned in the lesson.

Very good, but I am waiting for your response to the third task and you can move on to the next lesson!

Alina10 June 2025 23:21  
1. Air Conditioner
Ul: Control buttons:
Physical buttons that allow the user to turn the air conditioner on/off, change modes (cooling, heating, ventilation), adjust the temperature and fan speed.
Display:
A visual element that shows the current temperature, selected operating mode, and other settings.
Remote control:
An additional device for controlling the air conditioner from a comfortable distance, which may have a wider functionality than physical buttons.
Ux: should be simple, intuitive, and effective for the user. It should be easily adjustable and adaptable to different usage scenarios to ensure maximum comfort and convenience in controlling the temperature in the room.
Car:
Ul: a set of elements and ways for the driver (and other users) to interact with the car to manage and control various functions. This interface may include various elements such as the dashboard, central display, buttons, knobs, and other mechanisms used to regulate and control the car.
UX: a set of interactions between the driver and the car, including physical elements, electronic systems, and their interaction with each other. It is important that this interface is intuitive, safe, and effective so that the driver can focus on driving rather than managing complex systems.
Pen
Ul: visual and tactile elements that affect the user's interaction with the pen and the writing process. This includes the shape, material, texture of the body and grip, as well as visual elements such as color, design, and logo.
UX: visual and tactile elements that affect the user's interaction with the pen and the writing process. This includes the shape, material, texture of the body and grip, as well as visual elements such as color, design, and logo.
2. Another type of interest is linguistic

Comment from frusia.pro:

Task 1. It seems that you did not understand the essence of the UI and UX parts. In the case of the air conditioner, UI is: the color, texture of the surface of the body, the font of the numbers on the built-in display. UX: is the shape and size defined by the structure of the device, as well as the way of interaction (buttons, remote, display that outputs information about the current state).

In the case of the car, UI defines how it looks: the color of the paint, chrome elements, body style, wheels, interior. UX: the seating of the driver and passengers, control elements, displays that output information about the current state, safety systems, and so on.

Read the lesson again and try to analyze a few other items again.

Mahrharyta5 May 2025 19:27  
1. Analysis of 3 items:
Desk lamp with a battery
UI:
Materials: plastic\rubber, metal;
Color: cyan color (refreshing and bright accent);
Style: modern, minimalism (the absence of sharp corners (rounded shapes) adds "softness" and lightens the design);
UX:
Rounded and smoothed shapes of the device protect the user from injury during use and make it easier to care for the device (easy to wipe dust due to the absence of small openings where it can accumulate).
Light materials for the body, small size, built-in battery, and the ability to disconnect the charging cable allow the device to be used in autonomous mode for several hours and easily move it anywhere.
The movable lamp head in any direction allows for easy adjustment of the light direction.
The single touch button in the center of the stand is intuitive, serving as both the on/off button and the brightness mode switch. A few touches cover all possible operating modes.
Electronic cigarette
UI:
Materials: metal, transparent and opaque plastic;
Shape: ergonomic;
Color: black, yellow;
Style: modern;
UX:
The bright color allows for quick visualization of the device on any surface.
The ergonomic shape and light weight allow for easy use of the device, fitting comfortably in the hand, and it does not slip due to the quality of the materials.
Quick replacement of cartridges with magnets simplifies usage.
The ability to charge via type-c and use it simultaneously.
On the front part of the body, there is a small display that indicates the voltage level and battery charge. Also located are the main operation buttons of the device: a large on/off button and two buttons for changing the voltage. An additional side slider allows for adjusting the draw resistance. All buttons are conveniently located in the thumb area, so interaction is done with one finger.
Wristwatch
UI:
Materials: polymer, acrylic, metal;
Color: gray, light pink;
Style: classic, sporty.
UX:
The comfortable polymer strap and water-resistant case allow the watch to be used in almost any conditions, suitable for sports activities.
The electronic display with indications (date, day of the week, alarm) is small in size, making the overall size of the watch quite small, which makes its weight almost imperceptible on the wrist.
Settings and operation are done using 3 additional buttons located on the sides of the watch: for switching to stopwatch\timer mode, alarm, turning on additional backlighting of the display, and entering the time and date settings menu. Switching between some modes is done by sequentially pressing the same button, which reduces the number needed on the case.


2. Wallet made of synthetic paper
UI:
Materials: synthetic paper, magnets;
Color: pastel with illustrations;
Style: functional-minimalist.


UX:
Thanks to the materials used, the wallet is waterproof and lightweight, taking up little space while fully retaining all the functionality of a regular wallet.

3. Another type of interface - tactical (haptic) interface

Comment from frusia.pro:

Tasks 1-3. Everything is described in great detail and, most importantly, correctly. Also, remember about the shape and size of the items. Sometimes this is very important. For example, the watch. It is so compact that it is convenient to carry it with you.

Proceed to the next lesson!

kayano2330 April 2025 14:21  
1. Drawer
The UX designer identified why a rounded handle is used here. I believe this is done to make it easier to open the drawer.
The UI designer determined why softer pastel colors are used here. I think this is done so that the drawer does not become visually tiresome for the user during regular use, as pastel colors are less visually overwhelming.

2. Blue Yeti Microphone.
The UX designer identified why the on/off button for the microphone is located on the front, the volume slider is below it, and the microphone sensitivity and mode sliders are at the back. The designer also worked on the fact that the microphone has an option to adjust its tilt, as well as that the microphone is attached to its stand, making it versatile; the user can decide how they want to use the microphone (using the stand or easily unscrewing it from the stand to use their own tripod). The placement of the buttons was also well thought out. The most important settings are at the front, while secondary settings are at the back, which is quite logical and convenient. There is no feeling that the microphone's interface is visually overloaded.
The UI designer did a good job, as the microphone has a certain style. The microphone is made in a dark blue/black color scheme, and the glossy material creates a sense of quality metal and attracts attention.

3. Wall Clock.
The UX designer chose to use classic clock hands and a classic dial. The hands and numbers are quite large so that the user can easily distinguish what is on the dial. The clock hands vary in size. The hour hand is shorter, the minute hand is longer, and the second hand is even longer and thinner. This creates a certain concept that each hand corresponds to something and looks unique, allowing the user to easily differentiate these hands and quickly understand what time it is.
The UI designer decided to keep everything in one style while using a method of color diversity, allowing the user to easily process the information visually and quickly understand what time it is.

Comment from frusia.pro:

Task 1. Correct.

Task 2. Everything is correct, well done! You understood why this placement is used. It all depends on how often users perform certain actions (turning on the microphone, adjusting the volume, changing the mode, etc.).

Task 3. There is a small mistake here. Classic hands and dial relate more to style, if I understood you correctly, and therefore this is UI. Everything else is great.

Good homework, keep up the learning!

julia29 April 2025 16:21  
Task 1.
1) Elevator.
UX: how the elevator call is arranged (with one button for calling or two, allowing the passenger to set the direction they want to go right away. Could it be a lever instead of a button? Or the elevator could be doorless and in constant motion, like an escalator, and all that is needed from a person for interaction with this elevator is to step in and out at the right time); an external indicator that the elevator has been called; how the doors are arranged (sliding or, like in old elevators, regular doors with a handle); an internal indicator showing the current floor location.
UI: color of the elevator, shape of the buttons, size and style of symbols on the buttons, materials used.
2) TV remote control.
UX: overall shape of the device and materials used; number of buttons for controlling and setting up the TV.
UI: selected colors; specific arrangement of buttons to create a certain style; font; shape of the components.
3) Vacuum cleaner.
UX: overall shape - a container with a motor on wheels and a flexible hose with a brush for cleaning; power regulator; on/off buttons; a button for winding the power cord; the ability to use different attachments for cleaning various surfaces; a compartment for conveniently storing the attachments.
UI: shapes that create a certain style for the device; colors; markings on the buttons and power regulator.

Task 2.
Chair.
UX: materials (physical properties: flexibility, load-bearing capacity, soft/hard, thermal conductivity); ergonomics of the seat shape; purpose of the chair (office, dining, bar), which will determine properties such as chair height, whether it should swivel; presence of elements for height adjustment; overall shape of the chair (with or without a backrest, on legs, on wheels, or is it a rocking chair).
UI: materials (their aesthetic and stylistic properties); design of the main elements of the chair (for example, whether the backrest is oval or triangular) and their texture; various decorative elements.

Task 3.
The ability to take a photo just by smiling at the camera - I don't know what to call it, but maybe some kind of video interface. For example, it could be that the cameras on devices interpret the gestures of deaf-mute people and somehow use this for controlling devices.

Comment from frusia.pro:

Task 1 and 2. Everything is correct, well done.

Task 3. This is probably something similar to an emotion recognition interface based on facial expressions. An interesting idea, why not.

Great job, move on to the next lesson!

Mariya14 April 2025 10:54  
Lego
Ui - the external design is made to match the color of the concept that exists in the constructor. For example, if it's a car constructor - the parts will be selected to be smoother for the exterior + suitable colors of black, gray, red. The instructions in the set are designed to correspond to the car, with adult, non-flamboyant colors.

Ux - the Lego constructor is made in such a way that practically any part can connect with another, creating the effect that you can build anything. The parts have a specific shape of connection on the top and bottom, which allows them to easily snap together, and also quite easily come apart (in recent years, they have added special plastic in the sets for detaching the parts from each other). Numbered pages and bags for intuitive understanding of which step follows which in the assembly.
At the end of the instructions for some sets, there is a QR code that leads to the Lego website with articles or podcasts on the topic of the specific set, so that you can build the constructor accordingly.
Sofa
Ui - the design is done in blue, bright and vibrant, but at the same time, the color is quite suitable for many interiors. The design is shaped like the letter G, with the lower part of the sofa sliding forward on wheels.

Ux - the sliding part allows you to unfold the sofa and turn it into a sleeping place, increasing the options for using the sofa. There is a side panel that opens for storage, which helps save storage space. The sofa is made in a specific length in both directions, allowing an average person to lie down completely in any direction. Also, the upper cushions of the sofa, which are for the head, have height adjustment, allowing you to customize the sofa for yourself in a sitting position.

Plate
Ui - white color, made of ceramic, designed for one person.

Ux - the edges are slightly raised for convenience when eating, so that the contents of the plate stay inside; the plate itself is flat and not large, designed for an average portion of food. The material is chosen with consideration for heating in the microwave or other "extreme" conditions of the plate's location (refrigerator, dishwasher, etc.).


Another type of interface - Tactile interface, like on a gamepad.

Comment from frusia.pro:

Task 1. Correct.

Task 2. Correct.

Task 3. Correct. It can be a laptop touchpad or a screen with haptic feedback.

Good job, move on to the next lesson!

Vlad25 March 2025 16:02  
Task 1 :
Gamepad (example from: XBOX)
UI:
Body: plastic (with a textured surface)
Shape: contour
Color: various (black, white, green, red, pink, etc.)
Style: minimalist
UX:
- Convenient placement of the sticks, diagonally.
- Connection methods (Bluetooth, cable)
- Quick battery replacement
- Power button in a constantly visible place (Company logo)
- Charge indicator in the power button (Company logo)
- Vibration motors for greater immersion in the game
- Non-slip body
- Ports for charging or headsets

Task 2:
Bottle
UI:
Material: plastic, glass, metal
Shape: ergonomic
Color: various, but mostly transparent
Logo for recognition
UX:
- Comfortable ergonomic shape not only for holding in hand, but also for holding and
securing
- Maximum tight fit of the cap to prevent liquid from leaking
- Volume for capacity
- Durability of materials
- Size of the cap for convenience

Task 3 :
Tactile interface.

Comment frusia.pro:

Task 1. Correct.

Task 2. Correct.

Task 3. Correct. This can be a laptop touchpad or a screen with haptic feedback.

Good job, move on to the next lesson!

Anastasiia23 March 2025 21:56  
Task 1.
Bluetooth speaker (general description)
UI:
case - plastic (covered with rubber on the outside in some cases) or metal
shape - various (square, elongated oval, circle, rectangle)
Color - various (red, white, there are gradient combinations)
Style - modern, there are speakers in retro design
UX:
Bluetooth connection to various devices, allowing you to listen to music at high volume or watch videos without holding the device close to you
Buttons for turning on, adjusting volume, switching music, allowing you not to hold the connected device in your hands
A port with protection for charging, which helps protect the socket from damage and wear.
there is a moisture protection feature (in some)
Convenient speaker for quality sound delivery

Multicooker
UI:
Case - plastic and metal with a non-stick coating
Shape - round
Color - usually dark shades
Style - modern, minimalist
UX:
High-quality plastic that prevents overheating of the case
Touch screen for displaying and selecting options thanks to mode, temperature, and cooking time buttons
sound signal that notifies the end of cooking
There is an inner bowl with a non-stick coating that makes cooking easier.
The lid has a convenient vent for steam
Task 2
Ruler
UI:
Material - plastic, metal, wood
Shape - elongated (stretched) rectangle often with sharp and sometimes rounded ends
Color - usually yellow, gray, or white
Company logo and measurement markings in cm
UX:
Convenient shape and length that allows you to fit the ruler in a bag, pencil case, or folder
Readable black font and numbers
Sometimes the ruler has a multiplication table that allows for quick and convenient calculations
Marks in the form of lines allow you to measure the exact length of any object.
Rectangular shape allows you to draw a clear line or some shape with clear lines.
Task 3
Motion tracking interfaces detect the user's body movements and translate them into commands developed by Apple.


Comment from frusia.pro:

Task 1. Correct.

Task 2. Correct.

Task 3. Also correct.

Great job, move on to the next lesson!

Olesia21 March 2025 00:06  
Task 1
Thermal kettle (cup)
UI
Body - plastic
Shape - round
Color - white
Style - modern, minimalist.
Ux
High-quality plastic that prevents the body from overheating.
Touch screen to display the water temperature, which determines the convenience of temperature control.
Button to set the desired temperature, allowing for the preparation of drinks for all family needs.
Sound signal notification that the water has reached the selected temperature, which is a convenient indicator for home.
Steam outlet indicator in the cup for human safety.
Task 2
Plate
UI
Color - white
Shape - round
Diameter - 25 cm
Ux
Material ceramic - which gives the dish greater weight and makes it heavier, allowing the dish to be more stable (stability)
Bump on the bottom - for convenience and to prevent the plate from slipping
Rims around the diameter - to prevent food from falling out of the dish
Task 3
Information board at railway stations (specifically on the tracks)


Comment frusia.pro:

Task 1. Correct.

Task 2. Everything is correct. By the way, if the shape affects the interaction experience with the item, it can also be considered part of the UX. For example, the handle. Or as in your case with the plate, since it is convenient to eat dry food from a round and flat plate. When you mentioned weight, you probably meant stability, which is a valid point.

Task 3. The information board is very similar to a screen, so it will be a regular screen interface. Try to think about other options as well.

Overall, everything is great, think about the third task and move on to the next lesson!

Liza2 March 2025 23:34  
Task 1:
Laptop
UI:
Body - plastic, thin
Color - gray
Design style - modern, minimalist
Keyboard - designed with a dark gray sans-serif font
UX:
-due to its small size and light weight, the laptop will fit in almost any backpack or bag, mobile
-it has a cooling system that allows it to operate quietly, efficiently, and without overheating
-there are several keyboard backlighting modes, allowing comfortable use even in the dark
-screen brightness can be adjusted
-built-in webcam with a cover and touchpad
-equipped with modern ports, allowing connection of any peripherals
Task 2:
Cup
UI:
Material: ceramic
Color: milky, with red patterns
Design: New Year
UX:
-a handle that allows you to hold the mug comfortably and not burn yourself when it contains a hot drink
-ceramic is easy to wash and clean
-has slow heat transfer, again due to being made of ceramic
Task 3
Automotive interface

Comment frusia.pro:

Task 1. Correct.

Task 2. Correct.

Task 3. By automotive interface, I understand you meant the steering wheel, pedals, dashboard, and gear shift lever. If so, it would be better to elaborate on this, but overall everything is correct. Well done, proceed to the next lesson!

I will add your homework to the examples of correctly completed tasks. When there is a sufficient number, I will publish them, and I will stop checking homework.

Ruslana25 February 2025 15:36  
I made only one example, but I tried to convey the essence of the subject quite clearly and concisely.

Task 1
Laptop stand with cooling
UI:
The material of the stand is matte plastic and metal;
Color - black.
Logo - yellow color, font - futuristic.
Shape - rectangular (30×40), with rounding.
UX: The body of the stand is made of plastic, which reduces weight and can withstand high temperatures from the device's heating.
The top part of the stand is made of a metal grid that allows cold air from the coolers inside the stand to pass through. There is also a small holder on the top part to prevent the laptop from sliding off the metal grid. Next to the holder is a panel that displays the air temperature for cooling and buttons for "on," "increase," and "decrease" temperature.
At the bottom of the stand, there is a USB port for charging. The stand is equipped with a manual height adjustment mechanism using a thread on which a metal holder is fixed. The holder is made of metal, as it is more durable and suitable for laptops of various weights.

Task 2
Pencil
UI:
Materials - wood, graphite, matte coating.
Color - yellow.
Shape - hexagonal, elongated shape.
Logo - silver color, font with curls.
UX: The pencil is made of premium quality wood, which increases the lifespan and durability of the casing. Inside, there is a graphite core with a blunt tip for strength under any pressure.
The hexagonal elongated shape of the pencil fits comfortably and securely in the hand, and the matte coating feels pleasant and provides additional comfort and grip in the hand when palms become wet.

Task 3
As you mentioned in the lecture, there is a gesture interface. Perhaps this has already been invented, but I immediately imagined an improved version as touch recognition. Thanks to receptors, we feel temperature, shape, touch, pain, and more. If there were an interface that allows reading this data while scanning fingers and transmitting the results. Perhaps this would be useful in medicine.

Comment from frusia.pro:

Task 1. Everything is correct.

Task 2. Very good. There is a complex moment here, as the hexagonal shape is not a characteristic that relates to both the UI and UX parts, and you understood this. Well done!

Task 3. Correct. An interface that allows reading characteristics such as temperature and other parameters by touch can be useful in medicine. Great job, move on to the next lesson!

I will add your homework to the examples of correctly completed tasks. When there is a sufficient amount, I will publish them, and I will stop checking homework.

Kateryna7 August 2024 14:30  
Task 1
1 Apple 11
UI
- Color: Black
- Material: The body frames are made of durable aluminum. The outer cover is matte, with soft light reflections and a tactilely pleasant surface. The screen is made of special durable glass.
Shape: Rectangular, vertical with rounded edges, sized for a standard hand

UX
- The body is sized to fit an average hand (so it can fit in both a child's hand and an adult's).
- The body has a vertical orientation for comfortable holding in the palm.
- The body has rounded corners to avoid damage and deformation to neighboring items during transport, and to soften the impact in case of a fall.
- On the side panel of the body, there is a power button, a spot for the thumb for right-handed users and the middle finger for left-handed users.
- A single press turns it on/off, while a double press allows for card payments, which is the most convenient place for this function.
- On the left side of the body, there are 2 buttons that control the volume, positioned at the level of the index finger when held in hand.
- Also, a double press of the top left and right buttons takes a screenshot.
- This function is one of the most used, integrated into the functionality of these buttons.
- The camera on the back is located in the upper left corner, allowing it to be positioned in the line of sight of the person holding it (for right-handed users) when taking a photo.
- On the front panel at the top, there is a front camera in the center, which allows for proper positioning of the object in the frame.

2. Multicooker:
UI
- Color: Black
- Material: Plastic + non-stick coated container
- Size: 25*25*25

UX
- The body is made of lightweight plastic, making it easy to care for and move (lightweight)
- The lid has a transparent window, allowing for visual monitoring of the dish.
- The power button is located on the right side of the control panel and is red, visually distinguishing it from the others.
- Control buttons are arranged in two rows
- The first row allows for adjusting time, temperature, and timer, which are frequently used.
- The second (bottom) row is closer to the user, providing program selection that is nearer to the eyes for switching programs.
- The lid has a removable part, making it easy to wash.
- The multicooker has an ergonomic shape with metal inserts, allowing it to easily match any kitchen design.
- There is an indicator light and a sound signal on top, allowing for monitoring the completion of cooking.
- There is an inner bowl with a non-stick coating, making cooking easier.
- The cord is 60 cm long, allowing for good placement in the kitchen, and the wire does not interfere with its length.

Task 2
2: Orthopedic pillow:
UI
- Color: Beige
- Size: 40*60
- Height: 12 cm
- Material: Hypoallergenic material + removable cover made of synthetic elastic material

UX
- The pillow has a horizontal shape, providing space for turning to the other side.
- Curved for the neck with memory function, for comfortable sleep and adaptation to the client.
- The removable cover is made of elastic fabric, making it easy to take off and put on.
- The cover color is beige, which is more practical.
- At the junction of materials, there is a hidden zipper to avoid injury during sleep.
- Made from hypoallergenic materials to cater to a larger number of buyers, including allergy sufferers.

3: Yoga mat
UI
- Color: Pink/Blue
- Material: Polypropylene
- Shape: Rectangle
- Size: 60*180

UX:
- It has a two-color design suitable for both men and women.
- The width of 60 cm is necessary for lying on the floor with body width plus some extra space, and 180 cm length is based on the average height of a person.
- Material: Polypropylene is easy to care for, lightweight for carrying, and flexible enough to roll up.
- The surface is rough, with protrusions, for better grip on the floor during exercises.

Task 3
Visual interface: when the screen can recognize your feelings and give some advice.
Tactile interface, for example, tactile developmental toys for children.

Due to the high influx of those wishing to take the course, I am making homework checks paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the direct message on Instagram @frusia.pro

Kateryna7 August 2024 13:25  
1: Apple 11
UI
- Color: Black
- Material: The body frames are made of durable aluminum. The outer cover is matte, with soft light reflections and a tactilely pleasant surface. The screen is made of special durable glass.
- Shape: Rectangular, vertical with rounded edges.

UX:
- The body is sized to fit an average palm (so it can fit in both a child's hand and an adult's).
- The body has a vertical orientation for comfortable holding in the palm.
- The body has rounded corners to avoid damage and deformation of neighboring items during transport, and to soften the impact force in case of a fall.
- On the side panel of the body, there is a power button, positioned for the thumb of a right-handed person and the middle finger of a left-handed person.
- A single press turns it on/off, while a double press allows for card payments, which is the most convenient place for this function.
- On the left side of the body, there are 2 buttons that control the volume, positioned at the level of the index finger when held in hand.
- Also, double pressing the top left and right buttons takes a screenshot. This function is one of the most used, integrated into the functionality of these buttons.
- The camera on the back wall is located in the upper left corner, allowing it to be positioned in the line of sight of a person on the object being photographed when held (for right-handed users).
- On the front panel at the top, there is a front camera in the center, allowing for proper positioning of the object in the frame.

2 Orthopedic pillow:
UI:
- Color: Beige
- Size: 40*60
- Height: 12 cm

UX:
- Material: hypoallergenic material + removable cover made of synthetic elastic material
- The pillow has a horizontal shape, allowing for space when turning to the other side. It has a neck curve with memory function for comfortable sleep and adaptation to the client.
- The removable cover is made of elastic fabric for easy removal and putting on.
- The cover color is beige, which is more practical.
- At the junction of the materials, there is a hidden zipper to avoid injury during sleep.
- Made from hypoallergenic materials to cater to a larger number of buyers, including allergy sufferers.

3 Yoga mat
UI
- Color: Pink/Blue
- Material: Polypropylene
- Shape: Rectangle
- Size: 60*180

UX
- It has a two-color design suitable for both men and women.
- The width of 60 cm is necessary for lying on the floor with body width plus some extra space, and the length of 180 is based on the average height of a person.
- Material: Polypropylene is easy to care for, lightweight for transport, and flexible enough to roll up.
- The surface is rough, with bumps, for better grip on the floor during workouts.

Due to the high demand for the course, I am making the homework check a paid service. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For payment details, write to my Instagram direct @frusia.pro

Daria Sytnyk27 April 2024 14:44  
1)
1. Phone
UI
- color is blue,
- material - glass and aluminum,
- shape - rounded rectangle and square side panels.

UX - touch screen for gesture control.
Almost the entire usage process occurs through fingers, although voice control is also possible.
- volume control buttons located on the side in a logical sequence.
- toggle button that turns the volume on or off. It is recessed so that the user cannot accidentally turn the sound off or on when they do not wish to. This button also has a colored indicator that shows the position of the button.

2. Laptop
UI
- black casing with necessary openings for charging and other devices,
- screen contains a visual representation of the processes being performed on the device
- black keyboard with white lettering

UX
- the screen is not touch-sensitive, control is done via a computer mouse or TouchPad
- the casing has a side button for turning the laptop on and off, for convenience of use and to increase the area for the speaker
- the keyboard has keys of different sizes depending on the frequency of use and function (for example, the enter key is a long rectangle, as the user often needs this function)

3. Computer Mouse

UI
- device made of plastic, ergonomic shape

UX
- the device has two buttons that perform different commands,
- the top side has a wheel for quick scrolling of the page,
- the bottom side has a wheel for comfortable movement and cursor control
- there are indentations on the side to make it comfortable for the user to hold the device in their hand, and to prevent hand fatigue

2) Toothbrush
UI
- handle made of wood
- the brush has bristles made of black plastic
UX
- handle is flat, comfortable to hold in hand;
- the brush is small with tiny bristles that are closely spaced for better cleaning.

3) Type of interface - visual or art interface, that is, one that can be controlled using pictures and visual images. This would be convenient for people with special needs.

Due to the large influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the direct message on Instagram @frusia.pro

Valeriia26 January 2024 19:28  
I
Macbook Air
UI
Body color - metallic
Button color - matte black
Text color on buttons - white
Style - minimalism

UX
Screen with brightness adjustment
Keyboard - scissor
Touchpad - for gesture control while using the laptop
Additional buttons for monitor brightness control, key backlight intensity, volume adjustment, video and audio rewind, window management.

Fitness bracelet
UI
Strap - silicone, black with adjustable clasp
Display - rectangular, color

UX
The clasp is adjustable using holes on the strap
The display has touch control. Inside the system, there are settings for the main screen, pulse measurement, pedometer, workout mode selection, stress level determination, etc.
Additionally, there is a mobile application optimized for both iOS and Android, which allows for more detailed information and deeper control of settings

Wireless headphones
UI
Case color - black
Headphone color - black
Type of headphones - with silicone ear cushions.

UX
The case has a Type-C port for charging, as well as an indicator that signals the charge status of the device and connection with the device in different colors
The headphones also have an indicator for connection with each other and with the device and touch control

II
Book
UI
Cover - hard, with a colorful illustration in pleasant colors that corresponds to the content of the work
Paper color - yellowish
Font color - black
Font size - medium

UX
Presence of a fabric bookmark
The combination of turquoise and gold immerses the reader in the atmosphere of the novel as soon as they see this book.
The photograph, which is a frame from the film of the same name based on the novel, provides a recognizable image.
The hard cover makes the book less vulnerable to mechanical damage
The yellowish paper color combined with the black text without serifs does not cause eye fatigue quickly.
The font size is chosen to harmoniously fit on the page and be easy to read for the average person.

III
Interface that tracks eye movement
Interface oriented towards Morse code
Interface that tracks muscle movements and impulses (something like the one used by Hawking)

Due to the high demand for the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For payment details, write to my Instagram direct @frusia.pro

skazhena cherepakhaUkraine flag підтримує ЗСУ 4 November 2023 10:40  
Oh, then I can relate devices like thermometers or even a mechanical board that shows whether the bathroom is free/occupied on a plane/bus to interfaces.
I recalled an interesting example that might fit here — a pillow that vibrates and lights up when another person on a different pillow at the other end of the world goes to sleep. It's a cute solution to temporary inconveniences for couples who have to sleep separately. Both pillows are somehow connected (via the internet), and the interaction happens when pressed. So, is such a pillow/device also an interface?

Regarding washing machines — I described specifically mine, and it doesn't have a sound at the end. By the way, it's quite unusual; I always feel somewhat unsure that a certain wash has really finished. It feels like the gestalt isn't closed, an interesting effect for me:)

Comment from frusia.pro:

I understood about the washing machine – no questions :)

All the interfaces you listed are suitable, well done. I’m hearing about such a pillow for the first time; it can probably be classified as a tactile interface.

You can move on to the next lesson!

skazhena cherepakhaUkraine flag підтримує ЗСУ 3 November 2023 18:13  
TASK I.
1.) Electric kettle.
UI:
а) color - silver-black.
б) material - metal, transparent glass bowl and a black plastic handle at the bottom and silver at the top.
+ base (top - silver-colored metal, bottom black) - on it 6 buttons of the same size with inscriptions of the desired temperature, on/off button, etc. The buttons are arranged around the bowl in a semicircle, as if smiling.
в) Style - minimalist font, caps lock, without unnecessary embellishments (letter A = Л) protrudes as a "bas-relief", not printed. Creates the effect of a modern, stylish, neat interior item, thanks to the glass bowl - lightness, interactivity (you can see how the water heats up).

UX:
а) On the transparent bowl, the volume is marked — 0.5L, 0.75L, 1.0L, 1.25L, 1.5L, for convenience the numbers are underlined, and also marked MIN and MAX for the amount of liquid poured.
б) the size of the mechanical buttons allows for comfortable pressing with fingers. When pressed, a bright blue backlight activates, the color turns off when the kettle is turned off (automatically).
The functions of the buttons - desired temperature (4 options), constant water heating, and the on/off button.
в) handle - on the handle, there is a button that opens the lid for filling water. The button is conveniently placed so that it can be opened with the thumb.
г) lid - metal. A black plastic ellipse suggests to the user a safe closure of the lid.

2.) Washing machine
UI:
а) color - main white, some elements - black.
б) material - metal and plastic
в) style. Two fonts — logo (round, soft shapes) differs from the font of the function text (elongated, thin outline).
on the white panel of functions - a black drum for selecting the desired washing mode - providing contrast. 16 modes are symmetrically arranged, creating the silhouette of a beetle/spider.
Also on the right side of the white panel of functions - a black rectangle with a screen, 3 buttons (for each - an inscription and corresponding icon) and a Start button, which is visually slightly larger and has a thicker outline.
Visually, it is also shown which buttons to press to prevent the machine from being used by children (next to them is an image of a smiley with a fringe)

UX:
а) The machine has a familiar shape and mechanical round door, which makes a characteristic click when closed, as if assuring the user - securely closed.
б) A similar click also occurs when closing the compartment for laundry liquids/powder.
в) The main 4 buttons are compact. When the drum (black circle) is turned, a digital temperature indicator appears on the screen, and the Start button begins to blink, suggesting the next step. The drum also turns slightly with a click.

3.) Light control remote.

UI: dark plastic, area with buttons laminated, 24 multicolored buttons (4*6), which indicate the warmth/coldness level of lighting, night mode, and other functions by color, drawings, or capital letters.
On the "back" of the remote, there is a slot for the battery and engraving on how to open it, as well as engraving with a crossed-out basket, which succinctly reminds the user that disposing of the device in regular trash is prohibited.
The size of the remote - the length of an index or middle finger. Width - pinky. The remote is light and thin, bright enough to be quickly found in a dark room :)
Style - utilitarian, nothing superfluous.

UX:
- lamination (pleasant to the touch);
- main buttons On, OFF, more light/less - are nearby and easily found.
- on the back of the remote - engraved, not printed arrows, indicating how to open the battery slot. Which is so simple and won't open due to child protection. You can be sure that no one will eat the battery for lunch.

Task II.
Glass transparent deep plate.
UI:
material - transparent glass.
Shape - round, without sharp corners.
The inscription is engraved on the bottom of the dish so that it can be read from inside the plate. Font - caps, wide, underlined.

UX:
On both sides, it has two rounded handles for more convenient movement of the plate.
Transparent.
Has an optimal size, designed for a portion for one person.

Task III.
Humidity level indicator in the room.Homework for lesson 1
1. Coffee machine.

UI- material- plastic and metal. Color- black with gray inserts and black semi-transparent. Bold gray font. Buttons are labeled with icons similar to the style of the font itself. A sticker from the manufacturer with a photo of aromatic coffee enhances the desire to brew and drink delicious coffee.

UX- mechanical buttons. Compact size. The steamer is located on the right side of the machine, which prevents burning the hand while simultaneously preparing another coffee and using the steamer itself. The coffee container is located behind the coffee machine, semi-transparent, so that you can control the presence of coffee beans without opening the container lid.

Toaster

UI- color-black, buttons-gray. Material- plastic, metal.

UX- small size. 2 slots for toast. Mechanical button for adjusting the toasting time. Mechanical switch for turning the device on and off. A sound pop at the end of toasting, which allows you not to forget about the bread and manage to eat it hot. The cord is short, so you need to use an extension cord or find a place in the kitchen near the outlet.


Kitchen hood

UI- Style - loft. Color-black, gray. Material- thick glass, aluminum, plastic. Font- bold, regular, black on a gray background. Square shape.

UX- compact size. When the hood needs to be used at full power, the bottom part opens at 45 degrees, allowing for maximum quick removal of odors. Mechanical buttons are small, but are located at a sufficient distance to avoid touching adjacent ones when turning on or off. 3 levels of power operation. An additional button for turning on the backlight, which can be used independently of the need for the hood.

2. Glasses

UI- color-black. Material-plastic and glass. Style- classic.

UX- mineral glass, which is resistant to scratches and provides maximum protection from ultraviolet rays. Nose pads are solid with the frame, eliminating the need to adjust the nose pads if they change their position, but at the same time, demand for this product may be lower, as it may not fit everyone in size. The temples (arms) have a slight bend at the ends, which will allow them to hold well on the user and not slip off.

3. Face ID

Comment frusia.pro:

Task 1. Kettle. Everything is correct. I liked that you detailed not only the UX characteristics but also the visual ones.

Washing machine. Everything is also correct. Well done! The UX could potentially include the signal function at the end of washing. It is now present in most modern machines.

Remote. Everything is also correct. If we talk about batteries, we can also mention the main function of the remote - portable control.

Task 2. Plate. Everything is correct, super!

Task 3. Humidity level indicator in the room. Let's think together that the described interface does not quite fulfill the request in the task. We see an object in front of us, but we can only interact (in our case, get information about the humidity) by looking at the screen. This means that the interface we are using is graphical. If we needed to ask and listen to what the humidity is, we would be dealing with a voice interface.

I hope I have prompted you to the right thoughts. Think again about what interface could potentially be, besides those mentioned in the lesson, if we as users want to either receive information or give information (command, action).

You have well mastered the material when analyzing the characteristics of ready-made items. Just a little more to figure out the interfaces. Try rereading the lesson and feel free to ask additional questions.

Danylo22 August 2023 16:18  
1. Laptop
UI: plastic, glass from the monitor, black color
UX: keyboard for typing, webcam for communication, screen for displaying information, touchpad for adjusting the cursor direction and interaction, power button (if pressed for 2 seconds, it goes into "Sleep" mode), pads on the monitor for safe closing of the laptop

Mouse (wireless)
UI: hard plastic with a soft surface, gray color with orange accents
UX: 5 buttons, two of which are primary and one scroll wheel and two additional; touch sensor for adjusting the mouse; compartment for two batteries

2) Desk lamp
UI: metal that is green on the outside and white on the inside; plastic - black
UX: the metal part was chosen so that under the heat of the lamp, the material itself would not melt; the plastic hides the wires inside, serves as a frame and support, and also as a clamp for the table, resembling the function of a clip; there is also a designated spot for the light bulb to emit light; the wire with a plug for connecting to the 220V network

3) School board, notebook, notepad

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will transfer 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For the details, write to the direct message on Instagram @frusia.pro

Aliona13 March 2023 17:33  
1\
1) Multicooker
UI: Teflon-ceramic
black-gray color'
classic style

UX:
capacity 6 liters
on the front panel, there are 5 large buttons, and also a screen that allows you to see the cooking time.
buttons 1-2-3-4 correspond to the selection of the cooking mode.
button 5 (ok) confirms the mode

2) Notebook
UI: brown with golden speckles; with an elastic band for a pen; golden spirals on the left;
size 20*10
which allows it to fit in a small bag.
2\
1) Vase
UI: material glass; color blue; narrower towards the neck and wider at the bottom.
UX: size about 1.2 liters;
height 25 centimeters



2) Home sweater
UI: color blue-white-pink
material cotton
soft and pleasant to the touch
UX: sweater size M
length of sleeves and length of the sweater
zipper in the middle of the sweater

3\

Due to the large influx of those wishing to take the course, I am making the homework checks paid. $30 (at the current exchange rate), I will transfer 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the direct message on Instagram @frusia.pro

Sofiia28 February 2023 21:01  
1. 1) Stapler
UI: metal, plastic, and rubber; black and lime colors; classic style; flat font, sans serif, caps.
UX: optimal size (12/11/5 cm) that ensures a comfortable grip; has a rubber layer on the bottom that prevents the stapler from sliding on surfaces; features a contrasting rubber insert on the top that indicates to the user where to press; the metal component (on the bottom) is attached to a spring, allowing this platform to rotate and change the staple driving mode; has multiple springs to keep all components mobile; the staple holder has a small protrusion that conveniently serves as a handle.
2) Wireless computer mouse
UI: plastic; black color; minimalist style; flat font, sans serif, caps.
UX: dimensions and shapes adapted to the anatomy of the human hand for comfortable use of the gadget; two buttons that perform the main functions; texture on the side surface and wheel that ensures a tighter contact between the skin surface and plastic; soft plastic inserts on the bottom surface of the device that provide easy gliding and protect the surface the user works on from wear; an "on/off" switch to turn the device on or off; a cover on the bottom that hides the slot where the battery is located and where the adapter can be stored; pictorial hints that explain to the user the correct functionality of the device.
3) Flash drive
UI: plastic; black and transparent colors; classic style; flat font, serif, caps.
UX: small size that ensures mobility and compactness; additional fittings to attach a keychain, etc.; reliable USB port that is securely attached and does not wobble over time; a cap that fits tightly and cannot accidentally come off.
2. Exercise mat
UI: polyethylene foam; black color; minimalist style.
UX: measures 50*180 cm, which perfectly fits the dimensions of the human body; the surface is textured, ensuring no slipping during exercises; there are two rubber bands for securely fastening the mat when rolled up; polyethylene foam provides a warm surface even in low ambient temperatures.
3. Interface for people with visual impairments

Due to the high influx of those wishing to take the course, I am making the homework checks paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to my Instagram direct @frusia.pro

Daria27 February 2023 14:43  
1)
- Calculator
UI part: contrasting color of buttons and text, large and clear sans-serif font to immediately recognize the necessary symbol and action. Different colors for buttons that perform different actions, and the same color for buttons with similar actions, for example, all numbers in the same color.
A neutral color for the calculator's body to avoid distracting the user and not draw unnecessary attention.
UX part: the calculator has a length, width, and thickness approximately like a notebook. This makes it convenient to carry along with frequently used items in the office: folders, notebooks, notepads. Additionally, this allows it to harmoniously fit on the desk and not get lost among other items. Moreover, such dimensions allow for buttons that correspond to the size of a human finger. This speeds up the use of the calculator and prevents errors during quick work.
The arrangement of buttons - groups of buttons with similar actions are more clustered, while the distance between different groups is increased, allowing for visual separation of buttons by purpose.
The calculator's screen has an optimal size so that the numbers can be seen well from a distance of about 0.5m - when a person is looking at the calculator while sitting at the table.
Also, in the place where the screen is located, the body has a slight elevation, which improves the visibility of the numbers.
The calculator is equipped with a foldable stand that raises the angle of inclination of the entire calculator, which also enhances usability when sitting at a desk.
On the back surface, the calculator has 4 rubber pads that prevent slipping on the surface when pressing the buttons.
The calculator has an automatic shut-off function when the user does not use it for a long time, which helps extend the product's lifespan.

- Hanger
UI part: made in a loft style, with round pipes, decorated with fittings, painted black.
UX part: made of black metal, ensuring the stability of the structure. A round pipe with a diameter of 25 was chosen because it matches the available cast iron fittings on the market.
The structure has a height slightly below human height so that long coats can be hung without touching the floor. Moreover, from this height, they are convenient to take off.
The hanger also has additional crossbars at the level of a lowered hand, allowing bags to be hung.
At the bottom, the hanger has several crossbars with a small distance between them, so shoes can be placed without falling through the gaps.
The hanger stands on 4 wheels, making it mobile. The wheels have locks for when the hanger does not need to be moved. The chosen number of 4 wheels is optimal for stability. 3 wheels are too few, and 5 are excessive.

- Notebook with a hard cover
UI part: A pleasant-to-touch cover encourages more frequent use of the notebook, and an interesting and attractive print on the cover also makes using the notebook enjoyable. The design of the inner pages is minimalist and not saturated, allowing the text written in it to stand out. The page design is in dotted lines, perfect for creating lists and daily plans. The line spacing is 0.7 cm, allowing list items to "breathe freely".
UX part: The notebook format is A5, which is very suitable for both working at a desk and for placing the notebook in a backpack or bag. It is not very convenient to write while holding the notebook in hand, so this is more of an office option.
The cover is hard because this notebook can be taken with you without deforming in the bag.
Also, thanks to the hard cover, the notebook opens easily and does not close on its own. The hard cover also serves as an additional base when there is no hard surface to write comfortably.
The pages of the notebook are stitched together, ensuring quality binding of the pages and preventing pages from falling out or tearing.
The number of pages in the notebook is 80. This number provides optimal thickness for the notebook; it is lightweight, easy to hold in hand, and does not deform as it would if there were too few pages.
This notebook will last for several months, during which the cover may lose its appearance.

2) Jeans.
- UI part: style, fabric color, shape and color of decorative elements, zippers, buttons.
- UX part: length of the legs, height of the waist, placement of zippers and buttons, fabric density and placement relative to seams, width of the waistband, volume of the waist and hips, type of seams.

3) Button interface

Due to the high demand for the course, I am making the homework check paid. $30 (at the current exchange rate), I will transfer 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write in the direct messages of Instagram @frusia.pro

Yurii25 January 2023 14:46  
Hello! Where are your full courses if I understand correctly that this is part of the free ones?? How much do they cost and how many lessons?? And what are the course topics??

Hello. This course is complete and designed for learning the graphic editor Figma and general introduction to UX/UI design. The next courses are in the process of being written.

Anastasiia28 December 2022 17:12  
1) mug
UI: color - light pink on the outside, with a Christmas pattern, white on the inside; style - Christmas; material - ceramic
UX: volume - 350 ml; the handle has a stopper on top, which provides fixation and holds firmly in the hand, the set includes a lid for steeping the drink and maintaining temperature

2) bluetooth speaker
UI: color - dark blue; material - metal covered with silicone; has 6 physical buttons in the color of the body, style - minimalism

UX: size - 22x7x7 cm; weight - 650 g (convenient to take with you); wireless, waterproof, has two silicone feet at the bottom, on the side there are two inputs - AUX and USB charging, which are covered with a silicone button for a tight fit to prevent water from getting inside, a sturdy material strap is attached on the side that allows it to be hung on a hook or backpack; automatic shutdown after 10 minutes of inactivity
has 6 buttons (embedded, completely covered with silicone, which protects them from water):
1. on/off - long press
2. minus - decrease volume
3. plus - increase volume
4. play/pause - one press for pause, another press for play
5. bluetooth symbol - one press for the device to be ready to connect via bluetooth
6. infinity symbol - router

3) artificial Christmas tree
UI: material - plastic, trunk - metal, covered with plastic branches, color - dark green

UX: height - 2m, consists of two parts for economical storage, 4 removable legs that provide reliable support: each branch is made of thick wire for adjustment in any position, which also allows them to be packed more tightly for space-saving when the tree is not needed, can withstand any Christmas decor.

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will transfer 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the Instagram direct @frusia.pro

Nadiia28 November 2022 17:54  
1 - heater blower
UI - retro style
- round shape, material and color - metal
- style of indicators - minimalist symbols


UX - the mode handle rotates, it also turns on the heater, the handle shape is tapered on one side, mimicking an arrow
- mode symbols around the handle, increasing clockwise
- light indicates that the heater is on


2 - electric stove
UI - body material is metal, color black, handles made of plastic, powered by a cable, bulbs,
the font is minimalist but bold, white color
UX - one cooking surface on top, narrow handle on the front side.
Around the handle are temperature indicators, on the handle is a light bulb, indicating that the stove is on,
located at one end of the handle, indicating which side of the handle points to the active mode

4 - electronic cigarette
UI - body material - plastic, futuristic style, cool color scale with bulbs, the power button is small. Smoking hole.
UX - matte color, available in: black, gray, white, lavender.
The power button is on the side, at the top, approximately where the thumb should be located.
Next to the button is a backlit scale, showing the charge level and that the cigarette is on

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the direct message of Instagram @frusia.pro

Vasylii Krasnenko8 November 2022 15:25  
Very clear, thank you! Just don't put foil in the microwave!
Lesia1 November 2022 23:23  
Soap. UI: color, scent, packaging, texture of the soap (gel, foam, solid, cream), visual presence of additives
UX: shape and size (comfortable to hold in hand), presence of a dispenser for liquid forms, composition (for laundry, for hands, etc.), addition of ingredients (stain remover, moisturizing cream, oils), packaging (is it convenient to take on a trip), foaming properties

Cabinet. UI: color, material, finishing, presence of backlighting, size, shape, style of decoration, open/closed (like a showcase or just for storage)
UX: arrangement and number of shelves, presence of additional mechanisms for easier storage, purpose (clothes, books, dishes, mixed), method of opening doors, handles for opening doors, possibility of combining with other items in the interior, ease of cleaning (easy to wash, easy to reach all corners), ability to independently change the layout of the interior space

Speaker. UI: size, volume, color, ease of turning on, shape and number of buttons, color and presence of decorative details, well-recognized logo.
UX: versatility of connection (to any device), versatility of charging, weight, large battery capacity, possibility of battery replacement, additional sound processing features, handle for carrying or hanging, clear labels on buttons, ease of cleaning,

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the Instagram direct @frusia.pro

Yevheniia25 October 2022 20:19  
Task 1.
1) Laptop
UI: Color black, material high-strength plastic, gray Lenovo logo, display, keyboard, touchpad, two small sensors almost under the touchpad, one always lights up green to show that the laptop is on, the other glows green or red to indicate the battery level.
UX: 15.6-inch display is sufficient for comfortable movie watching and work; the letters on the keyboard are positioned closer to the center, which are more commonly found in words; the touchpad is centered at the bottom so that there is no need to reach across the entire laptop body, it is right at hand; the charging port is on the left side so it does not interfere with the user while working; the ports for the flash drive and headphones are located at the edges closer to the touchpad for quicker and more convenient access.
2) Power bank
UI: color white, plastic case, gray Redmi logo and 20000mAh on the back, button for turning the device on/off, 4 USB ports, 2 in and 2 out.
UX: compact enough to hold in one hand; USB ports are located at the bottom so you can connect to a smartphone and continue using it while holding 2 devices in one hand; 4 small light sensors are located near the ports and light up in different quantities to show the charge level from 1 to 4; the on/off button is located closer to the ports at the bottom, not the top, to avoid accidentally pressing it with fingers while holding the power bank.
3) Flashlight
UI: color red, black handle, holes for 3 batteries, LEDs inside behind glass, on/off button.
UX: the handle is located on top for easy carrying of the flashlight; flat and wide at the bottom to stand confidently on a surface without falling; a large protruding button for easy tactile identification in the dark and quick activation of the flashlight.

Task 2.
Mirror
UI: small round, white with red flowers, consists of two parts, spring.
UX: small size allows the mirror to fit even in a pocket; the spring prevents the mirror from opening by itself; the two parts open at 180 degrees, but can be positioned at a 90-degree angle to stand on a table, freeing both hands for makeup application; the two reflective surfaces are located inside to prevent breakage and dirt.

Task 3.
Biometric technology - facial interface. The user's facial expression or fingerprints are used to unlock the smartphone.

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to my Instagram direct @frusia.pro

KarynaUkraine flag підтримує ЗСУ 24 October 2022 14:43  
1) Bluetooth speaker
UI material - plastic, metal, rubber, fabric; color - black and gray. A gray logo sticker with three-dimensional letters. The buttons have engraved markings.
UX the speaker has four buttons: for volume control, a play/pause button, a radio connection button, and a power button. Above the power button is a charge indicator that lights up red. At the bottom, there is a convenient, sturdy strap that allows you to attach it to a backpack. There are also 4 ports: for a memory card, AUX, USB, DC-5V, covered with a rubber cap to prevent dust and moisture from entering. The device itself is lightweight and compact, easily fitting into a bag or backpack.
2) Iron
UI material - plastic, rubber, metal, ceramic soleplate, cord in a braided cover; color - purple and white with flat silver inscriptions on the buttons for steam and water supply - the markings are engraved.
UX the iron has a comfortable handle, weighs 1.2 kg, and has two buttons for steam and water located at the level of the index finger, followed by a mode switch that toggles between vertical steaming, steam burst, and continuous steam. Further down is an opening for filling water into the reservoir and a nozzle for spraying clothes with water. The iron's body has a marking for filling water, a round element for setting the temperature, and a status indicator. When the iron is on, a red light is lit. The long cord allows for comfortable ironing on the board.
3) TV remote control
UI material - plastic, rubber; color - black; buttons are flat, labeled in white, and the power button is in red.
UX the remote itself is almost weightless, thin, and compact - this makes it comfortable to use. The body has a minimum number of buttons, making the device as understandable and simple to use as possible. At the bottom, there is a compartment for the battery with a raised arrow.
2.
Decorative candle in a glass
UI material - glass, paraffin and vegetable wax, cotton wick, cork lid; color - milky; scent - vanilla; height - 9 cm.
UX the candle is a wonderful neutral color, has a subtle sweet aroma. The glass is very convenient, as no holders are needed for the candle, all the wax will remain inside. When the flame goes out, the glass can be immediately covered with the lid to prevent smoke from the wick from spreading around the room.
3. Holographic interface

Comment from frusia.pro:

I sent a response to this comment in direct on Instagram, where you duplicated it.

Andriana4 October 2022 13:23  
1. Pen.
UI: Material plastic blue and transparent, blue rubber insert. Size - small, elongated shape. The pen consists of a body, cap, and refill. There is also an embossed inscription in gold color.
UX: The size and shape of the pen are designed to be comfortable to hold in hand, the rubber insert is located where the user holds the pen while writing, making it easier to grip and preventing it from slipping during use. The pen's body has a removable cap that covers the nib, protecting the user from accidental ink stains. The body is also transparent, allowing the user to see the refill and assess whether it needs to be replaced, which can be easily done by unscrewing the top part of the pen, allowing the pen body to be used longer by only changing the refill.

2. Cup.
UI: Size - medium, color white with pink dots. Material - ceramic, cylindrical shape with a large handle.
UX: The size is spacious enough to hold 300 ml of liquid in hot or cold states, the material withstands very high temperatures, can hold boiling water or be used in a microwave and dishwasher. The handle is located on the side for easy grabbing and holding of the cup in hand. A flat bottom is necessary for the cup to stand stably on the surface, moderately thick walls prevent burning the hand and serve to retain the heat of the liquid inside.

3. iPhone
UI: Size medium, the front side is almost entirely occupied by the screen, there are cutouts for the camera, speaker, and sensors at the top. The edges are beveled, on one side there is a mechanical metal power button, on the other side 2 mechanical volume buttons and a switch for sound/vibrate modes. The back is glass with a logo and a cutout in the upper corner for the camera sensor and flash. Color white.
UX: The large screen allows for better visibility of the device's interface, the power button is positioned for easy pressing with the thumb while holding the phone, and in this position, the index and middle fingers rest on the volume buttons, simplifying their use and avoiding issues due to the phone's size and button placement. The mechanical switch puts the phone in vibrate mode in a second, which is convenient because you don't need to turn on the phone and search for this option in the menu, saving time and allowing you to do it without fully pulling the phone out of your bag or pocket. The front camera is hidden at the top of the front side, at eye level, which is great for portrait or selfie photos. The rear camera has a larger lens size to capture more of the environment in the photo. The placement of the rear camera is also successful as it prevents accidentally covering the lens with a finger, making it convenient to take pictures with one hand.

2) Fork.
UI: Metal, elongated and slightly curved shape, small size. There is a pattern on the handle. On the other side, there are 4 pointed tines.
UX: The shape and size of the fork are designed for easy handling. The pointed tines serve their function of piercing food. With more tines, you can pierce smaller food and more at once. The material of the fork gives it durability and longevity.

3) Image search.

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will transfer 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write in the Instagram direct @frusia.pro

Viktoriia19 September 2022 20:29  
1) Suitcase

UI: Size - medium; material - plastic + metal wheels and fabric inside the suitcase; shape rectangular; color - bronze base, black wheels, 1 handle - black with a silver button, 2 that extend, also black, suitcase inside black with minimal patterns, only one pocket gray; all pockets inside and their quantity - 4; also inside there is an elastic band for items with a plastic fastener; on the main part of the suitcase at the top is a logo in white on a black background in italic bold font.

UX: the handle is located on top and has an elongated shape, so that the user can comfortably hold and carry it by hand. The second handle is retractable, so the suitcase can be pulled by it, and to extend it there is a button on the handle that needs to be pressed. The button exists so that the handle extends only "on command". There are also attached wheels, so the user does not have to carry (probably a heavy) suitcase in their hands, accordingly, the retractable handle and wheels are combined in this way. The wheels rotate 360*, so the suitcase can move in different directions without problems. Inside the suitcase is the main spacious part and 4 pockets: one on one side of the suitcase, and 3 on the other, all with zippers so that items remain in the pockets, do not fall out, and can be sorted into each pocket. The exception is 1 mesh pocket, so the user can see what is inside without opening it. There is also an elastic band inside the suitcase to secure items placed on one side.

Perfume bottle

UI: size - 50ml; shape - square base, cap semi-circular, sprayer round; inside a transparent glass insert, where the amount of perfume is visible, outside the insert the perfume is black covered with small shiny silver particles; the liquid of the perfume itself - light brown; on the glass insert the inscription Black - in regular font in capital letters, below it - Opium - the same font in bold capital letters, further below - logo Yves Saint Laurent - italic, much smaller font, all words together. The letters YSL - capital, font color - black. At the bottom of the cap, the logo Yves Saint Laurent is also written in gold around the cap. At the bottom, there is a trademark sticker with white text.

UX: The perfume opens using the cap, so nothing spills or accidentally presses; to apply the perfume, you need to press the sprayer, it is designed so that the perfume does not spill; the shape of the perfume bottle is square, but narrow, to fit well in the palm.

XBOX joystick

UI: color black with several colorful buttons, a total of 18; at the bottom is a cover, under which there is a place for batteries, also an elongated socket for charging, another slightly larger elongated socket and one small round one.

UX: on the right side of the joystick, there are 4 round buttons X, Y, B, A arranged in a diamond shape, below them on the left is one stick that moves in all directions and is responsible for camera movement. To the left of the stick are 4 buttons in the shape of a cross diamond, arranged together. Above them on the left is another stick, which also rotates 360*. To the right of the stick at the top are two small round buttons. All buttons are comfortable, easy to press, and have the perfect size for fingers, each performing a separate function. The joystick itself has a pleasant touch material and has what are called "handles" for holding in the palms.

2) Cutting board

UI: color - beige with white stripes; material - wood; small metal handle silver in color

UX: the board is rectangular, narrow, so it is convenient to place it on the surface and cut on it; the small metal handle on the top part of the board exists so that the user does not hold directly onto the board.

3) Braille font, maybe?

Due to the large influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will transfer 10% to the Armed Forces of Ukraine. For one donation, I will check the homework for all lessons.

For details, write in the direct messages of Instagram @frusia.pro

Yurii8 September 2022 08:45  
Lyceum No. 26, Lutsk
Polina6 September 2022 13:38  
I came across an advertisement for the course on Instagram. Very interesting. Thank you!
Yuliya LepenkoUkraine flag підтримує ЗСУ 3 September 2022 15:09  
Homework for Lesson 1
1. Coffee machine.

UI - material - plastic and metal. Color - black with gray inserts and black translucent. Bold font in gray color. Buttons are labeled with icons that resemble the style of the font itself. A sticker from the manufacturer with a photo of aromatic coffee that enhances the desire to brew and drink delicious coffee.

UX - mechanical buttons. Compact size. The steamer is located on the right side of the machine, which prevents burning your hand while simultaneously making another coffee and using the steamer itself. The coffee container is located at the back of the coffee machine, translucent, so that one can control the presence of coffee beans without opening the container lid.

Toaster

UI - color - black, buttons - gray. Material - plastic, metal.

UX - small size. 2 slots for toast. Mechanical button for adjusting the toasting time. Mechanical switch for turning the device on and off. A sound pop at the end of the toasting process, which helps not to forget about the bread and to eat it hot. The cord is short, so you need to use an extension cord or find a place in the kitchen near the outlet.


Kitchen hood

UI - style - loft. Color - black, gray. Material - thick glass, aluminum, plastic. Font - bold, regular, black on a gray background. Square shape.

UX - compact size. When the hood needs to be used at full power, the lower part opens at 45 degrees, allowing for quick removal of odors. The mechanical buttons are small but are spaced adequately to avoid accidentally touching adjacent ones when turning on or off. 3 levels of power operation. An additional button for turning on the backlight, which can be used independently of the need for the hood.

2. Glasses

UI - color - black. Material - plastic and glass. Style - classic.

UX - mineral glass that is scratch-resistant and provides maximum protection from ultraviolet rays. The nose pads are solid with the frame, which eliminates the need to adjust the nose pads if they change position, but at the same time, the demand for this product may be lower, as it may not fit everyone in size. The temples have a slight bend at the ends, which will allow them to stay well on the user and not fall off.

3. Face ID

Comment from frusia.pro:

Task 1. Coffee machine. Everything is correct, well done!

Toaster. Also everything is correct.

Kitchen hood. You indicated everything correctly.

Task 2. Glasses. Everything is good here too, but the only point is that this analysis "the demand for this product may be lower, as it may not fit everyone in size" does not relate to UX, it is rather an analysis of the potential audience by marketers.

Task 3. Face ID. Correct.

I see you have well mastered the material and understood the difference between UX and UI characteristics of certain items.

Liubov Furseieva30 August 2022 22:55  

Yurii, thank you! Yes, feel free to use it, but on the condition that you mention who the author is.
May I ask which school you work at?

Yurii29 August 2022 22:54  
Very interesting course material! With the author's permission, may I use it in my computer science lessons at school?
VarvaraUkraine flag підтримує ЗСУ 23 August 2022 03:49  
Task 1
1) Rail for things
UX: there are no handles, so it moves along the main tubes, there are 4 wheels that facilitate movement, sharp ends are covered with plastic tips, the tubes where the hangers are located can be adjusted in height and quantity, the length is not too long, allowing it to be placed anywhere, the sturdy construction allows for a large weight of items to be placed on it.
UI: material: metal and black plastic, monochrome design so it doesn't stand out in the interior, pipes of different diameters that are visually pleasing
2) Sports water bottle
UX: automatic opening with one button for saving time and convenience, volume of 850 ml so that a person can drink their daily norm with just 2 fillings of the bottle, a handle on the cap of the bottle to take it with you without holding it by the base, the rubberized cap prevents water from leaking
UI: material: plastic, color: various shades of blue and silver, the base of the bottle is semi-transparent blue, the front has a motivational inscription in silver color with 2 types of fonts, one handwritten and the other soft printed, the back of the bottle features a silver scale showing the amount of water consumed, the cap and the button for opening are a rich blue color, the handle on the cap is dark blue, providing a nice contrast.
3) Wireless AirPods
UX: wireless headphones, which is very convenient because they don't get tangled, the built-in microphone in the earbud doesn't rub against clothing and doesn't create interference during conversations, the touch indicator on the headphones allows you to answer calls, switch, pause, and play music without interacting with the phone, which is practical since the phone may not always be nearby. The case for the headphones has an internal charge indicator, which shows green, yellow, or red colors depending on the charge status of the case, and has a reset button on the back. When connecting to the phone, a window appears showing the charge level of the case and each earbud in percentage. It charges with a regular lightning cable, simplifying the charging process.
UI: material: plastic, color: white and black, shape of the case: rectangular with rounded corners, the case is small enough to easily fit in a pocket, the earbuds are also small and universal, suitable for any ear size, they look neat due to the minimalist design, white earbuds and a black indicator, the microphone is located on the bottom of the earbud so it is completely invisible, the case has a reset button that is flush with it, making it hardly noticeable. The charging port is located on the bottom of the case, so it is also not visible, and the entire case looks minimalist due to the details.
Task 2:
Faceted glass
UX: the glass has facets for easy gripping and to prevent slipping, it has a uniform shape without narrowing, which evenly distributes the volume of water in it, the thick layer of glass will not break from a light hit or sudden impact, and boiling water can be poured into such a glass without it cracking, the transparent glass allows you to see the contents of the glass
UI: material: glass, shape: elongated circle upwards, has facets at the bottom, the side without facets and with them is the same size, which is visually pleasing.
Task 3:
WIMP interface
The feature of this interface is that interaction with the user occurs through graphical images - menus, windows, and other elements. Commands are also given to the "machine" but through graphical images

Comment from frusia.pro:

Task 1. Rail for things. Everything is correct, well done!

Sports water bottle. You described everything very detailed and correctly.

Wireless AirPods. Everything is great and correct here too.

Task 2. Faceted glass. Correct and great that you analyzed such a popular item.

Task 3. WIMP interface. Everything is super and the example is interesting! Move on to the next lesson!

Oksana4 August 2022 23:52  
First lesson.
1. Air conditioner
UI:
- [ ] Materials and colors — metal and plastic, light gray metallic;
- [ ] Shape: square, flat (like a painting), rounded corners;
- [ ] Design: modern. The front casing is smoothly recessed inward. The front panel, covering the front of the casing, is smaller than the main casing around the perimeter. This creates the appearance of a painting.
- [ ] Command display at the bottom of the unit.
- [ ] Above the display, the model name in large letters and bold font.
- [ ] Below the display, the company logo.
UX:
- [ ] The selected commands light up on the display when choosing commands on the remote;
- [ ] Airflow distribution in 3 directions using side and bottom opening blades; In night mode, the bottom blade closes for comfortable sleep;
- [ ] The air conditioner is controlled using a remote control.
- [ ] The flat shape gives it an aesthetic look and creates the illusion of a painting.

2. Robot vacuum cleaner
UI:
- [ ] Materials - plastic;
- [ ] The lid is glossy
- [ ] Color - black
- [ ] Shape - round, low, compact
- [ ] On the surface, there are 2 round buttons for mechanical activation
- [ ] Above the device's body, there is a round tower where the sensors are hidden;
- [ ] On the right side, there is a five-blade rubber brush for collecting debris, and at the bottom — a turbo brush and wheels
- [ ] On the glossy lid, the model name is displayed. The style of the inscription is flat, the font is bold without serifs
UX:
- [ ] The low height allows the vacuum cleaner to fit under furniture in hard-to-reach places for cleaning
- [ ] The round shape and sensors help protect walls and furniture from impacts
- [ ] The five-blade rubber brush, with its side placement, allows for collecting debris in corners
- [ ] There is a mechanical start for the vacuum cleaner and a command to go home using buttons on the glossy surface
- [ ] The device can be controlled through a software application
- [ ] Control via wi-fi from anywhere in the world
- [ ] The device provides voice notifications when performing its tasks
- [ ]
3. Built-in electric domino cooking surface
UI:
- [ ] Material - glass-ceramic
- [ ] Color - black
- [ ] Shape - rectangular with rounded small radius corners
- [ ] Compact in size, flat
- [ ] On the surface, white circles mark the 2 burners
- [ ] In the upper left corner, the brand of the manufacturer is written in white letters. The style of the inscription is flat, the font is without serifs.
- [ ]
- [ ] In the lower part, in one line, white touch control buttons are drawn (on, off, timer off, burner indicators, and heat power control)
UX:
- [ ] Compact in size, flat, built-in
- [ ] The surface material allows for easy maintenance, which always gives it an aesthetic appearance
- [ ] Rounded corners protect against injury
- [ ] The touch buttons are conveniently sized for finger pressing
- [ ] To increase the heating, it is enough to slide a finger over the drawn buttons towards the increase, which allows for selecting the necessary heating temperature for the burner
- [ ] When the timer finishes, the stove automatically turns off
- [ ] It blocks its operation when water is spilled and when overheating
- [ ] One of the buttons is a child lock
4. Chest of drawers with drawers
UI:
- [ ] Narrow, tall with 5 drawers
- [ ] Material - veneered particleboard. Oak veneer
- [ ] Color - mocha
- [ ] On the left side of the chest of drawers at the bottom, the logo of the manufacturer is embossed, the font is serif.
- [ ] There are 20 mm gaps between the facades
- [ ] Without handles
UX:
- [ ] The height of the chest of drawers is comfortable for use
- [ ] The drawers are deep and spacious
- [ ] The gaps between the facades give the chest of drawers a certain style and are quite convenient for opening the drawers with fingers

Due to the great influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write in the Instagram direct @frusia.pro

Sofiia22 July 2022 13:18  
1 task:
1 - Pencil case
UI: fabric color - pink, label and zipper - yellow, material - mesh. Zipper – metal. Label font – bold, sans-serif, blue.
UX: The size of the pencil case is slightly smaller than A5 format, making it convenient to hold due to its similarity in size to a person's hand.
The pencil case has a flat shape, which also provides convenience for carrying or folding into a bag or backpack, and due to its small volume, it does not take up much space.
It perfectly fits pens, pencils, scissors, rulers, etc., the pencil case is not small and spacious.
The material of the pencil case is mesh, so it will be easy to wash in case of dirt, it hardly gets dirty.
The zipper pull is large, making it easy to hold when pulling or zipping.
On the side, there is a small hook sewn into the pencil case that can be used to hold the pencil case or hang it, and you can also hang a keychain or ribbon on this hook to personalize it.
2 - MacBook charger
UI: Block material - plastic, wire material - thermoplastic, port and connector material - aluminum. Block and wire color - white. Information about the manufacturer is written on the side of the block, the font is gray sans-serif, and the company logo is engraved on the side of the charging block.

UX: The plug on the block is detachable, and you can insert a longer wire to be further from the outlet (for convenience).
The detachable plug can also be changed from European to American and vice versa.
Information about the adapter (voltage limitations, disposal methods, etc.) is written on the side of the block. This is important information to avoid sudden surges.
The white color hides scratches; they are less visible on it than, for example, on black.
A rubber holder is attached to the charging cord, which can be clipped onto the same wire to prevent it from bending (to make the bend angle less sharp).
The Magsafe charging port allows it to magnetically attach to the port on the MacBook, making it easy for the magnet to detach, and the MacBook won't fall.
There is an indicator on the charging plug that helps you understand the charging status (green or red means charging, gray means not charging, indicating that the charger is not plugged into the outlet). Green indicates that the computer is fully charged, red indicates that charging is in progress.
3 - Wallet
UI: Fabric - textile, print - white daisies on a blue background, button and zipper material - brown metal. Zipper color - brown, label color - burgundy, font - white, bold, underlined.
UX: The dimensions of the wallet are slightly smaller than a palm, making it easy to hold in hand.
The buttons help close the wallet so that bills, coins, or cards do not spill out.
The wallet has two flat compartments for bills, and there is also a zippered compartment for coins (the zipper is to prevent coins from spilling out). There is a compartment for cards, with one card per compartment, and the compartments are quite close to each other, preventing the cards from spilling out.
2 task:
Table spoon
UI: color - gray, material - silver
UX: Silver is resistant to the action of a humid environment, does not interact with organic acids, as well as with alkaline solutions, nitrogen, carbon, and is resistant when interacting with oxygen. The curved shape of the spoon at the bottom helps to scoop food; due to its shape, food does not fall out of the spoon, and the upper part of the spoon is comfortable to hold in hand. This size of the spoon helps to take the right amount of food for one bite.
3 task:
Sensors for determining the expiration date and freshness of products in the refrigerator. And transmitting information to the refrigerator to set the correct storage temperature and humidity.

Due to the large influx of those wishing to take the course, I am making homework checks paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write in the Instagram direct @frusia.pro

Viktoriia6 July 2022 17:35  
First lesson
Power bank:
Ui: metal, black coating, rectangular shape with rounded edges, gray lettering in sans-serif font, accent blue color for the button when turned on.
UX: small size for convenient use (easy to hold in hand, fits in pocket), company name centered, 4 small charge indicators evenly spaced apart.

Wardrobe (3 doors):
Ui: material: base - wood and particle board, doors - plastic and glass, metal, pattern on the glass, plastic of unusual shape, golden color.
Ux: 3 doors opening in all directions for ease of use. Different placement of rods in this part of the wardrobe for different items. Unusual shape of the plastic on the doors serves as handles for easy opening and closing, 3 light fixtures.

Notebook:
Ui: bright cover attracts attention, grids on the inner pages, A3 size, 120 sheets of cream-white paper.
Ux: number of pages, dividers (by topics/months)..

Due to the high demand for the course, I am making the homework checks paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to my Instagram direct @frusia.pro

Ilona KUkraine flag підтримує ЗСУ 5 July 2022 12:42  
Task 1
1) Fan
UI: a combination of white and gray colors, materials – metal and plastic, main shape is round, black handwritten font with the manufacturer's name in the center of the plastic insert;
UX: four round buttons on the body for power adjustment, three functional parts (blades) that create airflow by rotating, height-adjustable stand with a cross-shaped base for reliable support, wire of sufficient length for convenient use in any part of the apartment.
2) Table easel
UI: material – MDF and wood, metal for adjustment parts, color and texture of natural wood, the manufacturer's name written in italics with serifs;
UX: dimensions that allow the use of A3 format, removable tablet for convenient use, adjustable height and tilt angle of the easel, comfortable legs for working on a table, height adjusters on both sides of the easel rotate in different directions to prevent accidental "spreading" of the legs.
3) Pantum printer
UI: body material – black plastic, some parts made of metal, rectangular shape with rounded corners, the front panel has a white sans-serif font, stickers with illustrations of the printer's functions are also white.
UX: quite compact dimensions, three buttons on top for adjusting the printing process and turning the device on/off, the top cover opens easily, creating a stand for printed sheets, the bottom plastic part where the paper is placed has a small "lip" to keep the sheets in the correct format and prevent them from falling out.

Task 2
Photo frame
UI: materials – transparent glass, black plastic, MDF, metal hangers, rectangular shape with sharp corners.
UX: MDF for tight contact of the photo with the glass from the inside, clips on the back of the frame for securing the MDF and hangers, hangers made of metal for strength and ability to support the weight of the glass and MDF, have "teeth" for the possibility to correctly adjust the angle and hang the picture/photo straight.
Task 3
Monitoring blood sugar levels for diabetes patients

Comment from frusia.pro:

Good day!

Task 1. Fan. UI: correct. UX: correct.

Table easel. Everything is correct.

Printer. Everything is also correct.

Task 2. Photo frame. UI: correct. UX: correct.

Task 3. Glucose level sensor in blood. Good example, correct.

You have understood everything perfectly, move on to the second lesson

Valeriia VodiashynaUkraine flag підтримує ЗСУ 4 July 2022 19:07  
Task 1.
1) Wireless mouse Logitech
UI:
Black body with a blue insert.
Plastic of the highest quality.
Logo in silver color on the front part.
Glossy icons-indicators on the battery slot.
Rounded rubberized rectangular plate with information about the mouse.
Gray rectangular sticker with the model of the mouse, QR code, and series.
Sans-serif font with rounded ends.

UX:
The small size allows for a comfortable grip and is suitable for different hand sizes.
The black and dark blue color of the mouse doesn't get dirty quickly.
Slightly dense textured plastic on the main body feels nice in hand, and due to the texture, the hand doesn't slip.
Wireless — the user doesn't get tangled in wires, can use it at various distances from the device, more compact (no need to hide a wire).
The smooth curved shape fits perfectly under the hand's position on the mouse so that the wrist doesn't get tired.
The rubberized wheel with wide notches feels nicer and doesn't slip when scrolling.
Right and left mechanical buttons for pressing, where feedback is felt – it's immediately clear that you have clicked.
Simplicity (no additional buttons) - this mouse is used by different people for work, not for gaming, so two main buttons are enough. At the same time, there's no need to overload the brain with why these additional buttons are needed.
The red indicator helps to understand that the mouse is working
A small indentation on the cover for easy removal
In the battery slot, there is a compartment for storing the USB adapter, which is very convenient. You don't have to look for another place, and you won't lose it
Rubberized pads make the mouse glide smoother
The ON/OFF button is made with a convex strip for easier side-to-side dragging.
Bright gray color, wide font images, and white color for the writing on the sticker at the back immediately attract the user's attention to the most important information for them - model, QR code, and serial number.


2) Power bank Xiaomi
UI:
Dark gray body.
The body is made of aluminum.
On the front part, there is a small embossed logo.
Minimalist design.
Rectangular shape.
The top and bottom look like rectangles with strongly rounded corners, matte black color.
Light gray color is used for inscriptions.
Sans-serif font and Regular images.

UX:
The power bank is quite light and medium-sized, making it convenient to carry.
The streamlined shape adds convenience in holding the power bank.
10000 mAh is enough for 2-3 full charges of a modern smartphone.
The panel with all buttons is located on top for user convenience.
The power button is located on the right near the edge and is easy to press with the thumb (when holding it face up).
The bright white indicator is made in the form of 4 dots that show the charge. This way, the user quickly understands the battery status (sometimes they can dedicate it to them).
The inscription "10000" is highlighted in the information part at the bottom of the power bank so that the user immediately sees the power of the power bank.
Sans-serif font for easy reading.
The aluminum body is harder to break and heats up more slowly during operation.

3) Fan
UI:
Colors: green and white.
The body is made of plastic, while the leg and grille are made of metal.
In the center, there is a large logo of the company in accent blue color.

UX:
4 modes allow you to choose the rotation strength that suits you.
The locking button allows you to fix the fan in a certain direction or make it rotate.
Metal grilles protect the fan blades from damage.
A meter-long cord allows you to move the fan away from the outlet.
Using plastic reduces the production cost.
Crossed legs add stability to the structure.
Mechanical buttons for simplicity and convenience. When pressing the required mode, the selected button remains

Task 2.
Two-sided cat toy

UI:
Colors: gray and cream for the body, pink for the ears, black for the eyes, mouth, whiskers, and white for the tail.
Soft fluffy fabric.

UX:
The toy has 2 sides with emotions of joy and anger. This distinguishes it from others and makes it more interesting + in fact, it's 2 toys in one.
In the center, the top of the head is sewn to make it easy to turn inside out and nothing falls out.
4 flat paws are made for the stability of the toy.
Different colors are chosen so that emotions can be easily distinguished visually.
The hemispherical shape is chosen for the stability of the toy.
Cute design and soft fluffy fabric contribute to the purchase.

Task 3.
Smart scales - managing a person's weight.

Comment frusia.pro:

Good day!

Task 1. Computer mouse. UI: correct. UX: correct.

Power bank. Everything is correct.

Fan. Everything is also correct.

Task 2. Cat toy. You indicated everything correctly.

Task 3. Smart scales. I understand that you meant the weight sensor. Correct.

You did very well with this task, proceed to the next lesson

Viktoriia HryshchenkoUkraine flag підтримує ЗСУ 30 June 2022 13:01  
Thank you for the response! I figured out one more item)

Oven
UI: color: champagne; material: glass, metal, enamelled steel; style: retro; font: sans-serif.
UX: Built-in; various cooking functions; halogen lighting inside the oven; cooling fan; tray included; control is done via metal switches; mechanical dial.

Comment from frusia.pro:

Hello! Yes, everything is fine now, you figured it out, go ahead to the next lesson

ViktoriiaUkraine flag підтримує ЗСУ 29 June 2022 17:19  
Task 1.
1. Electrolux washing machine
UI: White color; body material: plastic, drum material: carbon; front type; screen showing the selected program and washing time; program selection knob, powder compartment.
UX: have different maximum load (kg); automatic door locking after starting (child protection); leak protection; the powder compartment is divided into several sections for different types of powder (liquid or granular).
2. DeLonghi Cappuccino coffee maker
UI: Black color with metal elements; material: plastic and metal; electronic display controlled by buttons; compartments for coffee beans and water; cup tray; removable cappuccino maker.
UX: Automatic grinding of beans in the compartment where they are poured; descaling function; automatic shutdown function; cappuccino function, "my coffee"; ability to make coffee in 2 cups simultaneously.
3. iPhone 13 Pro
UI: 6.1-inch display; color: silver. The back panel contains 3 cameras, flash/torch, night shooting sensor, Apple logo in the center. On the sides, there are control buttons, and at the bottom, there is a charging/headphone port. The front panel contains the screen, front camera, Face ID sensor.
UX: stainless steel sides; cameras: telephoto, ultra-wide, and wide-angle, optical zoom, cinematic effect, portrait mode; water resistance; ProMotion display, 5-core processor; the phone supports wireless charging.
Task 2.
1. Tennis racket
UI: composite material; color blue; presence of strings.
UX: tension 16x19; weight 300 g; length 700 cm; grip size 3.
Task 3.
User fatigue sensor. It would be cool if gadgets tracked your state and suggested a break or rest based on your productivity and the amount of time spent in front of the monitor)

Comment frusia.pro:

Good evening!

Task 1. Washing machine. UI: correct about color and materials, but everything that follows relates more to UX, as, for example, the screen showing the washing time affects the user experience. If you had written that the screen is glossy and the font is monospaced in blue (for example), that would have been correct. UX: everything is correct.

Coffee maker. UI: here too, correct about color and material, the rest belongs to the UX part. UX: correct.

Smartphone. UI: here only the color is correct, the rest belongs to the UX part. UX: about the stainless steel sides, that relates to UI, the rest is correct.

Task 2. Tennis racket. UI: the presence of strings relates to the UX part. UX: everything is correct.

Task 3. Fatigue sensor. Probably fatigue could be tracked using a camera, that counts.

You need to carefully reread the parts about UI and UX, you are still a bit confused. After that, analyze another item to make sure you have mastered the material

AniaUkraine flag підтримує ЗСУ 27 June 2022 18:10  
Task 1
1) Power Bank
UX: small size that allows you to take it anywhere and anytime; lightweight; easy to use; holds charge for a long time; suitable for any phone
UI: pleasant colors, usually silver and black

2) Multicooker
UX: cooks food independently using all functions, saving time; when everything is ready, a sound is activated to alert you, and the multicooker immediately stops its operation; a wide range of functions helps to prepare anything without significant time costs; quite compact and does not take up much space
UI: modern design, a list of all functions clearly written on the panel, text is easy to read, there are no unnecessary elements that would distract or hinder usage

3) Fitness bracelet
UX: lightweight, unnoticeable on the wrist; thanks to the holes on the strap, you can adjust the bracelet to fit your wrist for comfortable use; all functions are visible on the panel, swiped through, the bracelet connects to the phone, and more detailed information can be seen in the app
UI: a wide selection of colors for straps that can be changed so that the bracelet can be worn constantly without ruining the overall look, simple and concise design

Task 2
Glasses
UX: special rubber inserts on the arms and on the part that touches the nose, so that the non-metal/plastic frame does not rub or press during use; lightweight frame for comfortable use without causing discomfort; special coating that protects from UV and reduces eye strain during computer use
UI: usually, the frame is made in calm colors that do not spoil the overall look of a person and match everything
Task 3
Siri

Comment from frusia.pro:

Good day!

Task 1. Power Bank. Correct.

Multicooker. UI: the list of all functions relates to the UX part, as it helps the user understand what the multicooker can do (simplifies usage). UX: Correct.

Fitness bracelet. Everything is correct.

Task 2. Glasses. Everything is also correct.

Task 3. Siri. You provided an example of a voice interface that was already mentioned in the lesson. You need to provide an example of a new interface.

Everything is good, but please finish the third task. After that, move on to the next lesson

Polina26 June 2022 14:05  
Task 1.
Wireless headphones
UI: material - pleasant to the touch plastic (makes the product lighter and more comfortable to use), blue color (not white or black, as always, attracts attention), small ergonomic case (fits well in the hand, easily fits everywhere), Samsung logo is clearly visible (for easy recognition), there is a charge indicator (to understand when to charge the headphones), there are inscriptions indicating where to place the left and right headphones, all inscriptions are done in one font.
UX: convenient mechanism for opening and closing the case (the case clicks nicely), presence of a groove on the case for easy opening, magnets in the headphones (when you place them in the case, they magnetize themselves and align in the correct position), presence of different sizes of ear tips included (so the headphones will fit different people with different ears), type-c cable (modern, can charge almost any device nowadays).

Remote control for the TV
UI: material - plastic, color - black, style - modern
UX: power button in red color (to make it visible) and located at the very top left (for the vast majority of the population who write with their right hand), works on batteries (convenient, lasts a long time, no need to charge)

IQOS
UI: white with golden inscriptions, plastic, modern, shape - rectangular with rounded corners.
UX: pleasant mechanism for closing and opening (clicks), buttons are located on the right side of the device (for convenience), the tobacco heating device remotely resembles a regular cigarette, comfortable to hold in hands (great for those transitioning from regular cigarettes to IQOS)

Task 2.
Kitchen knife
UI: material - plastic and iron, color - red, style - modern
UX: the handle fits nicely in the hand, comfortable, has convex rubberized strips (to prevent slipping), the blade does not require sharpening, as it always remains sharp due to the technology.

Task 3.
Face ID)

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the Instagram direct @frusia.pro

AnastasiiaUkraine flag підтримує ЗСУ 24 June 2022 22:05  
Task 1.
Mosquito lamp
UX hook to hang the lamp from above, cable placement, and Italian socket. (the cable is too comfortable considering that the product is supposed to hang)
UI - black is a universal color for any design, the design is universal for any interior design, material - plastic, which gives lightness and affordability to the product.

Laptop
UI color - matte blue, large dimensions, screen brightness, key placement, rounded corners that prevent cracks at the edges.
UX - comfortable placement of the touchpad, large keys, convenient arrangement of the main keys, screen tilt angle

Dryer for washed clothes
UI - lightweight plastic material that is easy to set up each time. Stability. Color - white. It has 2 additional side parts for the maximum number of washed items.
UX - thickness of the rod on which the items are attached, stability

2. Cup
UI - color - blue with white inside. Volume - 500 ml.
UX - large size for those who love to drink tea by the bucket, the white background allows you to see how well the cup is washed, the diameter of the handle allows for optimal grip of the cup.
3. Fingerprint interface

Comment frusia.pro:

Good evening!

Task 1. Mosquito lamp. UI: correct, but the fact that the plastic is lightweight belongs to the UX part. UX: correct.

Laptop. UI: we relate the dimensions and key placement to the UX part, as it affects the user experience. UX: everything is correct. Ideally, it would be good to say a few words about the mobility and autonomy of the laptop, as these are its main features that distinguish it from a desktop computer.

Clothes dryer. UI: we relate the stability, lightweight material, and additional side parts to the UX part, as all of this is not visual characteristics. UX: correct.

Task 2. Cup. UI: the color is correct, and the volume relates to the UX part, which determines how much liquid can be poured, thus affecting the user experience. UX: everything is correct.

Task 3. Fingerprint interface. Correct.

You need to read the lesson again to better understand that the UI part of the interface is responsible only for the appearance of items (colors, styling, decorative elements), while the UX part includes everything that affects the user experience (placement of elements, sizes, functional properties). After you read it again, please analyze one more item additionally so that I can be sure that you have mastered the material

Yana UsachovaUkraine flag підтримує ЗСУ 23 June 2022 13:19  
I 1. Desk lamp
UI white color, modern style
UX has an intensity sensor, suitable for any interior, flexible, takes up little space
2. Smart watch
UI metal, black color, modern style, leather strap, round shape
UX ability to track activity, receive calls, respond to SMS, wireless charging capability 3. flash drive
UI metal, gray color, modern style
UX size 4 cm*1.5 cm, memory capacity 32 GB, lightweight

II Notebook
UI hard cover, made from recycled materials, small size
UX numbered pages, convenient bookmark, size 25 cm by 20 cm, lightweight

III Voice typing set, eye fatigue sensor for laptop

Comment from frusia.pro:

Good day!

Task 1. Desk lamp. UI: correct. UX: everything is also correct, just probably the comment that the lamp fits any interior relates to the UI part, as it is connected to how it looks.

Smart watch. Everything is correct.

Flash drive. Also everything is correct.

Task 2. Notebook. UI: it would be better to specify the color of the cover or what texture it has. Hardness and small size do not affect the appearance, but rather the user experience. UX: everything is correct here.

Task 3. Voice typing and eye fatigue sensor. The voice interface was mentioned in the lesson, but nothing was said about the second example, so that's correct, well done!

Good start, please read again about the UI part of the interface, as you sometimes get confused. The main thing to understand is: UI is everything we see (colors, stylistics, texture, decorative elements, fonts, etc.), while UX is everything that affects the user experience (sizes and placement of elements, functions, modes of operation, etc.)

Arina22 June 2022 19:55  
Task 1. Analyze the interface of three items.
1. Soap dispenser.
UI: Material - ceramic and stainless steel, color - gray and silver, style - modern, made in a rectangular shape.
UX: Medium size (thus it doesn't take up much space), thanks to the color it fits any modern design (both for the bathroom and the kitchen), due to the durable material, you are ensured practicality for a long time.
2. Shopper.
UI: Material - natural fabric (linen), color - black, style - streetwear, shape - square.
UX: Thanks to the natural fabric, it does not harm the environment and does not stain other items when washing. It matches various clothing in everyday life. It has a small pocket inside, which provides more convenience, and despite its small size, it has good capacity.
3. Wall clock.
UI: Material - metal, glass, color - black and white, style - minimalism, modern; Shape - round.
UX: The clock is made of metal (more practical than other materials), with a convenient font and size of the dial, it requires standard AA batteries for use, and due to its color and style, the clock complements a modern interior.
Task 2. As a more complex task, analyze an item that has no buttons or electronics.
Bowl for cats and dogs.
UI: Material - rubber, color - blue, shape - round.
UX: The bowl is not large and has the property of folding, which provides great convenience while traveling, the depth of the bowl is also adjustable.
Task 3. Name one new type of interface.
Graphical interface

Due to the large influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), 10% will be donated to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write in the direct messages on Instagram @frusia.pro

Nataliia17 June 2022 11:45  
Task 1 Analyze the interface of three items.
1. Nightstand. UI - material wood, color; light orange, modern style, made in a square shape.
UX - has a small size (therefore convenient if the room is small), the wood is coated with varnish (so it can be wiped without harming the wood), inside there are two shelves for items, has a handle in front for opening.
2. Keyboard. UI - material plastic, color; black (with matte and glossy elements), modern keyboard style, shape: repeatable size
UX - has membrane keys (therefore it has a pleasant sound), has a long cable (so it can be adjusted to your preference, i.e., pulled further or vice versa), has backlighting (when it's night everything is visible while typing), and has legs (to raise it to a comfortable level), also on the right side there are three small squares that show if Caps Lock is on, etc.
3. Bed. UI - material: wood (oak sonoma), made in light shades, style: modern, stands on 4 legs (there is space under the bed, so you can store something there), has soft inserts (when you lie down to sleep so you don't hit your head)
UX - has a large size (so if two people sleep, there is no discomfort), soft mattress, rounded corners of the bed (to avoid hitting)
Task 2 As a more complex task, analyze an item that has no buttons or electronics.
A cage for rodents. UI - material metal (so the rodent cannot gnaw through the cage and escape), has a rounded shape and bars (so the little rodent has access to oxygen), a door that opens, and a place for water.
UX - the cage is not heavy, completely disassembles (for easy cleaning, which is very convenient), very spacious (the cage contains a wheel, a house, bowls with food), and has a handle on top (for carrying)

Task 3 Name a new type of interface.
Reaction to gaze, that is, typing with your gaze, and if you press slightly with your gaze, you could close tabs, etc. There will be no need to speak, to write, everything will be done with your gaze.

Due to the high influx of those wishing to take the course, I am making homework checks paid. $30 (at the current exchange rate), 10% will be donated to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write in the Instagram direct @frusia.pro

IrynaUkraine flag підтримує ЗСУ 13 June 2022 17:31  
Task 1. Analyze the interface of three items.
1. Book. UA - style of the cover; font of the text; color of the pages and cover.
UX - ease of holding the book (i.e., comfortable to hold in hand); hardcover (so the book retains its shape); thick pages (for easy flipping); proper placement of text on the cover (to attract the reader's attention to the book).
2. Table. UA - white color; made of wood; has 4 legs.
UX - height of the table (for convenience according to the user's height); stable legs (so it doesn't wobble when the user works on it); rounded edges on the top of the table (for comfort).
3. Sofa. UA - large; dark color; style it is made in; has 2 armrests; has 4 legs; pattern.
UX - folds into 2 parts (i.e., can be conveniently transformed into a bed or used as a regular sofa); soft (for comfortable seating); stable armrests (can place something on them).

Task 2. As a more complex task, analyze an item that has no buttons or electronics.
Vase. UA - transparent; rounded; medium-sized; minimalist.
UX - not heavy (so the user can easily take and move it, for example, to another room); spacious (to accommodate a large bouquet).

Task 3. Name one new type of interface.
Reaction to the user's face using the front camera. Like FaceID. Just use it not only for recognition but also for reacting to the user's emotions, for example.

Comment from frusia.pro:

Good evening!

Task 1. Book. UI: correct, but it would be even better to specify which styles and colors are used. UX: correct.

Table. UI: about 4 legs, this relates to UX, the rest is correct. UX: correct, you could also mention the flat surface of the tabletop as one of the key properties of the table.

Sofa. UI: about size and composition, this relates to UX, the rest is correct. UX: very good, you noted that it folds out, everything is correct.

Task 2. Vase. UI: about size, this relates to UX, as it affects the user experience (how many flowers fit), the rest is correct. UX: correct.

Task 3. FaceID + emotion recognition. Correct, interesting example

Remember that the size and components of the item relate to the UX part, as it affects the user experience. For the rest, you have understood everything correctly, you can move on to the next lesson

Yuliiana MoskUkraine flag підтримує ЗСУ 13 June 2022 13:34  
Task 1. Analyze the interface of 3 items :
1. Pen. UA - black color, decorated with golden elements - the nib, a ring with the brand name, and a hook. The hook is golden and attaches to the pen with a golden ring as well. Decorated with a red stone at the end.
UX - The pen is 11 cm long, tapered at the beginning (for comfortable grip with fingers while writing), and widened in the middle (comfortably fits in the hand). From the nib, 3 cm - a ring for unscrewing. The end of the pen - rotates, unscrewing the cartridge.
Remote control for the air conditioner. - UA - Base in a milky color made of plastic. Inside, there is a dark gray panel, plastic, with temperature data and buttons for adjustment. A small display. The largest button is orange.
UX - Size 12/4 cm, built into the wall. On the glass panel, there are buttons - Start in orange, immediately catches the eye. 2 buttons for temperature adjustment, and one button - speed. The buttons are rubber, pleasant to the touch. The display is 4/2 cm showing the set temperature.
Mouse for a laptop. UA - All parts made of material - plastic. The upper panel is gray, the lower one is black. On the upper panel, there is a black wheel on top and the manufacturer's name at the bottom. UX - Length 8 cm, width - 5 cm, height 1 cm at the front and 2.5 at the bottom. Thanks to this, the palm comfortably rests on the elevation, and the fingers harmoniously touch the keys and scrolling. The scrolling wheel is black against the gray background - nice and convenient.
Task 2 - Analyze the interface of an item without buttons. Cup - UA - Yellow on the outside, brown on the inside. Material - ceramic
UX - the cup is 9 cm tall, 200 ml volume. It has a handle on the side for holding. The handle does not heat up when there are hot drinks in the cup. PS - for me, this is an easier task ) describing so much with buttons...
Task 3 - New interface. Breathing control, lips as a tube, and other options.

Comment frusia.pro:

Good day!

Task 1. Pen. UI: correct. UX: correct.

Air conditioner remote. UI: about the display, this is part of UX, the rest is correct. UX: everything is correct.

Mouse for the laptop. Everything is correct.

Task 2. Cup. Good that this is easier for you, everything is correct

Task 3. Breathing interface. Unusual example, correct.

Good start, keep up the learning. Just instead of UI, you somehow write UA

Volkova Iuliia7 June 2022 20:08  
Analyze the interface of three items. For example, an air conditioner, a car, a washing machine, or your own items that you use regularly (the last option is better). Specifically — explain what UI (which parts and properties) is present in the chosen device, and what UX is (why you chose these elements and arranged them this way). Try to get to the essence. For example, the handle has this shape so that it is comfortable to hold in the hand.

1. Microwave
UX: there is a display that shows the time when you are not using the microwave, and during operation, there is a timer. There are two knobs - for temperature and time adjustment, located on the right side - convenient for me as a right-handed person. When the microwave is working, the turntable spins and the light inside turns on. After the cooking is done, there is a characteristic sound that informs about the readiness of the dish.
UI: white color, plastic body + steel

2. Phone
UX: on the right side, there are volume up/down buttons and a lock button - the placement is very convenient (it's easy to do with the thumb of the right hand, and if the phone is in the left hand, it's very easy to do with the index finger). At the bottom of the phone, there is a hole for headphones and a charging device - for me, the placement is very convenient, the wires do not interfere if I use the phone while charging
UI: green color, made of plastic and glass.

3. Wireless headphones
UX: on the case of the headphones, there is a charging port + an indicator that lights up red if the headphones are still charging (but it would be nice to add a green indicator to inform that charging is complete). On the headphones themselves, there are markings for right/left, plus there are light indicators that symbolize certain statuses of the headphones. The buttons on the headphones are mechanical, which protects against accidental pressing (as happens with touch buttons)
UI: black color, plastic body


As a more complex task, analyze an item that has no buttons or electronics, for example, a spoon. Where are the UX and UI parts of the design?

Cup

UX: the cup itself is white on the outside and inside, which makes it very easily stained if you drink strong tea or coffee. The handle is quite wide, making it comfortable to hold for both me and my boyfriend (since his hand is bigger))
UI: white color, has a picture of a cat + text


Name one new type of interface that is not described in the lesson. They definitely exist, you can even invent your own.

On smartwatches for tracking pulse

Due to the high influx of those wishing to take the course, I am making homework checks paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the direct message on Instagram @frusia.pro

Olha7 June 2022 15:32  
I. Toaster-grill.
UI design:
1) Material: plastic + steel.
2) Color: black + silver.
3) Style: modern
Interface:
- The top panel has a horizontal handle for opening and closing the toaster.
- The front panel has a power knob for setting the heating temperature from Min to Max, and also serves as the on/off switch for the toaster.
There are also two indicators with lights on the front panel: red lights up when the toaster is plugged in, and green specifically when heating.
- Text style: flat, sans-serif font.
UX design:
- There should be an automatic shut-off feature for the toaster if it operates for too long.
- Additionally, for convenience, an electronic panel could be added to display the temperature / or instead of the "Min" and "Max" icons, temperature indicator icons could be placed around the power knob.

II. Lint remover for clothing
UI design:
1) Material: plastic + steel.
2) Color: purple + white.
3) Style: modern
Interface:
- The device has a removable plastic cover.
- There is a working round metal surface with holes, with a blade underneath.
- There is a handle for holding the device, which includes: a removable container for collected lint and a built-in battery compartment.
- The right side of the device is equipped with an on/off button.
UX design:
- The handle would be better designed to be longer rather than wider than it currently is, as users are mostly women, who have smaller hands and it would be more comfortable to hold.

III. Wireless headphones.
UI design:
1) Material: plastic.
2) Color: black.
3) Style: modern, with a shape that has very rounded edges.
Interface:
- The outside of the headphone case has only a protrusion at the front for opening the lid, and a charging port at the back.
- Inside, the case has slots for placing the headphones and icons "R" and "L".
- The headphones have removable silicone ear tips and touch buttons on the back for pausing and resuming music/video playback.
UX design:
- The touch button is too sensitive, so it would be better to replace it or remove it.
- The headphones should have markings indicating which one is right and which one is left.

IV. Hand cream
UI design:
1) Material: plastic.
2) Color: white.
3) Style: classic tube.
Interface:
- It has a vertical shape, with a cap at the bottom for opening the cream, which unscrews.
- The tube has white labels on the front and back with text describing the name, ingredients, usage instructions, etc.
UX design:
- The material of the tube could be changed to a more modern one (aluminum).
- For convenience, the tube format could be made in a container with a dispenser / or the cap could be replaced with one that has a flip panel.

Due to the high influx of those wishing to take the course, I am making the homework check paid. $30 (at the current exchange rate), I will donate 10% to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write to the direct message on Instagram @frusia.pro

MariiaUkraine flag підтримує ЗСУ 6 June 2022 18:48  
Remote control
UI
Black color, matte finish, minimalist design. Font style - regular, without embellishments. The main power button is red, the rest are black. Materials: plastic, rubber.
UX
It has the shape of a long rectangle, comfortable to hold in hand, easy to reach the necessary buttons with fingers. The body consists of two parts. The front has the buttons. The symbols on the buttons are clearly readable (unfortunately, they are not backlit) due to the contrasting (white) color and large size. At the bottom is the logo of the remote control and the television it belongs to. The back of the body is securely screwed to the front with four small screws. On this side, under the cover, there is a compartment for two rechargeable batteries, and the cover opens easily. There is also a bulb on the front of the remote that catches contact with the television.

Desk lamp
UI
The lampshade is gray, conical in shape. The stand is not very tall, black, attached to the base, where the button is located. The power cord with a plug is attached to the base. Material - plastic.
UX
The flexible stand of the lamp allows for angle adjustment to adapt the lamp to different usage conditions. The button allows you to turn the light on/off. The base allows you to place the lamp on any flat, even surface. The power cord with a plug allows you to connect the lamp to a power source (outlet). The lampshade serves to reduce the brightness of the light from the lamp beneath it.

Doors
UI
Interior doors made of light wood, polished, lacquered, with a carved pattern and a metal handle. Style: classic.
UX
The doors reach almost to the ceiling, allowing their use by people up to +- 2 meters tall, the width of the doors is +- 1 meter. The handle is located at a height of +- 120 cm, which is ideal for average-height people. Inside the doors, at the handle and in the door frame, to which the doors are attached with hinges at the top and bottom, there is a lock that allows you to open and close the doors. Due to the density of the wood from which the doors are made, sounds from another room are transmitted less loudly.

An interface that determines the number of steps and tracks activity using motion recognition by a phone/smartwatch, etc.

Comment from frusia.pro:

Good evening!

Task 1. Remote control. UI: correct. UX: about the logo, this pertains to UI, as it does not affect the user experience. Everything else is correct.

Desk lamp. UI: about the power cord and buttons, this pertains to the UX part. If you had described some details that describe the visual, it would have been correct. UX: correct.

Task 2. Doors. Everything is correct.

Task 3. Interface for tracking activity using a smartphone or smartwatch. Also correct. By the way, a special sensor - an accelerometer - is used to implement this function.

Well done! The details I mentioned are minor. Move on to the next lesson

Anna SmirnovaUkraine flag підтримує ЗСУ 6 June 2022 16:46  
Oh, yes!
For task 3: a wheelchair that is controlled by moving one finger.
Or by breathing (not sure if that actually exists)

Comment from frusia.pro:

Perhaps you meant something like a joystick, noted

Anna SmirnovaUkraine flag підтримує ЗСУ 3 June 2022 00:06  
Fujifilm Instax camera
UI: plastic body, yellow color, viewfinder, flash, and a small mirror insert on the lens have the same shape and complement each other. On the other side of the viewfinder, there are two holes (I don't know what their function is), which slightly balance the viewfinder. In the free space directly above the object, the logo is placed. The shutter button has a rounded shape and complements the round lens. It has a pleasant pastel color palette, my yellow
UX: The camera is clearly not designed for left-handed users. The power button (which extends the lens when pressed) is located under the lens on the right. It is convenient to press while holding the camera facing oneself, when we can see whether the lens has opened or not. There is a special bulge on it to comfortably hold the camera, and the shutter button is located right on it. It is easy to press the button with the index finger of the right hand when taking pictures while looking through the viewfinder, and with the thumb of the left hand when taking selfies. By the way, the mirror insert on the lens is also convenient for selfies - you can roughly understand what will be in the shot. Light, like a toy

Elfbar disposable electronic cigarette
UI: it has a brown color, which refers to the taste of this particular electronic cigarette (cola), and black inserts, made of plastic
UX: The upper part has a thin flat shape, making it convenient to take to the mouth while smoking. At the bottom, there is an LED that lights up when inhaling, indicating whether the cigarette is working or not. The matte plastic feels nice to the touch. It has a pleasant cola flavor.

Charging cable for Apple Watch
UI: white, the cable is rubberized, the part that connects to the watch is round and plastic.
UX: the length of the cable is one meter. The charging part has a recess where the back of the watch fits perfectly. It contains a magnet, so it can be easily and correctly placed on the charger, as it is attracted to it.

Coca-Cola lemon sugar-free 0.5L bottle
UI: Plastic bottle with a yellow label. The label contains the logo.
UX: The bottle is transparent, making it easy to determine the amount of drink inside. It has a recess at the bottom for easy holding. At the top, near the neck, the shape is triangular and smooth for easy opening of the cap. The cap has a relief so that the hand can grip it while opening and does not slip, also for convenience when opening. The label contains information about the ingredients and the absence of sugar.

Comment from frusia.pro:

Good evening!

Task 1. Camera. Everything is correct.

Disposable electronic cigarette. Also correct.

Charging device for smart watch. Correct.

Task 2. Coca-Cola bottle. Very good, correct.

What about the third task?

IuliaUkraine flag підтримує ЗСУ 29 May 2022 14:45  
computer mouse
UI design
material - plastic, rubber, light and dark gray
two buttons, scroll wheel, cord
style of icons and inscriptions - sans serif, flat
UX design
- there is a gap between the mouse buttons where dirt can accumulate (in my opinion, it should be removed)
- the weight is light, so the hand does not get tired
- scenario - the cord may be too long for use, so it would be good to have a space for cord storage in the mouse itself

wireless headphones
UI design
material - plastic, leatherette, light gray, black, red
style of icons and inscriptions - serif, flat
UX design
the "forward" and "back" buttons should be swapped, because when you can't see the icons, you instinctively press the button that is closer to your face; therefore, when you want to play the next song, you go back to the previous one
scenario - the ability to switch music with a double/triple tap on the headphones, as pressing the button for a person riding a bicycle is not very convenient


2. Stand for incense sticks
UI design
material - wood, aluminum, light brown and gold color
style - ethnic
UX design
the stand is light and flat, if not needed, it can be easily hidden somewhere
the designer could have made the ash recess deeper, as it is quite narrow, just like the stand itself, so the ash ends up on the table

Comment from frusia.pro:

Good evening!

Task 1. Everything is correct. It would be good if you could tell a bit more about the UX, for example, why the mouse is of this size and shape.

Wireless headphones. Also correct.

Task 2. Stand for incense sticks. Also correct.

What about the third task?

DariaUkraine flag підтримує ЗСУ 27 May 2022 19:02  
Wireless headphones

UI:
-White in color, made of hard plastic, rubber ear cushions for comfort when placed in the ears, size - about half a finger, has special holes for charging and microphone

UX
- Pleasant to the touch, not slippery, can be comfortably held in hand
- Due to the correct sizes, they do not fall out of the ears and stay well
- There are two holes for charging in the case
- There is a hole for the microphone that allows you to talk on the phone without taking out the phone
- Has a touch body, by touching twice - you can pause the song or disconnect from the phone call, by touching once long - switch the song
- Has a colored indicator that symbolizes charge or discharge when taken out of the case

Hand cream

UI
- Milk color with cow spots, there is an illustration of a cow, the inscription is in a sans-serif font, the logo - with serifs, about the size of a palm, a pleasant matte rubber trapezoidal tube

UX
- Small size, comfortable to hold in hand
- Round cap on which you can place the tube, it unscrews
- Thanks to the rubber material, the cream is easily squeezed out
- There is a small hole through which the cream is squeezed out in small amounts

Phone charging adapter

UI
- The upper part is white, glossy to the touch
- The lower part is gray, matte
- The plug has metal tips
- Small text in a sans-serif font, company logo
- Quite heavy
- There is a hole for the cord on the upper part

UX
- The TPS is inserted into the charging hole through which the charge is conducted to the phone
- Can be placed vertically if there is no cord or laid horizontally
- Plugs into the socket with prongs
- Has a normal size for comfortable carrying and to be easy to hold in the socket

An interface that determines the level of eye and hand fatigue and suggests a break. During the break, you cannot use the computer, so it should block itself.

Comment from frusia.pro:

Good day!

Task 1. Wireless headphones. UI: about size, rubber ear cushions and holes – this is related to UX. UX: everything is correct.

Hand cream. Everything is correct.

Task 2. Phone charging adapter. UI: about weight and holes this is related to UX. The rest is correct. UX: Correct.

Task 3. Interface for determining eye fatigue. Correct.

There are a couple of remarks, but overall everything is good. You need to remember that everything that affects the user experience relates to the UX part. For example, size, placement of elements (where you made mistakes). You can move on to the next task

NadiiaUkraine flag підтримує ЗСУ 22 May 2022 14:48  
1. Deodorant
UI
White color, streamlined shape, with a green-blue pattern. The text is flat, sans-serif, in blue color, clearly readable.
UX
Pleasant to hold in hand due to its shape and the lightweight aluminum it is made of.
A button on top that can be switched to a complete off position.
A spray of the substance from the side, providing convenient use for body application.

2. Iron
UI
- white-teal color
- metal - plastic, rubberized cord.
- pointed shape of the nozzle
UX
- lightweight, with smooth metal, non-stick surface coating that glides over fabric without issues
- pointed shape of the nozzle allows using the iron in hard-to-reach places
- rubberized guiding cord protector at the entry point of the iron, allowing free movement and easy rotation of the iron in different directions and long service life of this cord.
- steam and spray buttons on the handle at close reach, allowing quick access when needed
- transparency of the part of the iron allows seeing the actual water level
- ergonomic handle - comfortable to hold
- auto shut-off when the desired temperature is reached
- temperature regulator easily turns to the desired mark
- cup for filling water into the iron
- MAX and MIN markings
3. Garland
UI
White, plastic, soft white light, cable in silicone
UX
- made with an extension and a socket, so another garland can be connected through the plug if needed
- switch for different modes
even distribution with equal distance from each stream of the garland, allowing use on windows or walls.
4.
Glasses for computers and gadgets for nearsighted people
UI
- lightweight shape
- transparent
UX
biometrically monitor dryness of the eyes, overload, frequency of blinking, and transmit data to a smartphone or another smart device, where it alerts that work with the gadget should be postponed for a certain period of time.

Comment from frusia.pro:

Good evening!

Task 1. Deodorant. Everything is correct.

Iron. Very good.

Task 2. Garland. Also correct.

Task 3. Interface for monitoring eye condition. The example is correct. In this task, it is not necessary to describe the UI and UX parts, but it's not a big deal.

Everything is good, move on to the next lesson

InnaUkraine flag підтримує ЗСУ 18 May 2022 17:26  
1. Jar
UI
- color (transparent, so you can see what's inside)
- size
- material glass

UX
- mug and its appearance
- width (different for each volume to be comfortable to hold and store)


Refrigerator
UI
- color white
- material - plastic, metal
- style
- logo on the front door

UX
- handles for opening (located on the right, because most people are right-handed, but the side for opening can be changed)
- thermometer
- light bulb inside

Monitor
UI
- color black
- width of the frame around the screen and its shape
- design of the stand it sits on

UX
- buttons located under the screen for settings and their size
- ports for cables located at the back of the monitor

2. An interface that responds to eye and eyelid movement

Comment from frusia.pro:

Good day!

Task 1. Refrigerator. Everything is correct. It would be good to add something about the user experience. For example, about the sections of the refrigerator, shelves, specialized plastic trays for eggs, and so on.

Monitor. Also correct.

Task 2. Jar. UI: the comment about size and transparency relates to UX, as it directly affects how we interact with the jar. For example, depending on the size, our filling or the number of jars may change. The rest is correct.

Task 3. Correct.

Overall, everything is good, keep up the learning

IrynaUkraine flag підтримує ЗСУ 18 May 2022 10:45  
Kitchen thermometer
UI:
- the base of the thermometer is black with red accents
- round shape
- material: plastic
- digital display with two buttons (red)
- buttons for switching measurement modes °C or °F and turning the thermometer on/off (ON\OFF)
- above and below the buttons, the functions of the thermometer are labeled in black font
- probe made of food-grade stainless steel
- black cap with red accents

UX:
- measurement range from -50°C to +300°C
- equipped with a plastic cap for the probe with a convenient holder
- buttons are evenly spaced between the digital display
- the button on the right is for turning the thermometer on and off, the button on the left is for measuring in two modes
- wide range of use: easily measure the temperature inside meat, chicken, pie, and other products, as well as liquids and bulk materials
- the tip of the probe easily penetrates the product without damaging it
- equipped with an auto-off function when not in use

Comment from frusia.pro:

Now it's correct, just a small note regarding the UI part. The description of the button for switching measurement modes and turning on/off does not contain any description of the visual part, so it should be moved to the UX part. You can proceed to the next lesson

IrynaUkraine flag підтримує ЗСУ 17 May 2022 20:59  
1. Baking mold for cupcakes
UI:
- rectangular mold
- holds 12 cupcakes
- material: carbon steel
- gray mold with white coating
UX:
- convenient to use in preparation, has handles for holding
- baking spaces are located at a sufficient distance from each other
- lightweight
- convenient diameter that fits practically all ovens
- easy to wash
- durable material
Backpack
UI:
- black color
- medium shape
- spacious pocket on the front wall with a zipper
- hidden pocket on the side wall for a phone
- three small internal pockets
- two external pockets on the side walls
- volume of 15 liters
- the back wall and straps of the backpack are made of foam material
- material: eco-leather
- brand Harvest (there is a label in the middle of the backpack)
UX:
- the backpack is comfortable to use, fits well on the body
- made of quality material so it doesn't overheat in summer and keeps warm in winter
- in case of dirt, it can be easily cleaned with wet wipes
- pockets are located in a comfortable position for use
- large capacity of the backpack
- convenient for everyday use
Electric scooter
UI:
- black color
- scooter of small shape
- equipped with a LED display that monitors speed
- equipped with brakes
- places for holding the scooter are made of special material
- there is a charging outlet for the scooter
- pocket charging cable
- equipped with a flashlight
- reliable protection for the wheels (fenders)
UX:
- accelerates to 25 km/h
- range – 65 km
- maximum power – 250 W
- battery - 551 Watts
- design allows transporting the scooter in a car
- 6 hours for charging
- the display allows monitoring speed and range of the scooter
- the scooter has a locking function
- provides moisture protection

2. Crocs (footwear)
UI:
- white color
- beautiful design
- black color inserts
- ventilation holes
UX:
- comfortable shape that keeps the foot in the correct position
- the heel strap moves for a snug fit, allowing them to be worn as clogs
- made of material with a cushioning effect
- able to float on water
- comfortable and lightweight
3. A new type of interface: viewing text on pages through eye contact. When eye contact is delayed, the page scroll is paused.

Comment frusia.pro:

Good evening

Task 1. Baking mold for cupcakes. UI: the fact that it holds 12 cupcakes relates to UX, as it affects the user experience. UX: everything is correct.

Backpack. UI: all mentions of pockets and capacity relate to UX. The rest is correct. UX: correct.

Electric scooter. UI: here only the color is correct. The rest should be attributed to UX. Here’s what could have been added in this part (I haven't seen your scooter, this is just a suggestion): minimalist style and angular shapes, chrome details, white inscriptions in sans-serif font on control elements, a relief and shiny red logo, and so on. That is, everything that makes up the visual part. UX: everything is correct, but you didn’t mention quite important things. For example, you could have described the control elements (how to start moving, how to stop the scooter), what is displayed on the screen, that is, everything that a person interacts with when using the scooter.

Task 2. Crocs (footwear). UI: the holes relate to UX, as they affect the comfort of use. UX: everything is correct.

Task 3. Visual interface. Correct!

You need to carefully reread the part of the lesson about UX and UI and what their differences are. After that, try to analyze another item

Viktoriia16 May 2022 17:21  
1. Curling iron
UI – black with pink accents, rounded, ceramic plates, plastic body
UX – quick heating, the ability to choose the heating temperature, a wide heating range, on/off indicator, movable plates, possible fixation of the plates in the closed position, rotating cord.
2. Beverage pitcher
UI – glass, multi-colored, Ukrainian pattern
UX – thin handle for holding, stable flat bottom (ensures stability), convenient spout that prevents spills, volume 1 L.
3. Sneakers
UI – white, leather, minimalist logos and decorative details
UX – have laces, thick sole with cushioning
Interface type – graphical (access via graphical key)

Due to the high demand for the course, I am making the homework checks paid. $30 (at the current exchange rate), 10% will be donated to the Armed Forces of Ukraine. For one donation, I will check homework for all lessons.

For details, write in the Instagram direct @frusia.pro

AlinaUkraine flag підтримує ЗСУ 15 May 2022 19:05  
Good day)
Description of three items:
1. Headphones
UI
Made of black matte plastic. With 90% rounded shapes - flat shape on the bottom edge for placement on flat surfaces. It has a Micro USB port on the back surface, as well as a mount for the base and the headphone cover.
On the top surface, there is the logo of the company that manufactures the headphones.

UX
Convenient indentation for opening the headphones. The lid opens easily, without effort.
The headphones are separately located from each other in the charging station. Both headphones are labeled to indicate which one fits which ear - right and left. Between the headphones, there is a battery indicator that signals the charge status of the charging station. Both headphones correspond to the letter markings on the back surface of the headphones, respectively R and L. The outer surface of the headphones is equipped with touch sensors, which are programmed for the number of touches and perform the programmed function accordingly. When removing the headphones from the case, it is accompanied by a sound, as well as when establishing a connection between the headphones and another device. There is also sound accompaniment when disconnecting and turning off the headphones.

2. Water bottle
UI
Made of glass, transparent but with a green tint. All edges are rounded. The lid is made of aluminum with a golden tint.
UX
The flat bottom provides stability on flat surfaces.
The lid unscrews - there is an arrow indicating the direction to turn.
Volume 0.5 L

3. Apple Watch
UI
Rectangular shape, the top panel is made of glass, the bottom of aluminum. There is a power button and a wheel for performing tasks. Indentations for fixing interchangeable straps. The bottom surface has buttons for fixing the straps and a magnetic base for charging.

UX
The glass is black. The base is gray. The power button performs additional functions - Apple Pay, etc. The wheel performs the task of scrolling the screen, and the screen itself can also be used (equipped with a sensor)
It functions not only as a watch, but has a large functionality - calls, messages from messengers and email. Payment by card using the built-in NFC, weather viewing, usage during physical activity - measuring pulse, activity, steps taken, active minutes per day. There are reminders about inactive minutes and time for normalizing breathing.

Neurointerface - an interface that uses the neural connections of the human brain with an electronic device. That is, using the power of thought to operate the phone, computer, etc.

Comment from frusia.pro:

Task 1. Headphones. Regarding the USB port and its placement, that belongs to the UX part. The rest is correct.

Apple Watch. UI: everything related to the design and purpose of the elements belongs to the UX part. UX: about the black and gray colors, that belongs to the UI part. The rest is correct.

Task 2. Water bottle. Everything is correct, well done!

Task 3. Neurointerface. This type of interface is mentioned in the lesson, you need to come up with something else

I am waiting for corrections, after which we can move on to the next lesson

Dariia12 May 2022 12:04  
Analyze the interface of three items:

1. Keyboard:

UI
- Keys with letters in two languages, numbers, symbols, and other functions (in one style)
- Contrasting color of the letters compared to the color of the keyboard itself (mine is black with white letters)
- Made of matte plastic

UX
- Convenient key layout for typing with both hands
- Two sliding stands for more comfortable use of the keyboard (if you like to type at an angle)
- Again, contrasting colors for better visual perception and easier finding of the needed key
- Wire with USB
- Comfortable shape and size

2. Camera:

UI
- Blue color of the plastic it is made from
- Rounded shapes of the camera
- Contrasting color inscriptions in one style with indentations from the "take a photo" button, "zoom lens" and the name and model of the camera itself.

UX
- Comfortable shape, fits well in the hand.
- Clear functionality (button for opening the lens, removable cover for cartridges, and right next to it, the number of unused cartridges is visible.
- Lightweight

3. Sofa:

UI
- Pastel tones of the sofa upholstery (beige, light gray)
- Dark wood armrests
- Large size
- Rectangular shape


UX
- Expands, can accommodate more people
- Has a pull-out table from the side armrests, so you can work on a computer, write, read, or eat
- Has storage space for bedding
- Has large removable cushions (meaning you can lie on them, lean back when sitting, free up space for more room)

Command interface.
The user gives commands to the computer, which executes them and provides the result to the user.

Comment from frusia.pro:

Task 1. Keyboard. Correct. Have you thought about why the keys on the keyboard are arranged in that specific order?

Camera. Correct.

Task 2. Sofa. Correct, but I would classify the large size under UX.

Task 3. Command interface. Did you mean voice commands? If so, that example was in the lesson, you need to come up with another one

Iuliia11 May 2022 15:59  
Good day)

1. Analyze the interface of three items.

1. Printer:

UI
1) Black color
2) Made of plastic
3) Standard appearance
4) Makes a characteristic sound when turned on

UX

1) Can be connected to a desktop computer via a cable. Or to a laptop using WI-FI.
2) Settings are displayed on a small screen - print a photo, make a scan, and others.
3) There are two buttons - one large green (to start scanning), and another smaller red (to stop scanning)

2. Television

UI

1) Black color
2) Material - plastic and metal
3) There are buttons on the back side

UX

1) Control is done via a remote. There are two remotes - the first one is like a mouse, you need to move the cursor on the screen, and the second is a regular one with a lot of buttons. (Everyone can choose the best option for themselves)
2) A large screen allows for comfortable movie watching.
3) There is a mount that allows you to turn the television in different directions

3. Vase

UI

1) Green color
2) Ribbed surface
3) Style - minimalism

UX

1) Convenient to place on a table
2) Designed for flowers
3) Volume - 1.5 l



New type of interface - Touch ID and Face ID

Comment from frusia.pro:

Good day!

Task 1. Printer. Correct, but the sound when turning on belongs to UX.

Television. Also correct.

Task 2. Vase. Correct.

Task 3. Touch ID and Face ID. Correct.

Well done, move on to the next lesson

Nataliia11 May 2022 00:07  
Hello!

Let's analyze the interface of three items:
1. Refrigerator:
UI:
1. white refrigerator;
2. The body is made of steel;
3. In a classic European style;
4. Brand manufacturer's backlight;
5. Has a touch panel for cooling temperature.

UX:
1. Has two compartments: refrigeration and freezing, the first of which is larger in size and located on top. Designed with these parameters for the special requirements of user categories that need a larger size specifically for the refrigeration compartment;
2. When opened, the light inside the refrigerator turns on for convenient visibility of the contents at any time of day;
3. Has an audible notification in case the door is not sealed properly. Designed to prevent depressurization and loss of temperature control;
4. Has various options for the arrangement of containers and shelves inside, tailored to the personal needs of the user.

2. Scanner
UI:
1. gray in color;
2. Type - tablet;
3. The body is made of plastic:
4. Has three buttons: on/off; start; two-sided scan;
5. Has an inscription in the form of the brand name in a classic font;
6. Style - office, minimalist style.

UX:
1. Flat and lightweight, ensuring its mobility, unlike large built-in scanners with printers. Perfect for use in the office for moving;
2. Has a lid that lifts for inserting paper. During operation, the backlight turns on, providing excellent visibility.
3. Has markings showing how to properly place the paper of the appropriate size and which side;
4. After completing the task, it has a characteristic sound that indicates the end of the session.


3. Computer chair:
UI:
1. Made of plastic, metal, leather, fabric;
2. red-blue in color;
3. five wheels;
4. Has armrests;
5. Has a headrest;
6. Made in a sporty style.

UX:
1. Has a height adjustment mode using a lever, ensuring convenience of use for users of different heights;
2. The adjustment lever, when pulled horizontally, also changes the tilt of the chair. This meets the needs of different users, depending on physiological requests as well as situational;
3. Has a built-in shock absorber that provides spring action for the chair's backrest without additional actions with the adjustment lever;
4. Five rotating wheels provide the chair's mobility, making it easy to move.


4. Name one new type of interface.
Interaction between a person and a gadget that reads biological indicators through a camera. For example: when creating a personal account, the gadget (phone) reads biological indicators. In the future, it may detect unhealthy changes in skin color, new discoveries, or deterioration of vision, etc. I would call such a type of interface of the future - biologically-technical or biometric.

Thank you for the useful and interesting information!

Comment from frusia.pro:

Good day, please

Task 1. Refrigerator. Correct.

Scanner. Also correct.

Task 2. Computer chair. All correct.

Task 3. Biometric interface. Correct.

Proceed to the next lesson

Kateryna10 May 2022 16:21  
Good evening)

1. Apple Airpods
UI: Material and color - plastic, white color; characteristic melody for connecting to the device; designed in a minimalist style and have a variety of cases for the headphone box.

UX: Wireless headphones; connects not only to the phone but also to the laptop with a light press on the button of the headphone box; when connecting, a POP-UP animation appears; they have an ear detection sensor, which allows you to pause the music or resume your favorite track simply by taking the headphones out and putting them back in your ear; built-in GPS tracker to find the headphones in case of loss; there is support for wireless charging, as well as calling Siri or Google Assistant; the battery percentage of the headphones and the box can be checked on the smartphone screen or during connection (an information window pops up).

2. Wardrobe
UI: Material and color - wood, black and white color; plastic legs; presence of a mirror.

UX: There are doors that fit tightly to the body and can be slid open when needed, allowing you to easily open or close the wardrobe with a light hand movement; inside the wardrobe, there are 4 vertical compartments and one largest next to them; at the top of this compartment, there is a rod for hangers, which can also be pulled forward, making it very convenient, as you only need to scan the entire assortment with your eyes; since this compartment is the longest, there is space below the rod for other clothes.

3. Hardware interfaces - physical, spatial interfaces present on products in everyday life, from toasters to car dashboards or airplane cockpits. They are usually a combination of knobs, buttons, sliders, switches, and touch screens.

Comment from frusia.pro:

Good evening

Task 1. Apple Airpods. Very good.

Task 2. Wardrobe. Everything is correct, an interesting example. However, the presence of a mirror opens up new possibilities for the user, so we attribute this to UX.

Task 3. Hardware interfaces. A nice example, and you came up with an interesting name, well done!

Everything is good, you can move on and proceed to the next lesson

Daria10 May 2022 14:14  
1 task:
- Laptop
UI: black, plastic and metal, concise, rectangular shape
UX: built-in HD Webcam, 15-inch display, Intel Core processor

- Phone
UI: red, metal and glass, rectangular shape with rounded edges
UX: iOS system, 128 GB internal memory, speaker located in the middle at the top of the screen and on the lower side panel.
volume button - on the left side panel
sound button - on the left side panel

2 task:
- Plate
UI: color - white
material - glass
shape - round
UX: for outdoor use only. designed for stacking/storing food for consumption.

3 task:
Interface of the accounting program 1C

Comment from frusia.pro:

Task 1. Laptop. Everything is correct, but it would be good to think a bit about the functionality of the laptop. What makes it special compared to a regular desktop computer? Here’s a hint: it works without a socket (mobile) and takes up little space (compact). How was this achieved and why was it done?

Phone. Correct, but you also need to describe the screen, as the user interacts with the device through it.

Task 2. Plate. The UI part is correct, but for the UX it would be good to add that the plate has a flat shape, so it is convenient to eat from it and place it on the table.

Task 3. Interface of the accounting program 1C. Perhaps you meant the screen interface, but it was already mentioned in the lesson, and you need to come up with something new.

Please supplement your answers and move on to the next lesson

Anna9 May 2022 17:58  
1 task.
- Yoga mat.
UI - material: thermoplastic elastomer
color - beige and black
style - sporty
UX - size: 173x61x0.6 cm
weight: 1000g
The material allows for balance and prevents slipping on the surface. It does not stick to the body. The mat requires no complicated care during use, is lightweight and flexible, and takes up little space.
- Face cream.
UI - pearlescent white cream in a white-green plastic tube. Professional care.
UX - weight - 50 ml
The cream has a convenient dispenser for product distribution. The components in the composition have healing, moisturizing, and smoothing effects. Application is mandatory for products with thermal properties. Suitable for normal, dry, and sensitive skin.
- Computer mouse
UI - material - plastic
color - black
UX - shape with indentations on both sides for comfortable use. In the middle of the device is a wheel and two buttons on either side for interaction with elements on the computer screen.
size - 118.3 × 53.5 × 38.3 mm
weight - 61g.
2 Task
- Water glass
UI - material - patterned glass
color - transparent
style - minimalism
UX - The coating allows for a comfortable grip and prevents slipping. Volume - 350ml.
3 Task
Semantic interface. Its main distinguishing feature is the absence of commands when communicating with the computer. The query is formed in natural language, in the form of connected text and images.

Comment frusia.pro:

Task 1-2. Everything is correct! You analyzed each item well.

Task 3. Semantic interface. Great example, well done!

Proceed to the next lesson

Varvara9 May 2022 14:55  
1 Task
UI phone
1. Metal and glass, black
2. classic font, flat minimalist logo
UX phone
1. Rectangular shape with rounded corners
2. Buttons:
power on/off
volume control button and silent mode button
sensor button with fingerprint scanner
3. At the bottom are the charging port and speakers
4. On the top panel is the front camera
5. On the back panel are the main camera and flash

UI Laptop
• Plastic and metal, black with gray
• flat, sans-serif font

UX Laptop
• Dimensions 359 x 256 x 24.9 mm
• Keyboard and touch bar
• Built-in speaker and camera
• 8 ports (for usb, charging, and headphones)
• Power button

UI Headphones
1. black, plastic, metal, faux leather
2. classic font

UX Headphones

1. Touch control buttons and volume regulator
2. Built-in microphone and motion sensors

2 Task
Pillow
UI
Blue, cotton
UX
Square
Has a zipper
Can take various shapes

3 Task
Touch ID/ Face ID

Comment from frusia.pro:

Task 1. Phone. Everything is correct, but it would be ideal to mention the touchscreen as the main way to interact with the device.

Laptop and headphones. Correct.

Task 2. Pillow. Correct.

Task 3. Touch ID/ Face ID. Also correct.

Well done, very good, move on to the next lesson

Svitlana8 May 2022 18:59  
Task #1
Computer Mouse
UI:
Materials: plastic, USB wire, LED
Colors: black, transparent, red
There are two buttons and a scroll wheel
UX:
Oval shape with two indentations on the sides for comfortable use.
Two buttons for interaction on the computer screen.
Mouse wheel for scrolling up/down
Smartphone Xiaomi redmi 7
UI:
Materials: plastic, glass
Colors: white
There is a touchscreen, power button, volume buttons, fingerprint scanner, headphone jack, and USB Type C port
UX:
Convenient size and rectangular shape with rounded corners for one-handed use. The volume control and power buttons are located on the right side of the side panel, and the fingerprint scanner is on the back cover of the phone. The charging port is located at the bottom, and the headphone jack is on the top panel.
Wireless headphones Xiaomi Redmi AirDots 2
UI:
Material: plastic, silicone
Color: Black
There are two headphones and a case
UX:
The case has a small size and rounded shape, making it easy to carry anywhere. It has a charging port at the back and an indicator that lights up during charging. The earbuds fit comfortably in the ears and do not fall out, making them a great accessory for both everyday tasks and more active activities. Each earbud has one button that can be used to pause or turn off the headphones, and there are light indicators that turn on during charging in the case.
Task #2
Hand cream packaging
UI:
Material: plastic
Color: White, yellow, black
UX:
The small size and convenient shape of the packaging allow you to carry the cream even in your pocket. With medium-thickness plastic, you can get the right amount of cream without much effort, and the octagonal lid does not slip from your fingers.

Task #3
Biometric interface, for example, pulse reading in a fitness watch.

Comment frusia.pro:

Task 1. Computer Mouse. Correct.

Smartphone. Correct, but it would be good to mention that all interaction occurs through the screen.

Wireless Headphones. Very good.

Task 2. Hand Cream Packaging. Correct.

Task 3. Biometric Interface. Correct.

Well done, you did great, let's move on to the next lesson

Anna8 May 2022 18:35  
Task 1
1. Washing machine
UI
-white, black
-plastic with metal elements
-touch buttons
-classic font
-rectangular compartment for detergent
UX
-convenient size
-standard parameters for easy placement in the room
-length at waist level for comfortable use
-buttons of the right size
-all modes with pictures and recommended temperatures
-the compartment indicates what to pour
-the opening button is located near the drum
-the surface of the machine is designed for placing other items
-the machine has noise reduction to avoid creating noise during operation
-there is a locking system during flooding

2. Comb
UI
-orange
-logo in Gothic style
-holes in the base
-round
-not large
UX
-the handle is tapered in the middle for a comfortable grip
-holes allow for styling with volume using a hairdryer
-small size for convenience in a bag
-the teeth are 4 cm long, allowing for root brushing
-the distance between the teeth is average for easy hair gathering

3D interior design visualizer.

Comment frusia.pro:

Task 1. Washing machine. Everything is correct, but I didn't understand how the length of the machine affects convenience.

Task 2. Comb. You indicated everything correctly.

Task 3. 3D interior design visualizer. It's just a program, access to which is provided through a graphical interface.

Dariia8 May 2022 17:10  
Task 1
Refrigerator. Interface
• Panel on the refrigerator doors. Features:
1. Adjust the temperature
2. Internet connection.
3. Access recipes and dictate instructions for them
4. Set expiration dates for products, alerts for their expiration
5. Individual profiles for each family member; notes with to-do lists, messages.
6. Option for a message board.
• Transparent touch screens (function: provide a view of the refrigerator without opening it).
• Ability to turn the ice maker on/off from another device.
All these details relate to the UX section, as they are responsible for functionality.
Common colors: gray, white, silver, sometimes black. Color greatly influences the perception of the product. It is universal, so it can fit almost any renovation.
Size. In fact, this is a very important component of both UI and UX design. When considering the appearance, the refrigerator should be (if not custom-made) neither too small nor too large so as not to break the perspective and horizon line. This has a very significant impact because the visual perception of the room can change.
For UX design, size also plays an important role. A person chooses a product according to their height, so if a company only produces small/large, or just identical refrigerators, it will not advance far in the market.
Xiaomi Smart Frog Portable Dryer (KW-GYQ01)

UX:
• Universal, can be folded.
• Clothes hanger shape that prevents clothes from wrinkling (immediately gives the customer an understanding of how to use this product).
• Heating, temperature control.
• Special patented design of air vents, which allows air to circulate evenly.
• Automatic activation for cold air blow, allowing immediate wear of clothes.
• Safety, guaranteed by an overheating protection system and temperature control sensor.

UI :
• Compact size.
• Ceramic.
• Classic color.
• Popular manufacturer.
AirBook Pro 6S e-book:

UX :

• Compact.
• 16 GB of memory and the ability to insert a memory card.
• 16 shades of gray, which prevents the screen from being glaring and irritating to the eyes.
• A large number of supported file formats, opening up more possibilities.
• Lightweight.
• High Android version.
• Google Play, through which apps can be downloaded.
• High-capacity battery.

UI:

• Universal black color.
• Touch buttons that pop up during use.
• Minimalist logo on the edge and on the frame at the bottom of the screen.
• Mode similar to a paper book.
• Main screen colors are black and white.
• 16 shades of gray.

Bean bag chair

UX:

• No frame.
• Conforms to the shape of the human body.
• The beads filling the chair are less prone to compression.
• Handle that allows for easy carrying of the cover.
• Zipper that allows the outer cover to be removed from the inner one.

UI:

• Many color variations.
• Ability to change covers.
• Universal sizes.
• Very popular.
• Visually adds coziness.
New types of interfaces

Command-line interface (CLI) is a type of text user interface and computer interface, where instructions to the computer can only be given by entering text lines (commands) from the keyboard. Also known as the console. The command-line interface can be contrasted with menu-based program management systems or various implementations of graphical interfaces. The format of information output in the command-line interface is not regulated; usually, it is simple text output, but it can also be graphical, audio output, etc.

Comment from frusia.pro:

Task 1. Refrigerator. Everything is correct, well done!

Task 1. Clothes dryer. In this case, the compact size does have a greater impact on UX, while the popular manufacturer does not relate to the design breakdown at all; it's more about the marketing aspect.

Task 2. Bean bag chair. This characteristic definitely relates to UX "has the ability to change covers". As for popularity and coziness – that’s also more related to marketing and has no connection to the UX/UI breakdown.

Task 3. Command-line interface. The example is correct, but it is already in the lesson, and it would have been better if you had named something new.

Anastasiia8 May 2022 09:32  
Task №1
1. Computer mouse :
UI : Materials: plastic and rubber coating on the side surface. The wire is covered with fabric.
Colors: black and multicolored logo on the surface.
Additional buttons are on the side surface and on top.
Style: gaming.
UX: The presence of a rubber surface and a special indentation for the finger helps to work more comfortably and for longer.
The wire covered with fabric allows it to be used longer.
The presence of special plates on the "bottom" of the mouse allows using it without a special pad.
2. Scissors for a cat
UI: Materials: metal and plastic.
Colors: multicolored
UX: The plastic handle is covered with special indentations for comfortable use.
The metal surface ("cutters") also has special holes to trim the cat's claws painlessly and correctly by yourself.
3. Fingerprint recognition, Face ID-biometric interface.

Comment from frusia.pro:

Task 1. Computer mouse. Everything is correct!

Task 2. Scissors for a cat. You have indicated everything correctly.

Task 3. Fingerprint recognition, Face ID-biometric interface. Suitable, well done.

Kateryna8 May 2022 06:54  
1. ui - the computer mouse - made of plastic, oval-shaped, black with gray stripes, has a scroll wheel that provides convenience when using a computer/laptop.
ux - comfortable to hold in the hand, the bulge in the palm area prevents the hand from swelling and allows the wrist to be in the correct position, the wheel is located in the center of the mouse and speeds up the process of viewing information, there are two buttons, right and left, each performs its functions when interacting with elements on the screen.

2. ui - the ruler - made of wood, brown in color, with markings drawn in black.
ux - width 2 cm, length 50 cm, allows for measurements using the markings applied to one of the surfaces.

3. ui - the book - made of cardboard and paper, pages are white, the cover is made of thick cardboard, the illustration is colorful, the text is printed in black ink, pages are numbered at the top center.
ux - rectangular in shape, measuring 60*84, comfortable to hold in hands, allows one to escape from routine and enter a world of fantasies.

Comment from frusia.pro:

Task 1. Computer mouse. Everything would be correct, but there is one mistake. You wrote about the convenience of the mouse wheel in ui, but this relates to ux.

Task 1. Ruler. Correct.

Task 2. Book. Your sentence about the book allowing one to escape from routine and enter a world of fantasies is just an assumption. What if the content of the book is purely technical, then this definitely won't work. So there is a mistake here, otherwise it is correct.

Bohdana8 May 2022 05:53  
Task #1

1. Boiler
UI
- material of the tank - steel, and the inner coating - enamelled steel, for better heating of water;
- convenient for ordinary apartments - vertical installation type;
- classic cylindrical shape of the tank.
UX
- water volume - 80 l, thanks to this, this powerful boiler is suitable for family use (3-4 people);
- the boiler can heat water to maximum temperature in 1-1.5 hours and has a storage effect. Thanks to this, there will always be a supply of hot water in the house;
- extremely easy to turn on the device using a regular socket.

2. Sony wireless headphones
UI
- have compact dimensions, which allows them to be securely and comfortably fixed in the ears;
- the headphones come with a cylindrical charging case, it is compact and easy to carry in a pocket or bag,
UX
- to switch tracks or pause - there is a button on the right headphone that needs to be pressed differently depending on the required action;
to increase or decrease the volume - there is a button on the left headphone that needs to be pressed differently depending on the required action;
- the headphones can be further enhanced in the Sony | Headphones Connect app using the equalizer.

Task #2

Thermal mug
UI
- material of the mug - steel, which perfectly retains heat and is easy to wash;
- there is engraving of the manufacturer on the body, aesthetically and tactilely pleasant;
- the shape of the body is designed for comfortable holding of the mug in the hand.
UX
- small size and weight of the mug are suitable for travel and for everyday use in the office;
- sturdy plastic lid with a tight rubber seal to prevent liquid leakage.

Task #3
3D visualization of a product on a person or in use - for example, Google has a view of different dog breeds in real size through the camera, Adidas has virtual fitting of sneakers on the foot through the camera.

I work in a wall decor store (wooden posters), so it would be cool to visualize a poster on the wall in a client's home or at work ;)

Comment frusia.pro:

Task 1. Boiler.The installation type in our case can also be referred to UX, because as you wrote, it provides convenience.

Task 1. Sony wireless headphones. Here you mixed everything up a bit, because all the points you mentioned relate to UX, while in our case, the points about color, material they are made of, etc., would relate to UI.

Task 2. Thermal mug. Here you also mixed up UX and UI. Your phrases "steel, which perfectly retains heat and is easy to wash" and "the shape of the body is designed for comfortable holding of the mug in the hand" relate to UX, as they determine the convenience of the cup.

Task 3. This is correct. These interfaces can be classified as one type - augmented reality.

Daryna7 May 2022 21:37  
robot vacuum cleaner
UI:
~the material and color can be of your choice.
for example: the material from which the vacuum cleaner itself is made (alloy of light alloys, aluminum, copper, plastic, iron, glass, graphite (brushes), filter (paper, fabric)
color: white, gray, black.
~style of mechanical elements: modern classic, minimalism.
~style of icons and text: flat, regular font, but made in a bright orange color (which very nicely attracts attention).
UX:
~instead of a glass tank, a more reliable material should have been used (iron, sturdy plastic). a mini sprayer could also be added to provide a pleasant aroma to the room after cleaning. an interesting solution could be a display on the surface of the vacuum cleaner that changes color according to its charge.
~size and placement of interface elements: a convenient on/off button, a small display that replaces 10 buttons.
usage scenario:
~a teenager wants to help their parents but doesn't have instructions. it would be worth adding a button whose function would be to independently determine the stages of cleaning based on the level of dirt.

Marshall Major IV Bluetooth Black headphones
UI:
~material: faux leather, metal. color - black.
~style: concise minimalism.
~style of text: the brand logo is made in a flat but interesting font.
UX:
~very comfortable type of attachment, wireless (which is also a big plus), outer covering - leather, so it's easy to clean from dirt, the cushions fit snugly to the ear, and the sound spreads evenly.
it would be nice to add a hidden strap for easier carrying when needed.

tweezers
UI:
~metal, gray
~minimalism
~logo is embossed, font without serifs.
UX:
~comfortable to hold in hand, there are special textured indentations for fingers, ends at a certain angle, which allows for picking up even "fluff".
~it would be nice to add a mini brush on the other side or inside (which would slide out) to shake off hair.

3. I don't know if this can be considered a new type of interface, but Tesla added a feature to their cars called Smart Shift, which may be automatic control of driving modes.

thank you in advance!

Comment from frusia.pro:

Task 1. Robot vacuum cleaner. You distributed the functions correctly.

Task 1. Marshall Major IV Bluetooth Black headphones. You indicated everything correctly, but it would be nice to develop the topic more about how they are wireless and allow, for example, to engage in sports or everyday activities while listening to music.

Task 2. Tweezers. Everything is correct here, but I didn't quite understand your suggestion about the brush.

Task 3. Tesla Smart Shift. You described just the function, not the interface. I will hint that we are dealing with the same graphical interface here, as we turn on the autopilot using the touchscreen.

Viktoriia5 May 2022 07:03  
1. TV UI - it has plastic and metal; it is black, with one button for power; the remote has labeled buttons for clarity. UX - the button on the TV is the only one, large and located in the center below the screen; the speakers are located in the frame of the TV; the remote has a convenient button layout. Iron UI - two colors, white and blue, stylish on the outside; the material is plastic and metal; one dial with labeled ironing modes; there is a water compartment; separate buttons for controlling the water; when the iron is ready, the light turns off.
UX - the dial is not protruding (so it doesn't get in the way, as it is located under the handle); the water control mode is located on top in front of the handle (because it's convenient to press with the thumb); a transparent base of the iron for monitoring the water level.
2. Sunglasses UI - the frame color is brown, the frame is plastic, 90s design, they darken uniformly. UX - comfort of fit, number of layers in the glass for protection against ultraviolet; degree of darkening to prevent vision damage.
3. Hardware interface - a combination of levers, buttons, sensors.

Comment from frusia.pro:

Task 1. TV. You classified the power button as part of the UI. It would be more accurate to specify some visual characteristic, for example, its shape. Because describing its function relates to UX. The rest is correct.

Task 2. Sunglasses. Everything is correct.

Task 3. Hardware interface. Correct.

Well done, move on to the next lesson

Anhelina4 May 2022 16:28  
1. Frying pan:

UI: aluminum rounded shape, designed in dark brown color, with a brown color inside the frying pan occasionally covered with small white spots. A curved handle of the same color is also attached to the frying pan. Between the frying pan and the handle, there is a metal fastening in a metallic color. On the back side (on the non-stick coating), the company's logo is marked in a rather interesting font, and in rounded squares, there are illustrations indicating the types of stoves on which the product can be used (gas, electric, etc.).


UX: Spacious, allowing for frying in large quantities. The bottom has a non-stick coating. The handle is made of high-quality plastic that does not heat up, and the middle of the handle is thinner for comfort in the hand. There is also a hole at the end of the handle where you can place a spatula or spoon.


2. Hair clip:

UI: Medium-sized, metal, designed in gold color. The clip itself is created in a butterfly style, and the surface is covered with raised stripes.

UX: The ends that need to be opened are slightly curved outward so that fingers do not slip off. There is a spring in the fastening, which determines the strength of the clip's grip on the hair. The teeth have slightly rounded edges to avoid damaging the scalp, and the teeth are positioned close to each other so that the hair does not scatter but stays together. A size suitable for hair of any length.


3. Cup:

UI: Made of ceramic, minimalist style, cream color on the outside and white on the inside. A gray leaf (from a tree) is depicted on the outside, with maximum detail. Next to the leaf, there is a horizontal inscription of one word, using caps and a serif font. Medium height, spacious.

UX: The coating is smooth but not slippery, pleasant to hold in hands. The handle is in the shape of a semi-square, making it very comfortable to hold the cup. The edges of the cup are slightly curved, making it more comfortable for the lips to drink the liquid.

Interface: a watch that calculates pulse and measures pressure, which will be relevant, for example, for people with hypertension, hypotension, tachycardia, athletes, etc.

Comment from frusia.pro:

Task 1-2. Everything is correct. You described each item very thoroughly, well done. I only have a question about the frying pan. Is the hole in the handle more for hanging it on the wall?

Task 3. Interface that measures pressure. A good example, but I find it hard to come up with a name for it.

Very good, keep up the learning

Masha3 May 2022 17:03  
1. Flower vase:
UI - made of glass, minimalist style, has a cylindrical shape.
UX - the diameter is convenient, easily fits in the palm of the hand for easy movement, the height and diameter are focused for a small bouquet, the glass allows you to see the state and amount of water and flowers inside.

2. Jump rope.
UI - rubber cord, plastic handles, pink color.
UX - there are slots in the handles that allow changing the length of the cord according to the user's height, the handles are sized and made of material for easy grip and lifting of the jump rope.

3. Earring.
UI - silver, stone, clasp, inscription indicating the material.
UX - the size allows wearing the earrings daily, they do not interfere during any work, the clasp screws onto the earring, allowing it to securely hold onto the ear, the cubic shape of the stone allows it to reflect light.

Interface: motion signals, for example, allows noticing the movement of a person or animal in a certain area.

Comment from frusia.pro:

Task 1-2. Interesting examples. Everything is described correctly. I just hesitate about the cubic shape of the stone that reflects light. Most likely, this should be attributed to the UI part, as there is an aesthetic component here.

Task 3. Motion signal. You probably meant something like a motion sensor.

You can move on to the next lesson. You have selected interesting examples, well done

Liza3 May 2022 15:11  
1)1. Sofa
UI - the used brown color of the fabric harmoniously fits into the room's interior, and it is also practical, as it will be hard to get dirty
UX - the sofa is foldable, making it convenient for sleeping, and there are backs on both sides of the sofa to lean on while sitting

2. Water bottle
UI - a transparent bottle with a white-green wrapper
UX - the bottle narrows in the middle, this shape is designed for comfortable holding

3. TV remote
UI - a black design, where the button icons are clearly visible in white; it is small in size, making it comfortable to hold in hand
UX - pressing the buttons on the remote, each performs its specific function

2) Tactile interface, based on the sense of touch

Comment from frusia.pro:

Task 1. Sofa. Correct.

TV remote. Correct, just a question about the size. This should be attributed to the UX part.

Task 2. Water bottle. In my opinion, the bottle is rather narrower at the top. This is done to make it easier to drink water. The rest is correct.

Task 3. Tactile interface. Correct.

Well done, move on to the next lesson

Alina2 May 2022 19:56  
1) 1. Wardrobe
UI - the wardrobe is made of wood, which is an eco-friendly material, in a minimalist style that will suit most designs.
UX - it contains 3 large compartments, allowing for sorting clothes by seasons, 2 of the compartments are tall, which allows for hanging clothes, thus keeping them neater; this feature will also be useful in saving time a) on searching for items b) on keeping items ironed for longer.
It also has handles for convenient door opening.
The wardrobe is built into the wall, so it doesn't collect dust on top.

2. Face serum

UI - yellow in color, located in a jar.
UX - thick consistency, has economical usage and convenient distribution on the skin, does not run; it contains active components that treat the skin, screws tightly, and does not spill, includes a pipette that allows for taking the right amount of product and prevents the entry of microbes into the product.

3. Floor rug

UI - square, 200*150 wool, red in color.
UX - The large size of the rug protects the surface from wear, the wool helps to make the entire area it covers warmer, and also provides pleasant sensations for the feet.

Interface - thermal - an automatic drinking bowl for pets, reacts to body temperature, and turns on when a certain temperature is recognized.

Comment from frusia.pro:

Task 1

Wardrobe. Correct.

Face serum. Very interesting example. The fact that the serum needs to be stored in a jar, I would relate to the UX part.

Task 2. Floor rug. Everything has been explained correctly.

Task 3. Thermal interface. Correct, well done! Keep up the learning.

Maryna30 April 2022 12:12  
1-2. The interface of three items:

1) Bag

UX - the bag has a lock inside for the main compartment, as well as a flap with a magnetic clasp, allowing it to be closed without using the lock (whichever is more convenient for the user). It has a short handle on top for easy carrying in hand, and an additional long handle (adjustable length), which can be attached as desired and allows the bag to be worn on the shoulder or across the body. It has a single compartment inside with small pockets for small items, making it easy to find what you need without opening a whole bunch of compartments in search.

UI - the bag is made in gray with white trim on the top flap. The metal fittings are silver. The material is faux leather. Because of this, the bag fits perfectly into almost any outfit.

2) Electric toothbrush

UX - it has interchangeable brush heads and a simple mechanism for changing them, meaning it can be used by several people, a single button for turning on and changing modes, when the modes change, their names are highlighted on the body, it charges via type-C, which is a plus for users who have other devices with the same charger.

UI - made of soft pink plastic and in a minimalist style.

3) Suitcase

UX - it has a lock around 3/4 of the perimeter with two latches for convenience, there is an option to lock it with a key or set a digital password for security. It has 4 wheels for easy movement, a retractable long handle for pulling the suitcase, and two more on different sides of the suitcase itself. Inside there are two large compartments and a small pocket for small items in between.

UI - made of durable, textured, dark blue plastic. The wheels are rubberized for longer use. Also, the two handles on the suitcase itself are rubberized, while the retractable handle is metal.

3. Biometric interface - provides access to programs through facial recognition, fingerprint, retina scan, etc.

Comment from frusia.pro:

All tasks have been completed correctly, great job, move on to the next lesson

Anna29 April 2022 12:56  
Task 1-2

1) Montale Bengal Oud perfume 50 ml

UX - a small cylindrical bottle (can be fully grasped by hand for convenient holding and carrying), a medium-sized spray nozzle for easy perfume spraying, no cap, there is a “key” that blocks accidental spraying.

UI - a completely metal bottle, made in gold color, inscriptions and drawings are in black color, on the “key” there is an ornament in the form of an eight-pointed star with the brand logo in the center.

2) Bicycle

UX - two large wheels with wide tires, suitable for riding on sand and stones, reflective strips on the spokes so that the rider can notice the bicycle in the evening, comfortable seat, two brake levers, 12 gears, frame, pedals, chain, bell, to signal other road users.

UI - a red frame with the brand name in white color, all other details are made in black color. Material: for the frame - aluminum, for the handlebars, chain, spokes, discs, bell - stainless steel, for the pedals and reflective strips - plastic, for the seat - foam and eco-leather, for the brakes - copper and rubber, for the tires - rubber.

3) Thermos

UX - small size and weight, matte surface to prevent slipping in hand, two caps - for oneself and for a friend, wide loop to tie to something or just carry in hand.

UI - gray color, the thermos is made of metal, one of the caps is plastic, the loop is made of fabric. The brand name is engraved and covered with black paint.

Task 3

Sound interface. After a certain voice command given by the user, the smartphone camera takes a photo.

Comment from frusia.pro:

Task 1.The perfumes were analyzed correctly, by the way, a very interesting example. The bicycle – also correct!

Task 2. The thermos – everything is correct, but it would be worth mentioning the materials that help retain the heat of the liquid, as this is essentially the main UX function in this case.

Task 3. Sound interface. Judging by the description – this is a voice interface and it is described in the lesson.

Viktoriia28 April 2022 21:21  
1) Description of the interface of the temperature control remote: UI -
materials and colors: white-black contrasting color of the body, silver inscriptions, gray-blue backlight of the screen, plastic;
style of elements: minimalism with smooth lines;
style of icons and inscriptions: numbers depicted in the simplest style that people are already used to seeing (for example, this style is used in mechanical calculators, possibly used here to simplify the screen design), the font of the inscriptions is thin and standard.
UX-
the body is rectangular with rounded edges, sized just right for an adult's palm, ensuring the product's ergonomics - it is comfortable and pleasant to hold in hand, while for a child it would be too large, which prevents unwanted consequences; on the back, there is a stand that prevents the body from falling, placed on one side so that the user can hold the remote without obstruction, the length of the stand is minimal to avoid taking up extra space while being sufficient to physically shift the center of gravity of the remote and prevent it from falling; the frame around the screen is black, adding more contrast and containing buttons (in my opinion, increasing contrast is its only function, as the remote also has quite a wide white frame from the body, where buttons could have been placed, thus increasing the size of the screen); the buttons are touch-sensitive (the sensor is not very good) outlined with circles in the icons and letters, making them compositionally a whole (in my opinion, they lack backlighting); the icons on the buttons are intuitive, but the letters that mean P - program, M - manual, I didn't understand right away, and my grandmother wouldn't have figured it out (for our market, they could be replaced with A - auto, P - person, which would be easier to perceive); the screen has backlighting that turns on after pressing any button (it's convenient that it exists at all and doesn't stay on all the time, as it could worsen users' sleep quality, but it's a pity there are no gesture systems for turning it on, as, as I mentioned, the buttons also lack backlighting and it's quite difficult to find them at night); there is a battery indicator that allows monitoring the device's charge level; the screen displays the desired and actual temperatures, time of day, mode (program/manual), temperature units, and some inscription "PRG2", which I still don't understand (as it doesn't change after pressing any button (I believe this information is unnecessary for the user, as if this is the name of the program that automatically sets the temperature, why can't it be changed); also, on the back panel, there is a place for inserting batteries (generally familiar and convenient, integrated with the body).
2) Description of the socket:
UI -
materials and colors: white plastic, metal elements
style of elements: minimalism, default socket style
style of icons and inscriptions: none
UX-
the body slightly protrudes from the wall (I see no functional significance in this, except to make it easier to find in the dark, however, this should facilitate the installation process and thus reduce costs), the protrusion is rounded, corners are also rounded, which prevents unwanted injuries; the socket is deep enough, the clamps are not too tight, allowing the plug to be securely fixed and not obstructing its easy removal; the orientation of the holes is parallel to the floor, which is quite familiar for users; the holes are of standard size (insufficient to insert fingers) and shape for Europe; something in the socket is not a solid body, but consists of a frame and a base with a socket (this moment is not very aesthetically pleasing and understandable to me as a user. I do not rule out that these are necessary conditions of the design).

Comment frusia.pro:

Task 1. Remote for temperature control in the room. You are right about the styling of the numbers, it is most likely related to the cost reduction of production and the use of ready-made components, a very accurate observation! The UI and UX parts are described in great detail and, most importantly, correctly. I also liked your ideas for possible improvements. Well done!

Task 2. Socket. Correct.

What about the third task?

Viktoriia28 April 2022 16:33  
A new type of interface that is not described in the lesson.

Biometric interface - recognizing information through body properties (fingerprints or iris scanning), which is currently used for unlocking devices.

Comment from frusia.pro:

Great examples, that's right! Move on to the next lesson.

Viktoriia28 April 2022 16:33  
The knife (UI ~ consists of a metal cutting base and a plastic handle) (UX ~ the metal base is sharpened so that the knife performs its direct function. The handle is plastic and not sharp, so the knife can be safely held in hand. In particular, a non-slip rubber handle or rubber anti-slip inserts would be more convenient. A good auxiliary device for the knife would be a stand or a special case for storage)

Comment frusia.pro:

Very well described

Viktoriia28 April 2022 16:32  
1. Coffee maker (UI ~ consists of metal, plastic, and glass. The color is gray and black. The style is modern, minimalist. There is a black button with an orange light. A black inscription on the front side with the brand name in the brand style.) (UX ~ The button has a backlight to indicate when the coffee maker is turned on. The coffee maker has notches to display the amount of water. It would be more convenient to add a sound signal notification for the completion of the drink preparation.)
2. Headphones (UI ~ consist of a plastic case and two white headphones. They have a button on the back. And a light that glows in two colors.) (UX ~ The lid of the headphone case is magnetic, providing convenient and quick closing of the case. The light glows green when the headphones are charged and red when they are discharged. The button on the back ensures quick connection to the phone via Bluetooth.)
3. Hair dryer (UI ~ consists of a plastic body and black attachments, has pink inserts. It has a rectangular button on the handle and a round button behind the handle) (UX ~ the handle has a comfortable shape for holding in the hand. The rectangular button is responsible for switching the air power and can be pressed during the operation of the hair dryer without turning it off, similarly to the button behind. The attachments screw onto the hair dryer securely and do not fall off, however, it would be faster to secure magnetic attachments. It would be good to add a screen with the air temperature to control its effect on the hair and avoid overheating. In particular, a cordless hair dryer would be more convenient to avoid tangling in the cord while drying hair.)

Comment from frusia.pro:

All three items are described correctly, I liked that you also mentioned how they could be improved.

Alina28 April 2022 14:49  
Good day)

1) Headphones:

UI:
- personally, my headphones are black;
- they have L R markings so that I don't mix up which ear to put them in.

UX:
- they have a shape that fits the ear best;
- they have a light indicator to understand whether they are on or off;
- they have a button on the outside to switch songs and answer calls, placed on the outside for convenience.

2) Wristwatch:

UI:
- They are silver in color;
- They have a dial without numbers;
- They have a metal strap.
UX:
- The button for changing the time and date is located on the right side, as watches are typically worn on the left wrist and it's more convenient to operate with the right hand;
- The clasp is in the middle of the strap for easier fastening of the watch by oneself;
- The button has 3 modes for switching the date and time to simplify the design and avoid having 3 different buttons.

3) E-book

UI:
- It is white;
- The buttons are highlighted in black to stand out and make it clear where to click.

UX:
- It has a backlight for the main button responsible for turning pages, etc.;
- It has buttons for turning off and a port for charging;
- These buttons are located at the bottom to avoid distracting attention.

Cup

UI:
- it has different colors and patterns;
- they have different shapes;

UX:
- the handle is shaped to fit our hand, allowing for a comfortable grip on the cup.


Interface:
Web interfaces that accept input and provide output, creating web pages.

Comment from frusia.pro:

Task 1.

Headphones. You wrote "they have L R markings so that I don't mix up which ear to put them in" in the UI characteristics, but actually, this relates to UX.

Wristwatch. You indicated everything correctly, but in the description, I would also highlight the dial itself. The absence of numbers can be not only a stylistic choice but also add convenience, as the small area of the watch is not cluttered with numbers, making it easier to see the position of the hands in just a few seconds.

E-book. Correct.

Task 2.

Cup. Correct.

Task 3. An interesting example, it fits well.

Ira28 April 2022 10:19  
Interface view:
I don't know how to name it correctly, but I thought of an interface that would react to your emotions and micro-impulses. For example, a user visits the website, reads the prices for products/services, makes a facial expression like not bad, and the site automatically scrolls to the next section for registration or purchase. If the user makes a facial expression like meh, not so great, then a window pops up to schedule a consultation with an assistant who would explain more about the service/product.

Comment from frusia.pro:

Task 3. You probably meant something similar to face ID on iPhones, but an extended version that reads emotions. Good example!

You can move on to the next lessons.

Ira28 April 2022 10:09  
Multicooker
UI
1. metal combined with black color, style - minimalism
UX
1. smart touch buttons (touch-sensitive) - respond to human fingers, convenient in that nothing will be accidentally pressed by any other object
2. countdown timer - the user knows exactly how long it will take to prepare a particular dish, or how much time is left until complete cooking
3. there is a sticker-instruction that does not need to be removed and will not peel off during the heating of the multicooker - the instruction helps to easily and quickly understand the necessary cooking programs and buttons. Convenient even for those users who have never used a multicooker before
4. all buttons have accessible icons, for example, start in the form of a triangle and this is the only red button (all others are black), temperature, timer. There are also images of food on the buttons, which makes it easier to use: press what you are cooking and you don't have to think about what temperature to set and for how long
5. there is a button on the lid for easy opening of the multicooker
6. the charging cord is detachable, so if you need to transport the multicooker somewhere, you don't have to worry that the cord may get damaged and then stop working
7. lightweight
____

Iron
UI
1. white + green colors, plastic
2. gray coating, Teflon
UX
1. wheel for adjusting the heating temperature of the iron
2. the wheel also has modes for items that can be damaged by incorrectly selected temperatures (wool, cotton, etc.)
3. water container with a wide mouth, to minimize spills
4. tongue for adjusting steam (can turn this function on or off)
5. there are buttons on the handle, both on the top and bottom. On the top - for water, to moisten clothes. On the bottom - for increasing steam output
6. on the charging cord there is a protective device against damage (silicone, which bends) and a silicone cord holder (convenient to coil the cord and secure it in a certain position)
7. there are holes on the bottom surface for easy steam passage onto clothes
8. lightweight
9. comfortable handle for any hand size
_____
Notebook
UI
1. red, with black-and-white Chinese patterns
2. cardboard
3. black metal rings
UX
1. small size
2. lightweight
3. 96 pages (a large number of pages for a small size)
4. thin (important with a large number of pages)
5. rounded edges, to avoid damaging or scratching anything in the bag
6. small rings that do not protrude far and do not take up much space, yet large enough to hold a pen (which can be carried together with the notebook)
7. grid pages, which increase the functionality of the notebook (unlike lined notebooks) - you can easily draw squares or other geometric shapes with a gel pen
8. dated pages
9. there is a separate item on each page with the inscription “your mood today”, which makes it an ideal notebook for journaling (where the user writes down their thoughts every day)

Comment from frusia.pro:

Task 1. The multicooker is just great, very detailed and correctly described. The iron is also correct.

Task 2. The notebook - everything is right, an interesting example.

Diiana28 April 2022 07:45  
1. iPhone 11 Pro
UI - the display, camera, body. Modern in appearance, transparent-black screen, silver back, minimalist look, 3 cameras on the back complement the modern style of the smartphone.
UX - not large in size, so very convenient. The power button is located on the side at the top for easy pressing. The volume buttons are located on the other side, also at the top. The cameras are positioned at the top on the back to avoid blocking with fingers while taking photos.


Electric kettle
UI - a transparent water jug that lights up blue during heating, a rubber cord, a plastic base for the kettle that connects the jug to the electrical network.

UX - the power button is at the bottom of the kettle, easy to press and automatically turns off when the kettle boils, there is also a button near the lid of the kettle for easily filling it with water, the rubber cord of a certain length allows using the kettle at a certain distance from the outlet.

2. Ring
UI - round, silver, with a diamond on top.
UX - neatly polished, the ring does not chafe and has no sharp edges. The diamond is also held neatly in the fused setting.
Minimalist and comfortable on the finger.


3. Touch screens - used in mobile phones, tablets, self-service devices, and other devices.

Comment from frusia.pro:

Task 1. iPhone 11 Pro – correct. Kettle – everything is correct, but for UX, it could also be added that the transparent jug you mentioned allows a person to see the remaining water and refill as needed.

Task 2. Ring – everything is correct here, but you did not mention the main thing – the diameter (size), which allows it to stay on the finger.

Task 3. Touch screens – correct, but in the lesson, these interfaces are present but described in a broader sense (as gesture-based).

Vlada27 April 2022 08:03  
1.Charging device
UI
- white body and cord, without unnecessary inscriptions, metal plug, rubberized cord for flexibility
UX
- rectangular body for easy plugging into the socket
- cord is of moderate length, so you can use the phone while charging
- body and cord disconnect to allow charging from a power bank or to use as a USB cord.

Smartwatch
UI
- strap of any color
- watch is transparent-black, without inscriptions
UX
- strap clasp is adjustable
- touch control
- rectangular rounded body for comfortable perception by the eye
- vibrates for notifications
- has useful functions


2.Tea cup
UI
- white color, porcelain, in minimalist style
UX
- the diameter of the cup is comfortable enough to dip your nose in when finishing the last drops of tea
- the volume of the cup is sufficient to brew and drink a standard amount of tea for improving mood. Everyone chooses whether they need to drink 500 ml or 350.
- has a special unevenness around the perimeter of the cup for comfortably stacking them one inside another (comfortable for catering)
- the handle of the cup should be maximally comfortable for holding by an average hand

3. Home winter slippers
UI - beige, soft and fluffy, with a bow
UX
- closed, to keep the feet warmer
- thick sole, to keep warm as well
- the volume for the foot is determined by standard size measurements

3. Interface for mute people

Comment frusia.pro:

Task 1. Charging device. Rubber cord for flexibility is more related to the UX part. Everything is correct about the smartwatch.

Task 2. The tea cup and slippers are correctly analyzed, well done!

Task 3. Interface for mute people. Did you mean something like Braille font?

Proceed to the next lesson.

Sofiia26 April 2022 15:30  
1. Hairdryer
UI - the body is black, the nozzle and buttons are gold, everything is made of plastic. The font is sans-serif.
UX - the power adjustment button is located on the top of the handle and also serves as the power button; the air temperature adjustment button is below and functions like a lever.
Gas stove
UI - the body is made of silver metal, the burners and the top grid are black cast iron, the power buttons are black plastic.
UX - the buttons are arranged horizontally in front of the burners, closer to the user. They are round and turn clockwise to ignite the flame and adjust its power, and counterclockwise to turn it off.
2. Nail file
UI - a pink plastic handle for holding, the file itself is silver metal
UX - the metal file is coated with a special material that makes it easy to shape the nails, the plastic handle is easy to hold.
3. WIMP - interface

Comment from frusia.pro:

Task 1. You disassembled the hairdryer and gas stove correctly, well done!

Task 2. Nail file. Correct, but "for holding" refers to UX.

Task 3. Did you mean this? From Wikipedia:
In human–computer interaction, WIMP stands for "windows, icons, menus, pointer"
If so, this is an example of a graphical interface described in the lesson. Therefore, it does not count. If you meant something else, please write it down.

Alona Hur23 April 2022 18:31  
Supplement to the task for 21.04 and the answer to your question "Glasses for border guards and airport workers. Were you referring to augmented reality or retina scanning?" - I meant retina scanning.

Yes, that’s a great example, correct!

Inna Kulikovska22 April 2022 17:00  
1.

Washing machine:

UI - the body is white, the main part is made of metal, the handle and buttons are plastic, the fonts are sans-serif, there is a touchscreen for adjusting the washing time and spin strength.
UX - the mode selection button is large, located in the center, as it is the main one in this interface, it is also convenient that it rotates both clockwise and counterclockwise. Each mode is labeled and has icons, which makes it easier to understand what we need to select.

Airpods headphones:

UI - the case for the headphones is made of white plastic, small in size, rounded in shape, pleasant to the touch. The headphones themselves are elegantly made in white with metal magnets at the ends, they feel nice to hold. On the back of the case, there is a small button, and at the bottom, there is a charging slot.
UX - the case has a convenient magnetic lid, so the headphones are securely stored inside and do not fall out. When opening the lid, we see a small indicator light that immediately shows whether the headphones are charged or not. Green - charged, orange - needs recharging, red - headphones are missing from the case. The case has special niches for each headphone that mimic their shape. Their position is parallel to the position in the ears. The button on the back serves to turn off and connect the device to the phone. When inserting the headphones into the ear, they emit a sound that identifies automatic connection to the smartphone.

Electric toothbrush

UI - the brush body and the brush itself are gray, in the middle of the body there is a colored touchscreen with a large button, and at the bottom, the brush also has a sensor for charging.
UX - the brush has a comfortable handle, the large button turns the brush on and off. The touchscreen allows us to select the cleaning mode and set the cleaning time, and it also identifies us when the battery is low, lighting up red.

2.

Scissors:

UI - metal body, two finger compartments, sharp blades at the bottom.
UX - the scissors are connected and move, and this, along with the finger compartments, helps us cut and manage them comfortably. The blades on top are thicker, while those on the bottom are thinner, allowing us to control the force with which we cut.

3.

Tactile interface.

Comment from frusia.pro:

Task 1.

Washing machine. Correct.

Airpods headphones. Correct.

Electric toothbrush. Also correct!

Task 2.

Scissors. Correct.

Task 3.

Tactile interface. Super! You just named another type of interface that was not mentioned in the lesson.

Alona Hur21 April 2022 19:17  
Task 1:
1. Hair straightener
UI - the body is black and white, the plates for straightening are ceramic, the fonts are sans-serif, the temperature control lights are glass and convex.
UX - the temperature control button is located closer to the center, which is convenient for use; the plates for straightening hair are ceramic to minimize damage to the hair. The temperature indicator that is currently on is illuminated.
2. Vacuum cleaner
UI - the vacuum cleaner body is plastic, colors - green, black. The vacuum cleaner tube is metal with plastic. The brand font is sans-serif, the buttons are convex.
UX - the vacuum cleaner tube is adjustable for the height of the person and its diameter is comfortable for hand grip, with 3 different types of nozzles included for different surfaces and areas with difficult access.
3. Multicooker
UI - the body is made of white plastic, the bowl is made of black metal. The font is sans-serif and flat. The lid opening button is plastic.
UX - The bowl has a non-stick coating. The program selection buttons are touch-sensitive, the lid opening button is regular, it opens by pressing it. The display shows the number of the selected program and an image of the number of servings of the dish you are preparing. There is a timer and a sound signal after the dish is cooked. Also, after cooking is finished, the multicooker automatically switches to the food warming mode. Additionally, you can set it to delayed cooking mode for a certain hour. For example, you wake up in the morning and have ready, hot, fresh food.

Task 2:
4. Wine bottle
UI - the bottle is glass, transparent, with a paper excise stamp on the neck and a cork underneath it. Also, there is a paper label. The font is flat and sans-serif.
UX - the bottle is curved, narrowed in the center, which makes it easy to hold.

Task 3 - a new type of interface.
5. Glasses for border guards and airport workers.
These glasses will be used to check people upon arrival in a new country. Customs and passport control workers can read all the information about the passenger by looking into their eyes without handling any documents. Therefore, with these glasses, it is possible to travel without documents, as long as you have a biometric passport and are registered in the system.

Comment from frusia.pro:

Task 1.

Hair straightener. Correct.

Vacuum cleaner. Everything is also correct.

Multicooker. Excellent!

Task 2.

Wine bottle. Correct, but for UX, you can also add the width of the bottle neck, which provides better control of the wine pouring from the bottle.

Task 3.

Glasses for border guards and airport workers. Did you mean augmented reality or retina scanning here?

Kate22 March 2022 14:24  
1. Refrigerator
UI - white color, interactive panel, shelves located inside the refrigerator
UX - the interactive panel is positioned at eye level for easy monitoring of the temperature inside the refrigerator; shelves are spaced at different distances from each other to accommodate items of varying heights; the door handle is positioned no lower than the fingertips of a relaxed hand for easy opening.

2. Pill bottle
UI - white color, made of plastic
UX - has a cylindrical shape for easy grip; the lid has protrusions on the sides for easy opening and to prevent slipping.

3. Fingerprint intercom

Comment from frusia.pro:

I no longer check homework for citizens of Russia. Message me @frusia.pro on Instagram direct if you are not from Russia.

Anastasiia22 March 2022 08:30  
1. Hairdryer
UI: Made of plastic. The body color is white with black inserts. The cord and attachments are also black. On the back of the body, around the air intake, there is a triangular silver insert with the company's name written on it.
UX: It has 2 switches for adjusting temperature and airflow power, each with 3 modes. There is also a button for instant cooling of the airflow, positioned for easy access with the index finger. 3 interchangeable attachments for different styling methods: a diffuser for curly hair and 2 flat attachments for straight hair. The attachments are held in place by a special latch and are easy to change.
Near the cord attachment point, there is also a loop for conveniently hanging the hairdryer on a hook.
2. Hand cream.
UI: The tube is white. The front side features the logo and company name, as well as the main components of the formula (in golden letters, sans-serif font). On the back of the tube, there is text with the composition, usage instructions, place of manufacture, and other product characteristics.
At the top of the tube, there are 2 golden horizontal stripes.
UX: The tube is made of soft plastic for easy squeezing of the cream. The cap has a snap-on valve for one-handed opening and closing. If necessary, the entire cap can be unscrewed. The cap has a flat bottom, allowing the cream to be stored vertically. This way, the tube takes up less space, and the cream inside naturally flows down to the exit, making it easier to squeeze out.
3. Toothbrush
UI: Made of white plastic with pink inserts. The working part is made of white synthetic bristles. At the bottom, there is a white logo of the manufacturer on a pink background.
UX: The working part is oval-shaped, large enough for effective tooth cleaning but not too large to be convenient for use and reach even the farthest teeth. The bristles are of medium hardness, effectively cleaning food residues without hurting the gums. On the back of the working area, there are special ridges for tongue cleaning.
The handle in the middle has a flattened area to provide support for the thumb and prevent the toothbrush from slipping out of the hand during use.

4. Interface example.
A public restroom door that opens without touching it with your hand (so you don't have to touch it with freshly washed hands). For this, the door should have a sensor that responds, for example, to a hand wave in front of it or a voice command ("Open").

Comment from frusia.pro:

I no longer check homework for citizens of Russia. Message me @frusia.pro in Instagram direct if you are not from Russia.

Alisa14 March 2022 20:33  
1. Electric guitar: UI - materials (wood, metal plates), body shape in different styles (depending on the guitar, color), logo (font and style) UX - strings (made of special metal for good sound), volume and tone controls, string settings and their placement, strap holders and the strap itself, shape of the guitar (placement of the body and neck for comfortable playing)
2. Coat: UI - length, shape, color, type of buttons, manufacturer's tag UX - appearance of the coat (placement of sleeves, neckline), placement of buttons and their holes or zipper (located in front for convenience), I wanted to classify the fabric as UI, but I think in this case it is both UI and UX, as the fabric of the coat is chosen based on the needs of the person and weather conditions (for rainy weather, a fabric that does not absorb moisture is needed; if the coat is designed for cold weather, it must have an insulated lining and denser fabric), pockets, their shape and placement (they can hold keys, for example, headphones or a phone. They are placed in such a way that they are easily and quickly accessible)
3. Clothes roller: UI - color of the handle, material of the handle UX - shape of the roller (a handle that fits comfortably in the hand and is easy to hold), sticky part (performs the main task of the roller - rolling off lint and pills), the sticky part is also removable (the used tape peels off, revealing a new sticky part) and is white so that the user can see the degree of particles stuck to the tape.
4. Example of an interface view:
Glasses for bringing paintings to life (Built-in interface in the glasses that analyzes all objects within a painting, the era it was created in, and brings the picture to life like in "Harry Potter")

Comment from frusia.pro:

I no longer check homework for citizens of Russia. Message me @frusia.pro in Instagram direct if you are not from Russia.

Elvira13 February 2022 20:38  
Homework assignment No. 1
1. • Table mirror with backlight
UI - Metal color solution, black button for turning on the backlight, white cord.
UX - Stable round base, circular backlight for better illumination, standard mirror for overall view and magnifying mirror on the reverse side for examining all details, axis around which both mirrors rotate.
• Apple Watch
UI - color of the case and strap, shape of the display, large button size on the screen.
UX - notches on the wheel for convenience, vibrations when turning it, button placement on the watch, holes on the strap for adjusting the wrist circumference.
• Washing machine
UI - white case color, transparent plastic "porthole", chrome mode selection levers, appearance and color of icons
UX - handle for opening the drum of the machine, mode selection levers, power on and off button, water drainage hose, compartment for powder and conditioner
2. • Cosmetic box
UI - transparent walls, pink color of internal elements, stickers with the brand logo, aluminum edges of the box.
UX - Latch for closing the box, 2 levels for segmenting cosmetics by the client, handle for carrying the box.
3. Interface of Google Glass

Comment from frusia.pro:

Assignment 1.

Table mirror with backlight. Correct.

Apple Watch. Also correct.

Washing machine. Excellent! .

Assignment 2.

Cosmetic box. Correct.

Assignment 3.

Interface of Google Glass. That is correct, but still, glasses are a graphical interface.

Dariia9 February 2022 19:02  
1. Tripod for phone:
UI:
- metal pole and plastic legs;
- light pink color;
- ring light above the phone holder.
UX:
- at the end of the pole, there is a holder for the phone that rotates 360 degrees for ease of use. The pole also serves as a height regulator and is fixed;
- for stability, the tripod has a three-legged base with foldable legs, thus for its compactness, the legs fold up;
- the lamp is turned on by pressing a button located at the back and serves as a backlight. It is positioned above the phone holder (the light is near the camera, which improves the quality of the shot).

2. Dustpan
UI:
- plastic
UX:
- the bottom is flat, so it can be placed on the floor (to easily sweep up the trash) and wide to collect more waste;
- triangular shape: the closer to the handle, the narrower the bottom and higher the side walls, so the trash stays inside;
- the handle size is convenient for holding with one hand;
- the handle has a hole for a hook for easy storage.

3. Tactile/sound interface (for understanding pet's desires): a mat with buttons indicating a specific action - the pet presses and the owner hears a word (for example, "walk"). Accordingly, the owner, fulfilling the pet's wishes from each button, trains it.

Comment from frusia.pro:

Task 1.

Tripod for phone. You wrote in the UI characteristics – "ring light above the phone holder". This part of the tripod is not directly related to the UI, as it is responsible for the lighting function in the frame. The rest is correct.

It's a pity you didn't consider the design of the other two items.

Task 2.

Dustpan. All correct.

Task 3.

Tactile/sound interface (for understanding pet's desires). Good example, well done.

Sophia8 February 2022 11:12  
Task 1.

1. Hairdryer
UX: The buttons that control the airflow power and temperature are located on the handle for user convenience. The size and placement of the buttons. Different attachments that help create any hairstyle.
UI: The material and color of the body, style, weight.

2. Phone
UX: The lock button is positioned for easy access with the finger, the volume control buttons are either on the opposite side or below the lock button for quick switching to the desired buttons. The front camera is on the top panel of the display. The light on the back, next to the main camera, serves not only as a flashlight but also as a flash.
UI: The color of the body, logo, touchscreen.

3. Refrigerator
UX: The placement of the handles allows for easy opening of the door, compartments inside the refrigerator, shelves in the door, temperature control panel. A light bulb that illuminates the space.
UI: The color of the body, logo, material of the body, compartments, and shelves.

Task 2.

Kettle
UX: Handle on top, spout for pouring hot water, lid for filling water.
UI: The color of the metal, lightweight body, lid on the spout.

Task 3.
Smart home, controlled by voice or gestures.

Comment from frusia.pro:

Task 1.

Hairdryer. Correct. Super.

Phone. Also correct.

Refrigerator. Correct. You could also add, for example, about the presence of a freezer, the temperature of which differs from that in the refrigerator. It is used for long-term food storage.

Task 2.

Kettle. I didn't understand what you meant by "lid for filling water." Everything else is correct.

Task 3.

Smart home. Here it seems more like a combination of voice and gesture interfaces.

Marta2 February 2022 13:35  
Task 1
Headphones
UI: light pink color, material - plastic, leatherette, the model is made in a minimalist style, sans-serif fonts.
UX: volume control buttons and the on/off button are located on the right side of the headphones. There is an indicator that lights up white when turned on and emits a sound; when connected to a device via Bluetooth, the indicator lights up blue. The headphones are adjustable.

Task 2
Cup
UI: white and gray colors, illustration.
UX: medium size, there is a handle attached to the wall of the cup.

Task 3
Hologram watch
UI: aluminum body material, white color, style - casual,
UX: on the right side of the watch is the start button, and you can fully control the watch and holograms by voice.

Comment from frusia.pro:

Task 1.

Headphones. Correct. It would be nice if you also considered two more items, as in the task.

Task 2.

Cup. Correct, it is also important to write about how the handle and shape of the cup affect convenience.

Task 3.

Hologram watch. Good example, well done.

Yuliia1 February 2022 16:21  
1. Speakers for PC:
UI - black color, font, logo, icon, plastic casing;
UX - number of speakers 2 pcs - so the user can place the speakers on both sides of the PC and safely, comfortably receive balanced sound; also for convenience, the functions listed below are located only on one side;
volume control - sets the volume level when the button is turned;
on/off button and indicator light - when the button is pressed, the indicator shows whether the device is on or off, if so - the indicator lights up green;
headphone jack - marked with the icon of the headphones.
2. Nail lamp:
UI - white color, font, logo;
UX - timer buttons, 3 pcs with different time intervals;
time countdown panel - when the buttons are pressed, the lamp light turns on and goes out after the set time.
3. Hairdryer:
UI - purple and pink color, material;
UX - on/off button;
foldable handle - which helps not take up much space and is convenient to take with you.
4. Whistling kettle for the stove:
UI - silver, black, stainless steel
UX - fixed handle, ability to pour water with one hand;
whistle - when boiling, it emits a whistling sound, so the user, being in another room, can hear it.
5. A toy/gadget for a pet that will turn on when the pet touches it. For the safety of the pet, the gadget will have a function like a vacuum cleaner - room scanning, and through an app on the phone, the owner could determine which places should not be entered, and if the pet took it there, the toy would simply turn off.

Your website is just a find! Thank you very much for such work, I wish that this good returns to you in even greater measure :)

Comment from frusia.pro:

Task 1.

Speakers. Correct.

Nail lamp. Correct. Here you could also add to the UX part about the shape of the lamp. It allows you to comfortably hold your hands for a long time and does not take up much space, so it can be placed on the table.

Hairdryer. Correct.

Task 2.

Whistling kettle for the stove. Very good, well done.

Task 3.

Pet toy. An interesting example, but you described an already finished device, with several interfaces. Namely: tactile (when touched by the pet) and room scanner.


Special thanks for your comment :)

Eleonora12 January 2022 17:48  
Homework 1
1. Mechanical keyboard
UI - made of plastic, in black color with a highlighted English layout (to avoid confusion)
UX - tactile feedback, can be made loud or quiet, (quiet is suitable for those who work at night at home, while loud is more for those who determine what key they pressed by sound)

2. Sports water bottle
UI - color combinations, material - plastic, design, size of the logo, inscriptions on the bottle (motivational phrase)
UX - volume of the bottle, latch at the front to prevent spilling water, fabric handle for easy carrying of the bottle

3. Material interface
Let's take PlayStation and gamepad as an example, with the help of the touchpad on the gamepad, you can transmit the image of finger movements to the screen.

Comment from frusia.pro:

Task 1.

Mechanical keyboard. Correct, but the engraving of symbols on the keyboard should be attributed to UX, as it is essentially the primary function of the keyboard – the ability to type the necessary symbols.

Unfortunately, you did not complete the task fully; you need to consider two more items.

Task 2.

Sports water bottle. Correct.

Task 3.

Touchpad on the PlayStation gamepad It is unlikely that the definition "material" will fit. Rather tactile.

Viktoriia5 January 2022 15:18  
Homework for lesson #1.
1. Washing machine
UI:
- body color is white, material is stainless steel.
- power and start buttons, washing and drying mode levers are gray plastic.
- the panel with a display and additional settings for temperature, spin, and rinsing is a black touch screen made of glass with regular white font on the buttons.
- the door is plastic with a mirrored coating, in the middle there is a glass window, and a handle with a lock.
UX:
- the door is round with a window, making it easy to see the washing process.
- the handle with a lock is hidden, does not look like a separate element, saves space, convenient if there are small children in the house.
- the power-start buttons and washing-drying mode levers are separated from the black panel, which is convenient since you use them most often and don’t need to search for them in the overall mass.
- the panel shows the washing time, washing stage, temperature, highlighted in black and works on contrast, as the letters-icons have bright backlighting and immediately catch the eye.
- the entire control panel is located at the top of the washing machine for ease of use.
2. Thermopot
UI:
- material is plastic, color is black
- main buttons are black and hidden
- water volume scale is transparent
- openings for water supply
UX:
- the opening button is highlighted in gray, located on top of the lid, convenient for immediately opening and pouring water.
- the main buttons are located on top, performing the function of starting boiling and supplying water. They are additionally equipped with indicators that show that the water is still boiling, and that the water has boiled and can be used as intended.
- the water volume scale has a breakdown from 0.5L to 4.5L, showing the amount of water and the capacity of the thermopot bowl.
- the water supply opening is located under the panel with buttons and additionally equipped with a mechanical pump start button for pressing with a cup.
3. Phone
UI:
- color is black, body is plastic with the manufacturer's name.
UX:
- the volume and power buttons are located on the top right at a distance sufficient for the thumb.
- the camera is located on top, next to the light that serves as a flashlight and flash when taking photos. On top - so that the hand does not block the view for the photo.
- below the camera is the fingerprint scanner, allowing for quick exit from the lock mode, as well as increasing security levels.
4. Tea bag
UI:
- the bag is white and square-shaped
- string
- mini-label with the name of the tea
UX:
- the tea bag has holes for quick brewing and prevents tea leaves from getting into the cup.
- the string is for quickly and easily removing the bag, allowing you to adjust the strength of the tea.
5. New interface view
- biometric facial data scanning

Comment from frusia.pro:

Task 1.

Washing machine. Correct.

Thermopot. Also correct.

Phone. Excellent. I really liked that you described all the details so thoroughly.

Task 2.

Tea bag. An unusual example, good!

Task 3.

Biometric facial data scanning. Suitable, correct.

Liia3 January 2022 23:31  
Homework
1) Ironing board
UI - material: metal, fabric, rubber
color: gray, blue, black
UX - presence of a stand for the iron - for convenience, height adjustment of the board - for people of different heights, rubberized legs - to avoid slipping

2) Chair
UI - material: wood, metal, fabric
color: brown, beige
UX - shape of the seat, number of legs, presence of a backrest

3) Adjustable dumbbells
UI - material metal, color gray
UX - different number of disks of different weights, width of the bar for comfortable grip, special fastening so that the disks do not slide off the bar.

New interface
Music selection by mood
Face scanner, for example, the camera captures facial expressions and determines sadness, joy, and others, based on lips, eyes, and then selects suitable music

Comment from frusia.pro:

Task 1.

Ironing board. Correct.

Chair. Right. It's interesting that both UX and UI can simultaneously refer to the upholstery of the seat, as it is both a visual component and directly affects comfort..

Adjustable dumbbells. Correct.

Task 3.

Music selection by mood. A good example, well done!

Mahraryta26 December 2021 23:09  
Assignment 1
1.1 Landline telephone
UX: The shape of the body, the placement of various elements on the device (buttons, display, speaker, charging port)
UI: The color and texture of the body, the color of the markings on the buttons

1.2 Computer monitor
UX: The size of the monitor, the presence of a stand, buttons, an indicator of the device's operating mode, their placement
UI: The color and material of the body and monitor, the shape of the stand, buttons, the color of the indicator backlight

1.3 Induction cooktop
UX: The number of cooking surfaces, the mechanism for turning on and controlling the device, touch buttons, the stand-legs of the cooktop, sound signals
UI: The shape, material, and color of the body, the color of the buttons

Assignment 2.
Cosmetic mirror
UX: The size of the mirror, a stable support-legs, the folding mechanism
UI: The shape of the mirror, the color of the product

3. Smart home device system

Comment from frusia.pro:

Assignment 1.

Landline telephone. Correct.

Computer monitor. Additionally, the quality and smoothness of the image produced by the monitor can also be attributed to UX.

Induction cooktop. Correct.

Assignment 2.

Cosmetic mirror. Correct.

Assignment 3.

Smart home device system. You described a very vague item. After all, this system can have a large number of different interfaces: graphical, voice, possibly some others. If you wish to complete the assignment – choose one item from this system and describe how its interface works.

Eleonora16 November 2021 09:49  
Homework
1. Keyboard
UI - made of plastic, color
UX - placement of keys for quick commands, distance between keys, force of activation when pressed, sound when a key is pressed
Phone
UI - back cover with a metal coating, color
UX - placement of the fingerprint sensor, volume buttons, microphone, cameras

2. Toothbrush
UI - color, material of the bristles
UX - stiffness of the brush, connection of the handle and brush head in the form of an elastic ball

3. Portable Hologram
It looks like a box, connection is made through the phone, via Bluetooth, to project the phone screen onto any surface.

Comment from frusia.pro:

Task 1.

Keyboard. Correct.

Phone. Also correct, but it would be good to elaborate more on why the buttons are located in those places. Also, you slightly incomplete the task because you needed to analyze three items, not two.

Task 2.

Toothbrush. Correct.

Task 3.

Portable Hologram. Good!

Keep up the learning!

Hanna6 November 2021 14:52  
Good day! Thank you for the lesson)
Homework
1) JBL Soundbar
UI
streamlined minimalist shape, graphite color - these characteristics make the item universal for any interior.
The buttons have clear icons for on/off, -+ (volume), and the Bluetooth button.
Material: metal, plastic, silicone (buttons).
The light indicator has 3 colors:
White (symbolizes awakening) - power on;
Red (alerts) - power off;
Blue (English: Blue) - in our case means Bluetooth is on.

UX: holes at the back of the item (to allow for hiding excess wires and not limiting the use of the buttons) for a flash drive and a port for connecting to a TV and network, built-in Bluetooth (for quick connection to other devices).
The grille at the front - to allow sound to pass through.
There are 4 buttons on the top panel (for power, volume adjustment, Bluetooth activation) that correspond to finger sizes (for comfort in use).
The light indicator on the front panel provides feedback on the actions taken.

2) Flower pot + stand
UI
Pot Appearance
Material - clay
Shape - hexagonal bowl
Color - white with a green rim
Stand
clay, white

UX
- volume of 2 liters, allows for a medium-sized flower.
- Has holes at the bottom for excess water to drain.
- Has a stand underneath, where excess water and soil collect. The stand keeps the surface clean where the pot sits. The stand has edges, which helps to retain the contents.

3. Tactile interface (Braille tablet)

Comment from frusia.pro:

Task 1.

JBL Soundbar. That's correct, but it's worth noting that the color of the indicators can also be related to UX. It's a pity you only analyzed one item from the first task; if you wish, I’m waiting for the other two.

Task 2.

Flower pot + stand. Everything is correct.

Task 3.

Tactile interface (Braille tablet). Super, well done!

Keep up the learning!

Diana28 October 2021 15:16  
Homework for lesson №1
I.
1. Stationary smoothie blender
UI
glass bowl;
body material: metal, plastic;
color: black and steel;
style of inscriptions: sans-serif font.
UX
bowl made of impact-resistant glass, which allows you not to worry about safety, it is easy to remove (just twist the bowl and it's done);
the lid on the blender bowl has a convenient removable cap in the center, which makes it easy to take off the lid
the power knob is conveniently located in the center of the body, has 2 speeds, which simplifies interaction with this device, everything is simple and clear, it turns off by turning the power knob to the OFF position;
2. Redmond multi-cooker, steamer
UI
body color: black, with separate steel-colored elements;
material: metal, plastic;
bowl coating: ceramic;
icons on the display are made in one style and have an acceptable size;
style of inscriptions: sans-serif font.
UX
interface elements: touch screen ("start" and "OFF" button, cooking mode selection, temperature, timer, and express cooking mode). Everything is very simple and clear for me, which is important for the user;
convenient opening button, the lid has holes for steam release;
there is a carrying handle for the multi-cooker;
removable power cord;
included: measuring cup, ladle, flat spoon, holder for ladle/spoon, there is a fastening for these items to the multi-cooker;
there is a recipe book, a lot of useful information, and you don't have to spend time searching for suitable dishes
Loud signal at the end of cooking;
ability to control the multi-cooker from a smartphone.
3. Laptop
UI
body material: plastic;
body color: black, at the hinge between the laptop lid and keyboard there is a branded red insert with a logo;
keyboard backlighting is red, which looks very stylish;
there are inscriptions on the body, sans-serif font.
UX
the laptop itself is quite light, which is very convenient;
the screen is matte, with no glare, which is very important;
the key travel and the distance between them are comfortable;
there are a large number of holes on the bottom for intake of cold air and four rubberized feet to prevent the laptop from sliding on the table surface;
the body design is thought out for details. Thus, at the bottom, there are two compartments with quick access, allowing access to the hard drive and RAM for quick replacement. They are secured with latches. All this allows for enjoyable interaction with this device;
It is convenient to use the touchpad, the finger does not slip, and there are no problems with sensitivity, but I am more accustomed to using a mouse.

II. Item: cup
UI
Color: white
Material: ceramic
There are colorful drawings with inscriptions
Style of inscriptions: sans-serif font, handwritten
UX
comfortable handle with ample space for fingers;
thanks to the ceramic coating, the mug retains heat for a long time;
the mug can be placed in the microwave.

III. A new type of interface - tactile technologies in implant installation.
Tactile technologies used in medicine are a way to protect the patient from medical errors, providing "virtual" training for inexperienced personnel. Tactile medical training systems with striking realism reproduce the sensation of a needle or peritoneoscope insertion and allow seeing the results on the screen, as well as hearing the patient complain if something is done incorrectly. Such devices can be used for dental procedures and much more.

Comment from frusia.pro:

Task 1.

Stationary smoothie blender. Everything is correct.

Redmond multi-cooker, steamer. Also correct.

Laptop. Correct.

Advice. When describing items, try to ensure that each conclusion is based on facts. Example of a poor conclusion about UX: "everything is very simple and clear for me, which is important for the user". Example of a good one: "rubberized feet to prevent the laptop from sliding on the table surface".

Task 2.

Item: cup. Everything is great!

Task 3.

Tactile technologies in implant installation. Example – super! No one has written about this yet. Keep studying the lessons further!

Valeriia11 October 2021 16:41  
Additionally to task №1. (you mentioned above that you did not fully describe point 1. from 6.10.2021).

2. Desk lamp.
UI: made of metal and plastic.
UX: the base is round, compact, which does not take up much space on the desk.
slightly bent forward, which increases the angle of illumination, the lamp does not have a glass bulb, which is more practical, as it will not break if it falls. instead of a glass bulb - plastic. The light is warm, comfortable for the eyes. There is a cord of acceptable length, not too long to get tangled and not too short to reach the table.

3. Computer mouse.
UI - made of plastic. has a blue indicator.
UX - the mouse is black, has comfortable indentations for the hand to rest comfortably and not cramp.
In the center is a wheel, also made of plastic, smoothly moves the cursor.
The blue indicator means that the mouse is currently on.
The mouse is wireless, which makes it more functional (easy to move/take with you), the mouse runs on batteries, which is both a plus and a minus, as the batteries can die at any moment.

Comment from frusia.pro:

Task 1 (supplemented).

Desk lamp. Everything is correct.

Computer mouse. You attributed the black color of the mouse to UX, but it does not play any functional role, so it should have been in UI. The rest is great!

Well done for completing the task.

Olesia6 October 2021 21:02  
Homework for lesson 1!
1. Notebook similar to American Notebooks.
UI design:
Pleasant to the touch rough cover
The cover is stylized with flat images of stickers
The cover is colorful and bright
UX design:
Vertical lines (margins) are placed on both sides of the page for convenience
On the front of the cover, there is a small "file" where you need to place a sheet with the owner's information

Wireless headphones
UI design:
White case
Glossy case
The shape of the case has rounded edges
UX design:
On the front of the case, there is a light indicator for the battery level
The charging port is on the bottom of the case, so it is not in plain sight
For the same reason, the information about the headphones is inside the case, not outside

2. Sofa cushion
UI design:
The cover is velvet
The color is beige, neutral
UX design:
The zipper is located on the lower back of the cushion
The shape of the cushion is wider at the bottom and narrower at the top

3. Sound interface
Example: two claps turn the light on/off

Comment from frusia.pro:

Task 1.

Notebook similar to American Notebooks. Everything is correct, but important characteristics can also be attributed to UX, such as paper density (which allows writing on both sides of the sheet), paper color (so that the eyes do not get tired and there is contrast with the ink).

Wireless headphones. Everything is correct, but I think the location of the charging port is determined not only by aesthetics but also by convenience. For example, it allows you to comfortably place the headphones when they are charging. Plus, all smartphone/tablet users are already used to the charging port being at the bottom. Therefore, most of them expect to see it there on the headphones.

For some reason, you only described two items, but you should have described three.

Task 2.

Sofa cushion.It's a pity, but you did not elaborate on what exactly the UX characteristics give us. The zipper likely allows for easy removal of the top cover of the cushion for washing or replacing it. And the shape takes into account the anatomy of the human body (narrow neck and wider head).

Task 3.

Sound interface. Excellent, well done!

Valeriia6 October 2021 14:50  
Homework for lesson #1.

1. Toaster:
UI - execution: metal, plastic, one knob (with numbers (I don't know how else to call it)), plastic button on the side.
It has a color indicator, blue in color.

UX - the indicator is located on the knob; if the indicator is on, it means the toaster is currently working.
The cooking time is set with the knob, with numbers arranged in a circle.
The plastic button on the side is for lowering the bread into the toaster.
Inside the toaster, there are metal heaters, arranged equally for even heating.

2. Frying pan:
UI - execution: plastic, metal, stone
UX - the frying pan has a universal size (not too big and not too small), the base is made of metal so that the frying pan heats up, and the inner part is made of stone to prevent food from burning.
The handle is made of plastic, curved in a comfortable line for easy grip.

3. A new type of interface - for example, a gadget that uses a camera to recognize a person's state through their face/eyes/mouth (stressed, feeling unwell (sensation of elevated temperature), feeling down, etc.) and displays advice on the screen, for example, "An analysis of your condition has been conducted; you may be too stressed right now. A 15-minute break is necessary.)

Comment from frusia.pro:

Task 1.

Toaster. Everything is correct.

Task 2.

Frying pan. Also correct.

Task 3.

The gadget that uses a camera to recognize a person's state through their face/eyes/mouth. A good example.

I'll clarify that for the first task, you didn't quite manage it, as you described only one item out of three.

Viktoriia9 September 2021 13:53  
Homework for lesson 1.
1. Smeg Electric Kettle
UI - stainless steel and plastic, mint and silver colors, 50-60s style, retro, sans-serif font, three-dimensional
UX - the handle is designed in such a way that it is easy to see how much water is in the kettle, there is a viewing window with graduations under the handle: marks are applied from 0.5 to 1.5 liters, as well as a Max mark at the level of 1.7 l. For those who are used to counting "in cups", corresponding pictograms are drawn (0.5 l = 2 cups). On the base, there are control elements — two mechanical buttons, a lever (which looks very unconventional) and LED indicators, the purpose of which is immediately clear thanks to explanatory icons.
2. Ipad 4
UI - metal and glass, black and gray colors, company logo, flat icon
UX - Retina display with Multi-Touch functionality, which allows the user the fastest way to close applications, go to the home screen, switch between applications. The device's body has four buttons: the "Home" button below the display, volume control buttons, the power button, and a switch. This model of the iPad is somewhat outdated, of course, modern device manufacturers mainly abandon buttons in favor of a larger display.
3. Air Conditioner
UI - glossy wavy plastic, white color, flat icon style, sans-serif font.
UX - there is a hidden LED display, which can be turned off if desired, along with the sound. The air conditioner can be controlled with a regular remote and a mobile app, which allows you to turn the device on or off remotely.
4. "Morshynska" Water Bottle 1.5 l
UI - plastic, transparent, with a pattern, flat icon style, sans-serif font
UX - the updated shape of the bottle with a narrowed middle made it more comfortable to hold, and it is also easy to twist for sorting waste.
5. The neural interface transmits commands directly from the brain to the computer, for this, electrodes are implanted in the brain. It is used in medicine: thus, a paralyzed person can communicate with the surrounding world.

Comment from frusia.pro:

Task 1.

Smeg Electric Kettle. Everything is correct.

Ipad 4. Also correct, well done.

Air Conditioner. Correct.

Task 2.

"Morshynska" Water Bottle 1.5 l. Correct. By the way, in Morshynska, the manufacturer also made the cap much smaller and thinner, and it has become inconvenient to unscrew, compared to the one that was before. This is an example of how a choice was made in favor of environmental protection, but at the same time, a bit of UX was sacrificed.

Task 3.

Neural interface that transmits commands from the brain to the computer. A good example. A similar one was described in the lesson, but you specified the medical direction.

Great! Keep reading the lessons and completing the homework!

sona1 September 2021 17:44  

1 task
1.1 handheld steamer
UI
> pastel colors, universally fits into different interiors;
> brand placement for quick recognition
> striped cord in brand colors for recognition
UX
> long handle for comfortable prolonged use;
> button placement so that the index and middle fingers rest on them effortlessly
> ease of button pressing so that the hand does not get tired
> absence of a base/hanger for greater mobility of the device
> number and diameter of steam outlet holes control the speed and intensity of steam delivery = ironing performance

1.2 humidifier
UI
> white color, shape and material
> text color on the display
> control with round buttons at the bottom of the humidifier
> backlight (I think this is partly UI, partly UX, as it helps the user determine where the device is in the dark)
> power button on the remote is red, others are white
UX
> button placement for control on both sides of the display
> ability to refill water from the top (no need to move the humidifier)
> additional remote control option
> placement of round buttons on the remote
> ability to disconnect the power cord (if you need to move the device, the cord doesn't get in the way and doesn't need to be wrapped)
> sleep function (turn off after X hours)

1.3 wired headphones
UI
> color
UX
> wire length
> shape of the headphones to prevent them from falling out of the ears
> button placement + ability to adjust volume and switch tracks
> labeling of functions on the control buttons (+ / - for volume, for example)
> labeling for right and left ear
> clip for securing the cord

2 task
2.1 water bottle
UI
> black color;
> text placement on the bottle;

UX
> material (to prevent slipping) / lightweight;
> width (to fit comfortably in the hand);
> button that opens the cap when pressed;
> carabiner for easily attaching the bottle to a backpack

3. interface
controlling the car via the steering column

Comment from frusia.pro:

Task 1.

Handheld steamer. Everything is correct.

Humidifier. Correct. You made a good point about the backlight.

Wired headphones. Correct.

Task 2.

Water bottle. Correct, well done.

Task 3.

Controlling the car via the steering column. A very good example! Essentially, this is one of the most common types of interfaces in the surrounding world, aside from graphical ones.

Keep up the good work!

Mashka)20 August 2021 12:38  
Homework for the first lesson:
№1
1) Iron:
UI purple color of the body, black inserts, company logo, white-purple cord cover. Materials: plastic, metal, silicone.
UX Handle for carrying and using the device;
Button for steam release;
Button for water spraying;
Holes on the heating surface, water reservoir - for steam release;
Temperature indicator for selecting different fabric materials;
Surface (on the iron) for placing it in a vertical position;
Cord for supplying power to the device;
Overheating indicator of the device.

2) Printer:
UI gray color of the body, company logo in red, yellow sticker in the shape of a triangle warning about radiation danger. Material: plastic.
UX Tray for feeding paper;
Button for printing;
Switch for turning the device on/off;
Cartridge - for supplying ink to the paper;
Cord for supplying power to the device;

3) Mug:
UI white color, design. Material: ceramic.
UX Comfortable handle for holding in hand;
Large volume;
Smooth edge for drinking convenience.

№2 Frying pan:
UI metallic color of the body, black inserts, company logo. Materials: plastic, metal.
UX
Lid to prevent food splatter;
Temperature scale on the lid for cooking convenience;
Handle for carrying and using the device;
Thick bottom for greater heat retention and increased cooking speed;
Deep container for cooking for a large number of people;
Special hole on the handle to hang the frying pan for drying;
Non-stick coating to prevent food from burning;

№3 Taking a photo with a phone when the camera recognizes a smile.

Comment from frusia.pro:

Task 1.

Iron. Correct.

Printer. All correct.

Mug. Correct.

Task 2.

Frying pan. Also correct. You did great, and you notice details excellently in both tasks!

Task 3.

Automatic photo when smiling. As an idea, it has the right to exist, but I think it would be better suited as a camera function rather than a smartphone. Since the camera is used exclusively for photos.

Mariiana2 August 2021 17:25  
1. 1) Refrigerator
UI - white color, metal handle, logo, style - retro.
UX - the refrigerator door has a soft spring on the left side for quiet closing. The handle is located on the left side, close to the opening edge and at the top - for easy opening. It has a freezer for freezing products, as well as shelves and various special compartments for convenient storage of different products.

2) Laptop
UI - logo, silver color, material - plastic, keyboard backlight.
UX - rectangular shape for comfortable use and transport, thin bezels, convenient button placement and spacing between them, has hinges for easy opening and a screen of a certain size for comfortable use.

3) Computer mouse
UI - has 3 colors - light and dark gray, black, material - plastic, logo (font is flat, sans-serif).
UX - the shape is curved in such a way that it comfortably fits in the hand - curved on the sides left and right, convex on the bottom and tapering upwards, in the center at the top is a wheel that is easy to turn with the index fingers. It also has convenient buttons on the sides of the wheel (LMB and RMB)

2. Spoon
UI - made of metal, has patterns on the handle
UX - has a slightly curved handle for comfortable grip and a more curved deep part for scooping liquid.

3. A small device that, when pressing a special button, shows a screen that is projected into the air (hologram). You can interact with this screen using your fingers.

Comment from frusia.pro:

Task 1.

Refrigerator. Everything is correct.

Laptop. Everything is right.

Computer mouse. Correct. Well done.

Task 2.

Spoon. Also correct.

Task 3.

Holographic interface. A good example, by the way, this is also a gesture interface.

Aika27 May 2021 11:51  
2 Task in response to the previous comment regarding Homework 1.
kitchen knife
UI color gray, black. blade material: steel.-handle material: bakelite
UX sharp, perfect for meat. great sharpness of the edge. quality for long-term use.
Thank you for the presentation of the information, it’s very interesting. Wishing you success.

Comment from frusia.pro:

Task 2.

Knife. You correctly mentioned sharpness in UX, but it’s important to also mention the shape and material, not just as components of the visual appearance, but as characteristics that allow us to use the knife comfortably. A metal that does not bend when interacting with hard/elastic products and a shape that allows for a comfortable grip. Knives of different shapes and sizes are suitable for cutting different products.

Aika27 May 2021 11:40  
HW#1
Task 1.
1) Food container.
UI - colors: white, blue
material: plastic
UX - lid with a latch, convenient for storing liquids, does not spill
size medium, deep, fits comfortably in a handbag
microwave safe for heating in the microwave
2) mascara
UI color orange, purple. brand Maybelline. font in blue color, the text of the font is uneven, the color of the mascara is glam black shade.
UX lid - protection from drying out.
waterproof, brush shape - for creating volume and "butterfly" effect, coats each lash, separating.
3) jeans
UI color gray. brand - Zara, style - mom.
UX material breathable, for summer. high-waisted model - makes you look taller (visually, for short girls). loose fit, comfortable, does not restrict movement. length 7/8 - great length, another plus
makes you look taller for petite girls.
3. optical interface - photochromic glasses for vision.
When going outside or into a room with light, sunlight causes the lenses to darken, providing sun protection (glasses two in one).

Comment from frusia.pro:

Task 1.

Food container. Everything is correct.

Mascar. That's right, it might be worth adding that the shape of the mascara itself allows you to easily hold it in your hand and make precise movements, coating the lashes of the eye.

Jeans. Correct. Interesting details about the cut, no one has considered clothing like this yet, in my opinion. Well done.

Task 3.

Optical interface - photochromic glasses for vision. You did well, described a very interesting device. By the way, this is an example of a magnificent invisible interface from the book of the same name by Golden Krishna. I recommend you read it!

Tatevik6 May 2021 18:51  
The task is to come up with a new interface: an indicator for opening doors without keys using a fingerprint scanner
UI -> a door made of high-quality materials, chosen by the client, a metal handle, a touch panel for placing a finger
UX -> the door will eliminate the need to carry keys and will also allow for registering all residents of the apartment, there are no options for anyone to enter the apartment except for those whose fingerprints are in the system

Comment from frusia.pro:

An indicator for opening doors without keys using a fingerprint scanner. That's right, a good example.

Tatevik6 May 2021 18:44  
The first homework assignment )
1. Brush for watercolor painting
UI -> wooden handle and a metal clip at the very top, the shape of the bristles is round, with a large base that tapers to the tip,
UX -> the brush holds a large amount of paint, giving the artist the ability to create large areas of color as well as work on fine details.
2. Glass
UI -> thin glass, the top tapers
UX -> due to its shape, it allows the aroma of the wine to unfold
3. AirPods ear tips
UI -> minimalist design, white color, convenient size to fit everywhere
UX -> allows listening to music regardless of the phone's location, one button for ease of use, wireless headphones, switching songs with 2 taps, stopping the song with 3 taps

Comment from frusia.pro:

Task 1.

Brush for watercolor painting. Everything is correct.

CO2 air sensor. In general, correct, but there is a small note. When you describe convenience for a person, it automatically relates to UX characteristics (example with the traffic light and poor vision).

Task 2.

Glass. You noted an additional UX characteristic, but did not describe the main one. The shape of the glass primarily allows drinking wine while holding the glass with your fingers and placing it on a surface.

Task 3.

AirPods headphones. In our case, "convenient size to fit everywhere" still relates to UX (convenience). The rest is correct.

Oleksandr20 April 2021 14:34  
Hello, this is not a homework submission, but a question. The article states the following:

The control panel includes several elements that we can customize according to our needs:

The door with a window and a handle for opening — provides access to the food container and serves as an indicator (when heating, we see a light);
The power knob — sets how strongly to heat the contents;
The timer knob — sets how long to heat. Additionally, as soon as we set the time, the cooking process begins. So this knob also serves as a switch.

Why are all of the above considered elements of the user interface?

Judging by user comments, where they cite examples like mobile phones, washing machines, microwaves, etc., buttons and other elements that allow performing a certain function relate to UX.

The same door with a window in the microwave allows us to see the cooking process, which ideally should relate to UX. Or in this case, is it the window that is UX?
Please explain. Thank you.

Comment from frusia.pro: Good afternoon! Let's figure it out.

The control panel of the microwave is a interface. The interface consists of user interface elements, namely: knobs, doors, buttons, indicators. Conditionally, each interface element and the entire interface as a whole can be viewed from two sides:

  • UI – how the interface looks, its style, visual perception;
  • UX – how the user interacts with the interface, how convenient and effective it is, what experience they gain from the interaction.

In other words, UI and user interface elements are not the same thing. Also, depending on the context, UI can take on different meanings. Considering the interface from the perspective of UI and UX is conditional.

Eva15 April 2021 16:16  
1. Television:
The UI is made of plastic and metal.
It consists of a screen (cathode ray tube, liquid crystal, or plasma panel), adjustment buttons, a chassis — a board that contains the main electronic blocks of the television (tuner, decoder with audio and video signal amplifiers, etc.), and a case with connectors located on it.
The television case is made of plastic. This material is lightweight and flexible.
The UX screen displays images in Full HD, with a diagonal of 53.34, height of 32.4, width of 22.6, so that a person can enjoy the produced image; the adjustment buttons are located in the lower right corner of the case so that they do not interfere with the image display.

2. Door:
The UI material is wood, with a metal handle. The door is designed in a royal style with ornamental carving, the main color is white, and the surface of the door is smooth, with the color of the ornaments and handle being gold.
The UX height is 2.5 m, so that a person, regardless of height, can enter.
The handle of the door is located in the center of the corner, so that a person can easily close and open the door.

3. Writing flower - UI - length, color of the stem, bud, petals.
UX - the presence of ink when pressed by hand, the material of the stem, petals, and bud indicates what color ink will be used.
The color of the ink changes depending on the level of pressure.

Comment from frusia.pro:

Task 1.

Television. Everything is correct.

Door. Overall correct, but there is a small note. When you describe the style in UI characteristics, it is better to use more understandable terms than "royal style." I don't know which specific handle you were describing, but perhaps classicism, baroque, or empire would be more appropriate.

Task 2.

Writing flower. Everything is correct.

If you wish, please supplement your answer by describing a new type of interface.

Coralline Jones15 April 2021 16:12  
The door surface is smooth, the color of the ornaments and the handle is golden.
The UX is 2.5 m high, so that a person can enter regardless of their height.

Comment from frusia.pro:

Response.

Door. The response is quite fragmentary, but correct. It would also be important to add the mechanism that allows opening/closing the door, holding it in different positions, and the handles located at about wrist level.

P.S. To consider this task completed, you need to analyze three more things and describe a new type of interface.

Naia11 March 2021 18:11  
1.  Robot vacuum cleaner
UI: the model is black, neutral color, easily fits into the interior of apartments, the vacuum has 2 buttons: home and power. Depending on whether the robot is connected to the network or not, the button backlight changes, yellow means not connected, white means working. The flashing indicators indicate that setup is in progress.
The station is black and has a built-in indicator showing whether it is on or not.
When opening the lid, there are inscriptions in Chinese inside.

UX: The vacuum has built-in voice feedback that notifies about the end of cleaning, settings, etc.
To set up the vacuum, you need to press two buttons located on the top of the vacuum, which is inconvenient for people with motor disabilities. The vacuum is round with a small dust bin, designed for home spaces, the form factor of such a vacuum is indicated by its streamlined shape, which maneuvers easily between furniture and does not get caught on corners. However, it does not allow for cleaning places like apartment corners.

CO2 air sensor

UI: A small white box, neutral color with abstract lines drawn on it that signify nothing. The screen displays the levels of CO2 in the air, temperature, and humidity, and also has a logo drawn on it. Three indicators next to the screen, red, yellow, and green, are reminiscent of a traffic light and indicate the same. This is convenient for people with weak eyesight as they do not need to strain to read the numbers on the screen.

UX: A small box, spacious, does not take up space on the table, but there are no holes for wall mounting.
There is a voice notification that reports the CO2 level, it is powered through the network and works only when connected. It would be nice to integrate a rechargeable battery so that batteries are not needed.
The box has legs for standing on the table, stable, positioned at an angle to the viewer.

2. Wooden phone holder (stand from IKEA)

UI: Made of wood, not covered with anything, neutral color, has a non-intrusive logo engraving on the side,
polished wood without snags, corners are beveled, it is unlikely to splinter, weight is not heavy, it will not leave marks on the floor when dropped.

UX: there are two cutouts of different thicknesses on different sides, the cutouts are deep, which is a plus, the phone will stay in place, and a minus as it covers the phone's screen, the cutouts are made at an angle for the phone screen to face the viewer, the size allows for portability.

3. There are interfaces that respond to the state of our body, for example, on a treadmill
our pulse is too high and the speed decreases.

Comment from frusia.pro:

Task 1.

Robot vacuum cleaner. All correct. By the way, I don't know how old the vacuum model you described is, but newer models definitely have an additional rotating brush that allows for cleaning corners of rooms.

CO2 air sensor. Overall correct, but there is a small note. When you describe convenience for a person, it automatically relates to UX characteristics (the example with the traffic light and poor eyesight).

Task 2.

Wooden phone holder (stand from IKEA). All correct.

Task 3.

Measuring pulse on a treadmill. A good example, this can be characterized as a sensor that transmits a signal to the machine.

Polina11 March 2021 15:31  
Mug
UI: material - glass; color - gray; a pearlescent gold line runs along the top;
UX:
- the handle has an elongated shape for comfortable grip;
- the volume of the mug is 200ml, which is a standard size. This is convenient for those who monitor their calories or track their daily water intake;
- the walls are of medium thickness, which is necessary for a comfortable weight of the product.

Massager
UI: material - plastic and metal, color - white body and gray attachments; branded logo;
UX:
- runs on batteries - convenient to carry around;
- the power adjustment buttons are arranged in a row, making it easy to understand which speed is which;
- there is backlighting for massaging in the dark;
- compact size and weight, which is convenient for massaging different parts of the body;
- three types of attachments for different sensations.

Camera bag
UI: material - canvas fabric, cotton; color - gray with black inserts.
UX:
- the zipper runs around the entire perimeter of the bag, making it easy to open from any side;
- padded, soft walls for safe transport of photo equipment;
- handle on top for carrying in hand;
- adjustable strap with buckle for carrying the bag on the shoulder;
- three compartments inside the bag for the camera and two lenses;
- external pocket for small items;
- an additional pocket for a rain cover for the bag, which comes included.

Comment from frusia.pro:

Task 1.

Mug. All correct!

Massager. Also all correct.

Task 2.

Camera bag. Excellent! You completed it correctly.

You did not fully complete the task, as you did not write a new interface example (Task 3), which is not yet in the lesson. If you feel like it - I am waiting for your third task.

Nastia12 February 2021 15:24  
Good day) Thank you
1-2 Assignment.

Electric kettle.
UI - a transparent, glass body for quick assessment of the amount of water in the kettle;
round buttons (sized for fingertip), rubber for ease of pressing with wet hands.
UX - the volume of the kettle (1.5 liters), suitable for a family of 1 to 4 people;
markings in ml for determining the exact volume of water;
colored backlighting of the water (for recognizing the temperature in the kettle);
presence of a sound signal when boiling/

Hair dryer.
UI - color, style of buttons, and shape of the item.
UX - in addition to turning on; temperature and airflow power regulator, presence of attachments for various hairstyles.

Mug.
UI - color, image on the mug, material (affects the cooling speed of the drink and the weight of the item).
UX - shape of the mug (affects the cooling speed of the drink in it), volume of the mug, shape of the handle (for example, wide - for ease of carrying a filled item).

3 Assignment.

A sound signal on the stove's cooking surface if no actions have been taken to regulate the temperature for a certain period of time or if the burner area does not detect additional weight in the form of a frying pan or pot (also for a certain period of time).

Comment from frusia.pro:

Assignment 1.

Electric kettle. A bit confused. "round buttons (sized for fingertip), rubber for ease of pressing with wet hands" – if we describe what this characteristic gives us (what convenience it brings), then this can automatically be attributed to UX, not UI.

Hair dryer. All correct.

Assignment 2.

Mug. Here again, "material (affects the cooling speed of the drink and the weight of the item)" – if we consider the material as a NON-visual characteristic, then this is already UX. Everything else is correct!

Assignment 3.

Sound interface (sound signal of the cooking surface). A good example, excellent!

Continue your studies!

Iryna10 February 2021 15:29  
Task 1.
Notebook
UI
- Dark purple color, without any additional decoration
- Style - minimalism
- Page layout - stripe
- Cover material - leather
- Bookmark material - silk
UX
- The paper quality is thick - allows the use of markers, gel pens, etc. without fear that the pages will get damaged and become unreadable.
- Thread binding - does not create discomfort when writing, unlike spiral notebooks.
- Presence of a bookmark - the ability to quickly open the desired page
- Structure of the notebook itself: there is a calendar, a block for brief notes about important events by month, and a block for daily entries.
- Number of pages - 128
- Thick cover - the notebook does not deform.

Vitamins
UI
- Cap - golden metal
- Label - glossy paper, golden color
- Fonts - simple, large, black color
- Logo - on the cap and label.
- Vitamin color - yellow.
UX
- Container material - dark glass - protects from sunlight, eco-friendly, but adds extra weight. If the jar falls on the floor - it is unsafe, as there will be many shards.
- The jar lid - screws off.
- Large volume - inconvenient to hold with one hand, may slip out.
- Instructions and composition are displayed on the label - no need for additional papers, you can immediately familiarize yourself with the product.
- Shelf life - printed directly on the glass near the neck - again, you don’t have to worry about losing the packaging and forgetting the date.
- Large tablet form - may cause discomfort when swallowing.
- Absence of smells from the medication.

Task 2
UI
- Orange color with white transitions
UX
- Size - the long handle allows the use of a spatula for narrow, deep containers.
- Material - silicone. Will not melt if left on a heated surface, collects food residues from other containers (creams, confits, etc.) well.
- Molded handle with the spatula - additional protection against premature breakage, unlike competitors where the spatula is glued to the handle's stem.
- Hole at the base of the handle - can be hung on a kitchen hook.

Task 3
Perhaps, I missed it, but a sound interface?
When lamps and switches respond to the number of claps in the room.

Thank you for your work!
Very accessible, and most importantly - interesting! - presentation of the material.
Please, do not abandon your work, we will be waiting for the complete cycle)

Comment from frusia.pro:

Task 1.

Notebook. Everything is correct! Well done.

Vitamins. You described the characteristics very thoroughly and correctly.

Task 2.

Spatula. You did not specify the name of the item, but from the text, one can guess that it is a spatula. Everything is correct.

Task 3.

Sound interface. You got it , that is the correct example.

I want to praise you for the interesting choice of items for the task. Such responses have not been seen before. It is clear that you were interested in figuring out the UX and UI characteristics of the items. Keep it up, and thank you separately for the feedback!

Dariia26 January 2021 19:25  
1. Desk lamp with a clip
UI:
Materials and colors: metal and plastic, red, silver, black, and white
Style: modern, suitable for a minimalist interior
UX:
A clip that allows attaching the lamp to various surfaces.
A long and flexible lamp stand that allows directing light in different directions for user convenience.
A white protective glass that does not let aggressive light rays through, but still illuminates the room quite well.
A long cord for power connection.
A button to turn the lamp on and off.

2. Alpaca toy
UI:
Materials and colors: Some fabric and yarn in pink and white, light brown threads, black eyes. The body is made in shades of pink, and the legs are white.
UX:
Four legs on which the alpaca can stand.
3D shape, allowing the alpaca to be placed in different positions (even upside down).
A rope at the top of the animal that allows hanging the toy on objects with protrusions.

3. Interface view:
An interface for deaf-mute people, i.e., reading human gestures for writing queries in search or messages.

Comment from frusia.pro:

Task 1.

Desk lamp with a clip. Correct. I am waiting for two more examples.

Task 2.

Alpaca toy. I didn't understand what you meant by 3D shape, but overall it's correct.

Task 3.

It seems that you described a gesture interface, which is mentioned in the lesson. It won't be counted. Please think of another answer.

I am waiting for corrections and additions for this homework

Larysa22 January 2021 21:36  
1.1 Refrigerator. The UI of the refrigerator is its color (white), material (steel), style (some modern one). The UX of the refrigerator includes shelves for different types of products (for vegetables, eggs, etc.), the size and placement of handles (built into the refrigerator), the ability to set the temperature using a rotating knob, automatic light activation when opening the door, and the dimensions of the refrigerator.
1.2 Coffee machine. The UI of the coffee machine is its color (black), material (plastic + aluminum), shape of buttons (round), style, inscriptions (grotesque), black-and-white LCD display. The UX of the coffee machine includes the ability to adjust the height of the cup, sizes, an indicator that shows when there is no water or other malfunctions, the presence of a display with touch buttons, the presence of 2 tubes for coffee delivery, and a milk frother.
1.3 Smartphone. The UI of the smartphone includes color, material, UI of the software (icon shapes, theme color, icon style). The UX of the smartphone includes the placement of the lock button, volume increase button, etc., the presence or absence of a camera and its location, and the UX of the software (for example, the arrangement of icons, the presence/absence of various gestures, whether the smartphone can be controlled by voice)
2. Table. The UI of the table includes material (wood), color (black), style (Bauhaus). The UX of the table includes its shape (for example, slightly semicircular), how the legs are positioned (whether you can stretch your legs), and the height of the table (for children or for tall or short people)
3. Button interface, like on a car steering wheel

Comment from frusia.pro:

Task 1.

Refrigerator. Everything is correct.

Coffee machine. Excellent.

Smartphone. Very good, no complaints.

Task 2.

Table. Everything is correct.

Task 3.

Great example that no one has sent yet.

You did great! Excellent job, please continue

Mariia21 January 2021 14:17  
Good day! Thank you for the useful information.
HOMEWORK №1
1. Water bottle.
UI: Material – plastic, color – transparent, label material – polyethylene, label color – multicolored. Style of inscriptions – sans-serif font, regular font, bold font. Material of the cap – plastic, color of the cap – green. Volume – 1.5 l.
UX: The bottle has a narrowing in the middle and irregularities to make it easier to hold in hand and carry. The label should contain enough information for the consumer. The fonts and colors of the inscriptions are different and in two languages. The neck is narrow enough and wide enough for comfortable drinking and must be at the top. The text on the label should not be too large so as not to overload the interface, but also not too small so that even people with poor eyesight can see the most necessary inscriptions like the manufacturer's name, type of liquid inside, and the volume of the bottle.

2. Pot for indoor plants.
UI: Material – ceramic, color – brown, style – ethnic, volume – 1 l.
UX: How will the plants be watered? From the top. If there are holes at the bottom of the pot for draining excess water, then a saucer will be needed to hold the water, which can also be used for watering the plants.

3. Wristwatch.
UI: Material of the case – steel, style – classic, type of mechanism – quartz, color – silver, shape of the case – round, type of strap – bracelet. Presence of a sans-serif inscription – company name. Diameter of the case – 44 mm. The button on the right is needed for adjusting the time.
UX: For whom are these watches? For men. The watches will be sold in the premium segment, which means they must be waterproof. People have different wrist circumferences, so the bracelet should fit each user and be adjustable. The dial and hands should be clearly visible and distinguishable.

Comment from frusia.pro: Good day, please!

Task 1.

Water bottle. Correct, but it's difficult to call the label an interface. Fonts and colors of the inscriptions should be attributed to UI, not UX.

Pot for indoor plants. Correct, but the volume of the pot is more related to UX, as it affects what plants we can plant.

Wristwatch. Overall correct, you are asking good questions to get to the essence. A small note: the diameter of the case and the button for adjustment should be attributed to the UX part.

I am waiting for answers for the second and third tasks.

amart11 January 2021 01:28  
Hello, thank you for the informative content.
Homework:
1. Washing machine
UI:
- made of metal and plastic
- white color
- branded logo
UX:
- touch display for turning on
- there is a tray for laundry detergent on top
- button for mode adjustment
- drum for washing
- drain hose for pumping out water

Graphic tablet
UI:
- plastic
- dark blue color
- flat branded inscription, sans-serif font
UX:
- display
- USB cable for connection
- stylus as an interaction tool
- button for turning on the tablet
- there is a touch strip for adjusting the image size
- dot grid, which displays all actions on the screen
- includes undo and eraser buttons.

Iron
UI:
- made of metal and plastic inserts
- has a blue color combined with black
- flat inscription
UX:
- has a handle for holding the item
- button for spraying water and a reservoir for it
- steam regulator
- soleplate with channels for steam release
- wheel for switching modes
- includes automatic shut-off

2.
Pen
UI:
- plastic, with a metal tip, thin
- blue ink, blue and white body
UX:
- body that unscrews to replace the tip for a new charge
- ink cartridge for writing
- cap for closing the pen

3. An interface that will help paralyzed people control technology using thought power, thanks to implanted sensors.


Comment from frusia.pro: Hello, please

Task 1.

Washing machine. Correct, well done.

Graphic tablet. Correct.

Iron. Correct.

Task 2.

Pen. Correct.

Tasks 1–2 are done correctly, but you could delve deeper and think about why the items have such shapes and sizes. For example, the tablet is flat because it is convenient to write and interact with it using a finger. Another example: the pen is elongated and its thickness is chosen so that it is comfortable to hold in hand.

Task 3.

You described the neurointerface mentioned in this lesson . I am waiting for another example from you.

Akylzhan10 January 2021 19:48  
1. Mobile phone
UI: Material - glass on the front and glass on the back, with metal on the sides. Style - modern with rounded edges. Color - black. The camera is located in the upper right corner of the screen.
UX: touchscreen for typing, navigation, and using the device. Two volume buttons (louder and quieter), as well as a button to call the virtual assistant, are on the left side closer to the top, while the lock button, which also serves as the power switch, is on the right side closer to the top. At the top, there is a slot for the SIM card with a hole for the key that opens the slot. On the back, there are three protruding cameras and a flash at the top, but it is still comfortable to hold the phone because the middle and bottom have a smooth surface.
2. Mug.
UI: Material - porcelain. Color - white. Style - modern with a round bottom.
UX: A solid mug, but with a decreasing radius from the top to the bottom for a comfortable grip. There are no handles. The bottom is slightly raised, creating a ring on which the cup stands. At the very top of the mug, the radius is significantly increased to prevent spillage and make it easy to drink.
3. Contactless gesturing. The device sees certain gestures or their combinations through the camera and then performs their function. This could also allow typing on an invisible keyboard.

Comment from frusia.pro:

Task 1.

Mobile phone. Correct. But I would attribute the camera placement to the UX part.

Task 2.

Mug. Overall correct, but you clearly confused porcelain with phosphorus (the latter is a flammable substance)

Task 3.

Excellent, the contactless keyboard is a good example.

Continue your studies.

Maryna26 December 2020 00:13  
Homework for the 1st lesson
Task 1.
1) Vacuum cleaner
UI - pleasant matte plastic;
nice color
UX - a container instead of a bag for easier access to dirt;
a wide selection of attachments for different types of surfaces;
light plastic for easy movement of the device;
the ability to extend the tube, which helps to avoid straining the back.
2) Humidifier
UI - unusual shape that can attract attention;
white color can fit into almost any interior and it hardly shows fingerprints and dust;
pleasant plastic
UX - power knob allows you to adjust the intensity of humidification;
water level indicator in the device;
compartment for oils, expands the functionality of the humidifier allowing it to be used as an aroma diffuser;
adjustable nozzle allows you to set the direction of the steam.
3) Induction cooktop
UI - glass-ceramic looks quite neat;
white color helps hide small scratches and fingerprints;
UX - power adjustment slider allows you to quickly select the desired power level;
button to combine two burners allows you to increase the size of the cooking surface;
timer allows you to step away from the stove without worrying about forgetting the dish;
automatic shut-off function when liquid spills on the surface allows you to relax if you forget about the timer;
Task 2.
Antibacterial gel
UI - bright color of the liquid and pleasant aroma - a great alternative to transparent and unpleasant-smelling alcohol-based sanitizers;
UX - small packaging allows you to carry it even in your pocket;
hard plastic will not allow you to squeeze the packaging too much and spill the liquid;
a reliable clasp will also help prevent this;
Task 3.
Interface allowing text input by blinking (based on Morse code)


Comment from frusia.pro:

Task 1.

Vacuum cleaner. You pointed out important details that affect usability – everything is correct.

Humidifier. Excellent!

Induction cooktop. Everything is correct.

Task 2.

Antibacterial gel. Everything is correct. You very aptly noted in the UI part about the pleasant aroma, as this can also be included here.

Task 3.

Great example.

You are doing well!

Daniil8 November 2020 20:13  
1. Laptop:
UI - Made of plastic with a matte surface that does not show fingerprints and small scratches.
UX - The power button is located on the left side of the laptop, making it convenient to use.
There are 3 USB ports and two headphone jacks.
1.1 Airpods
UI - Made in a wireless version from plastic with a metal trim at the bottom, adding extra charm to the appearance.
UX - Plays through a Bluetooth module with an animation of turning on the iPhone. It has wireless charging in the form of a case.
Dumbbells (collapsible)
UI - The dumbbell itself is made of a metal construction, with a comfortable grip handle.
UX - There is an option to disassemble the dumbbell and place it in any convenient location, with the possibility of adding up to 6 disks to one dumbbell, adjusting the weight of the dumbbell.
2. Comb.
UI - Made in a plastic version with a soft handle, small in size.
UX - Useful for both combing hair and grooming pets. There is an option to adjust the plastic part where the teeth of the comb are located.

3. Waving your hand over the smartphone while the alarm is playing to turn it off without touching the smartphone.


Comment from frusia.pro:

Task 1.

Laptop. You wrote correctly, but focused on insignificant details. And although the power button and the presence of ports are important, it would be worth paying attention to the laptop's autonomy (the presence of a battery) and mobility (folding mechanism, compactness).

Airpods. The wireless execution relates to UX, not UI. And I would classify the animation as UI. Otherwise, correct.

Dumbbells (collapsible). Great example. You described everything correctly, but the convenience of the grip handle is more related to the UX part.

Task 2.

Comb. Please explain what can be adjusted in the plastic part. I didn't understand this point.

Task 3.

Are you referring to a gesture interface?

Krystyna8 November 2020 15:11  
Hello) response to lesson 1

1. Terminal
UI: material - plastic, buttons are rubberized for tactile comfort, the body color is black, the inscriptions on the buttons are white for good text visibility, additional buttons for cancel (red), skip (yellow), ok (green) are highlighted with accent colors. There is a black and white screen, with a green indicator flashing when turned on.
UX: buttons are additionally illuminated for use in the dark, there is a screen that displays all data. Numbers from 0 to 9, as any numbers can be formed from these digits. There are also buttons for canceling, skipping, approving, and control arrows for functions. The terminal connects to the network via a cord, and there is a mounting hole on the back of the lid.

Kettle
UI: plastic, white
UX: the button turns off by itself after the water is heated, there is a lid for filling water and a spout for pouring it out. Inside the base, there is a heating element. The kettle connects to the network via a cord.

Pot for a flower
UI: plastic (for greater durability), black
UX: there are holes at the bottom for excess water to drain

2. Canister
UI: material plastic, color red, lid white
UX: material plastic, as it does not allow water to pass through, and the canister is a container for liquids. There is a rounded handle for easy carrying. Under the handle, there is a recess, as the handle is at the same height as the upper plane of the canister.

3. Interface of a ring and bracelet that can recognize finger gestures. The ring on the thumb emits sound impulses that are transmitted to the bracelet with a microphone.

Comment from frusia.pro:

Task 1.

Terminal. Everything is correct.

Kettle. The task is completed correctly. It would also be good to mention the window where the water level is visible in the UX part.

Pot for a flower. You noted the holes well here, but I think an important aspect is also the shape/size of the pot, which on one hand allows placing the flower pot in the house so that it does not take up much space, and on the other hand – to provide space for the roots of the flower pot so that it can grow comfortably in the pot.

Task 2.

Canister. Everything is correct, well done.

Task 3.

Interface of the ring and bracelet. Please describe this device in more detail and provide an example of its operation.

Irisa4 November 2020 17:05  
TASK #1
1. Electric kettle:
UI - material of the body, color, made in a modern style, light indicator, water level window
UX - the on/off button on the side of the body, the lid opening button for convenience when pouring water, an indicator to show whether the kettle is on.
2. Hair dryer:
UI - material and color of the body, style, design of the handle
UX - on/off button, temperature regulator, airflow mode regulator, long cord for plugging the hair dryer into the power outlet
3. Bluetooth headphones:
UI - material of the body, color of the body, presence of light indicators, presence of a sealing rubber ring
UX - on/off button, control buttons (volume, track change, answer call), light indicators show connection status and battery level
4. Entrance door:
UI - material of the door leaf, its size, presence of a door handle, decorations or inscriptions, presence of glass windows
UX - translucent glass to determine the situation behind the door (for example, whether the light is on), door handle for opening the door, door hinges to hold the door in the frame, as well as for convenience in opening it.
Interface type - hologram. Information output in an air window, input can be done by voice or gesture control in the air (like on a touchscreen)

Comment from frusia.pro:

Task 1.

Electric kettle. Everything is correct, but it would also be good to indicate the shape of the kettle in the UX part, which allows a certain amount of water to be placed in it. Moreover, the water level window also relates to the UX part (for example, if there is a scale showing the amount of poured ml).

Hair dryer. Everything is correctly distributed.

Bluetooth headphones.Everything is correct.

Task 2.

Entrance door. This is correct, provided that you described the door without a lock. Not the external one, but specifically inside the house.

Task 3.

Hologram. You did it correctly, well done!

Anastasiia24 October 2020 15:12  
1 task
1) phone:
UI:
material and colors - plastic + glass, black color
style of inscriptions and icons - flat corporate logo, sans-serif font
UX:
3 touch buttons located under the screen for convenient one-handed operation. Also, there are volume buttons and a screen lock button on the right side of the body. A front camera is located at the top center and a camera on the back cover is positioned on the left side at the top of the cover. A fingerprint sensor is located on the back cover at the top center for convenient one-handed screen unlocking.

2) e-book:
UI:
material and color - plastic + glass, white color on the front and black color on the back cover
style of inscriptions - flat, sans-serif font
UX:
presence of mechanical buttons
2 rectangular buttons for turning pages, 1 round button - to open the menu and confirm actions, 4 buttons in the shape of a "ring" - for navigating the menu and turning pages.

3) refrigerator
UI:
material and colors - plastic, white color
sans-serif font
UX:
the handle for opening the refrigerator compartment is located at the bottom of the door, the handle for opening the freezer compartment is located at the top of the refrigerator door. When opening the refrigerator compartment, the light inside the refrigerator automatically turns on.

2 task
Reusable bottle
UI:
material and color - plastic, blue color of the body, black lid, white color on the inscription.
style of icons - sans-serif font, flat
UX:
the cylindrical shape of the bottle slightly narrows towards the bottom for comfortable holding in hand. The lid consists of 2 parts: the wide part screws onto the bottle body, and a smaller lid is located on the side of the upper part of the wide lid, necessary for convenient drinking.

3 task
Example: virtual reality helmet

Comment from frusia.pro:

Task 1.

Phone. You correctly distributed UX and UI, but did not describe the main aspects of the phone: processor, RAM, touch screen. This is what allows us to use it without problems.

E-book. It was also worth mentioning the main UX difference of the e-book from a regular tablet. This is the special screen that allows the eyes to not get tired from reading for hours.

Refrigerator. Here you also, for some reason, did not mention several important UX aspects: the size of the refrigerator and the presence of sections and shelves that allow for convenient distribution of products. The cooling mechanism itself and the ability to adjust the temperature.

Task 2.

Reusable bottle. Everything is correct here!

Task 3.

Virtual reality helmet. This is also correct.

Ost23 October 2020 11:17  
Ui Ux

Extractor
Ui form, brand logo
black color in a strict style

Ux buttons for power adjustment, light for better visibility in the dark
Made in a small form so it doesn't get in the way.

Thermos
It is made in gray color, logo
Ux volume 0.5, keeps temperature for up to 9 hours, the lid serves as a cup. Buttons for opening.


Planner
Ux hardcover, number of sheets 400. There is a bookmark.
ui black in a strict style logo

Shoe toothbrush
Ui length, color of the handle and bristles
Ui number of bristles material.

Unlocking the phone with face ID (no need to enter the password manually, and less chance to deceive AI with a finger)

Comment from frusia.pro:

Task 1.

Extractor. You correctly distributed the UX and UI components, but you forgot to add the most important thing to the UX – the mechanism that provides the draft and the shape that becomes narrower at the top.

Thermos. This is also correct, but the same mistake – you didn't mention the construction/material that allows the thermos to maintain the temperature of the liquid.

Planner. Everything is correct, I would probably also add the format (size), convenient for writing and carrying in a bag.

Task 2.

Shoe toothbrush. So is the toothbrush still for teeth or for shoes?)

Task 3.

Unlocking the phone with face ID. Correct. But you wrote the name of an already implemented function. It would probably be better to call it a more general term, for example, face recognition.

Mahrharyta19 October 2020 13:59  
Homework for the 1st lesson.

1. Electric kettle
UI - metallic body, works from the socket, base, button for turning on and off.
UX - boils water, volume 1.5 liters so that a person can choose exactly how much water they need to boil, since the kettle is cheap, it leaks when pouring water, it was not made airtight, which is more of a UI problem.
2. Knife
UI - wood and steel, brown color
UX - cuts items, sharp.

3. Lamp interface
With one press on the lamp stand, the light turns on, with subsequent presses it gets brighter and brighter, to turn it off you need to touch it twice in a row.

Comment from frusia.pro:

Task 1.

Electric kettle. The button for turning on and off and the fact that the kettle works from the socket is UX. As for the leaking kettle, that is already a production quality issue, it has nothing to do with design. But if there were a leak protection, that would be UX. There is a lack of analysis of two more things in this task, please add them when you have time. Practicing would not hurt.

Task 2.

Knife. It would be good to write in the UX part about the handle. Why this particular size and shape was chosen (hint - to fit the shape of the hand for convenience).

Task 3.

Lamp interface. You described perhaps the simplest of possible interfaces with feedback. The button receives an incoming signal, and the light bulb outputs an outgoing one. A wonderful example. I would call it a button interface.

I am waiting for the addition to the first task and the homework for the next lessons. Keep going

Artem23 September 2020 03:52  
By September 15, 2020, 20:10
Regarding the use of three wishes, I would say it bluntly: a Teapot! (Golden teapot).

Comment from frusia.pro:

A teapot is a teapot, it counts, move on to the next lessons.

Dania19 September 2020 16:36  
Homework for the first lesson

1. Kitchen electric stove with two burners
UX:
- Color-sound indicator next to the switch for each burner. It provides understanding when the stove is working. The sound serves as an additional indicator and is a good solution for people with vision problems. The red light of the indicator makes it noticeable even from the other side of the room (for example, when we peek in to check if we turned off the stove).
- A switch with a scale and a stop when turned (indicates whether the burner is on or off and at what power). The switch has a number zero, which also allows for an instant understanding that this burner is off.
- The burners are circular and heat up, rather than a spiral that covers a smaller area of cookware and takes longer to heat up.
- The burners are raised above the surface of the stove so that they do not stop working in case of food boiling over.
- The stove has edges around it to prevent spilled food from spreading onto furniture or the floor.
- Optimal size of the burners and the distance between them to allow for both small and large cookware.
UI:
1. Logo in a prominent place. Allows for quick recognition of the company.
2. Material - metal, fulfilling its qualities as a safe and reliable material.
3. Black color - universal, suitable for almost any kitchen furniture color. The scale on the switch is made in white, creating a good contrast.

Wi-Fi router

UX:
- Color-coded outputs for different types of cables.
- Flexible antennas.
- Small reboot button (to prevent accidental presses).
- Light indicators for on/off in a separate section.
UI:
- Logo, plastic, white/black color, decorative waves on the panel (maybe a literal metaphor for waves), all technical information and details are hidden below.

Microwave
UX:
- Switches with markings (the most basic - four power levels and three defrost types), and with time (from 1 minute to 35 with intervals of five to ten minutes).
- Loud sound signal at the end of cooking and light during cooking in the window.
- The handle is built into the top of the door, shaped to fit the fingers.
UI:
- Logo, green color (eco-friendliness, cleanliness, nature?) and white, with almost no decorative elements.

Separate interface:
An application on the phone that passively reads facial expressions while using the phone, analyzes them, and in the evening provides a selection of recommendations on how to improve, simplify, let go of, or change your state.

Comment from frusia.pro:

Task 1.

Kitchen electric stove. Everything is correct, no comments.

Wi-Fi router. Correct.

Microwave. Correct.

Task 3.

As I understand it, this is an interface for recognizing facial expressions. It counts.

You are doing well, I am waiting for the solution for the second task (more complicated) of this lesson

Renat (NиNo)16 September 2020 18:08  
Good day!
Thank you for the OS!
Addition to the response from 11/09/20.
Physically-Distance (horse reins). The interface is very unusual, but I don't quite understand how the control works: motion recognition, voice commands, or something else?
In this case, control is achieved by applying physical influence on the horse. By pulling the reins and turning the horse's head to one side (left/right), the driver (rider) indicates the direction in which the horse should turn and move. To stop the horse, the reins are pulled towards oneself from both sides.
UX in this case directly depends on the horse's training and temperament.

Comment from frusia.pro:

Ah, so you meant regular reins. It wasn't entirely clear from the first comment. Now – all good, the task has been completed correctly.

Artem15 September 2020 20:10  
Addition on September 10, 2020 18:20
Yes, it's true about the laptop, I didn't mention that :)
So... The lamp with the genie:
The UI looks like a stretched teapot made of gold, with the presence of gemstones (depends on the genie :D), there are scuffs on the sides, and on one side, there is the emblem of this Genie.
The UX can also be used as a teapot + (you can hang a strainer) for more convenience, there is also a comfortable handle, you can store something there, and you can also summon that very GENIE!
Ways to summon - rub one hand on the right or left side of the genie lamp to create smoke and fill the area (you can also joke around your colleagues and sneak in a smoke bomb :D), and that very GENIE will reveal itself as a silhouette (most likely a heavy athlete with muscle definition that no one else has. "Well, what else is there to do but lift weights :D"), and will grant three wishes that he will be happy to fulfill (I repeat, he is probably just tired of being in his lamp and wants something new, even genies :D). After granting the three wishes, he hides back and you can finally use it for its intended purpose for tea :D

Comment from frusia.pro:

Now it's significantly better. What would you call this type of interface?

Renat (NиNo)11 September 2020 18:00  
Homework for the 1st lesson.
1. Car:
UI - white, metal, plastic, glass, aggressive style, four-seater sedan.
UX – powerful engine, manual transmission, front-wheel drive, ergonomic interior.

2. TV remote:
UI – rectangular, black, plastic with rubber buttons.
UX – lightweight, fits comfortably in the hand, comfortable switching (button travel), easy to navigate in low light, easy battery replacement.

3. Water bottle:
UI – transparent plastic, original shape, bright and memorable label, bright cap.
UX – molded plastic does not slip in the hand, fits comfortably in the hand, cap does not slip when opening, visible water level.

4. Spoon:
UI – metal, silver, with a pattern on the handle.
UX – optimal size, lightweight, fits comfortably in the hand, does not cause injury during use, easy to wash.

"New" (in quotes) type of interface – Physically-Remote (horse reins :-)) ). Allows you to control the direction of the horse.

Comment from frusia.pro:

Task 1.

Car. Everything is correct, but besides the manual transmission for controlling the car, you forgot to mention the steering wheel and pedals.

TV remote. Correct.

Water bottle. Correct.

Task 2.

Spoon. All correct, but in the UX part you forgot to mention the most important aspect, in my opinion – the shape that allows scooping food/liquids.

Task 3.

Physically-Remote (horse reins). The interface is very unusual, but I don't understand how exactly the control works: motion recognition, voice commands, or something else?

I look forward to your response

Artem10 September 2020 18:20  
Homework for the first lesson:

1.1 Glass

UI - made of glass, transparent, with a pattern of facets from the bottom to the middle of the glass.
UX - thick glass about 5-6 mm allows the poured boiling water to be retained for 2-3 minutes.
The facets allow for a comfortable grip on the glass. The volume is 400 ml, which is just right for a cup of tea or coffee!

1.2 Laptop

UI - matte black color, features white backlighting for the keyboard, includes the manufacturer's logo, and has red elements on the keyboard that harmoniously match the style.
UX - the ability to connect multiple ports from USB to hard drives (in addition to the standard hard drive port). The keyboard backlighting is very convenient at night. The display is 14 inches and has an anti-reflective coating. There is a joystick in the middle of the keyboard and an additional pair of buttons (LMB/RMB and scroll wheel replacement). Above the keyboard are the power/volume buttons, -/+ volume, and power/mute for the microphone.

1.3 Coffee can

UI - cylindrical shape, made (presumably) of tin, red color, composition, manufacturer's logo, yellow silicone lid.
UX - the cylindrical shape allows for a comfortable grip on the coffee can. The silicone lid makes it easy to open the coffee can. It holds 250 grams of good ground coffee.

2. Nail scissors

UI - made of metal, the part with the blades is chrome-plated, the rest is more matte, metallic color, features the manufacturer's engraving.
UX - ease of use with one hand (thumb and index fingers) as well as comfort when using the tips of the scissors, which are pleasantly rounded, for removing all unnecessary parts at the tips of hands and feet (preferably disinfected) when used for other purposes, including opening packaging, cutting thin plastic, and paper. Small size, so they fit in any travel bag (backpack, suitcase).

3. Lamp with a Genie.

Comment from frusia.pro:

Task 1.

Glass. Correct. It could also be noted that the shape of the glass is designed for a person to comfortably pour liquids into it and drink. Compare it with a bottle (which is more suitable for storage and transport), it needs to be lifted high, and its weight is significantly greater.

Laptop. UI part is correct, UX - only partially. You described minor details of the device, missing key features. Compare the laptop with a desktop computer, what are the basic differences, why did they even appear? The answers are obvious: a laptop is a compact, mobile, and autonomous replacement for a desktop PC. Therefore, I would have mentioned in the UX part about the hinge that allows the laptop to be folded and conveniently carried; as well as the battery that provides autonomous operation of the device. A third feature would be the compact layout, allowing the laptop to be carried even in a backpack. I would also note that the touchpad replaces the mouse and allows for work without a table.

Coffee can. Correct.

Task 2.

Nail scissors. Correct.

Task 3.

Lamp with a Genie. Interesting example, but the topic is not fully revealed, please elaborate in detail.

Nikita8 September 2020 21:07  
Computer mouse
UI - ergonomic design, plastic (which also carries the UX component).
UX - three buttons (standard) that can perform so many different actions, plastic, a very lightweight material that is easy to clean.

Hoodie
UI - a solid gray hoodie, without cluttering prints, goes well with other clothing.
UX - fits loosely, does not restrict movement, yet not completely like a bag, meaning you can wear it to a café, the functional hood protects from sun/rain/snow/wind. Convenient spacious pocket around the belly

Interface control using facial expressions

Comment from frusia.pro:

Task 1.

Computer mouse. The concept of "ergonomic design" refers to UX, not UI. It would be good to elaborate on what you mean by this term. You missed the most important point – the shape and size of the mouse are designed so that a person's hand comfortably rests and can control it. Otherwise, you are correct.

Task 2.

Hoodie. You have well distributed all the characteristics related to UX and UI, but you made one mistake. Your sentence about the bag and café is rather your subjective assessment. Because another person may have a different opinion on this matter.

Interface control using facial expressions. The topic is not fully revealed, please elaborate more on how this interface will work.

I look forward to your corrections and the next homework.

Anastasiia16 August 2020 15:41  
Homework for Lesson 1 :
1. Smartphone
UI: material - glass, plastic; color - gray, black; logo - gray color.
UX: screen size 6.5", but thanks to the thin display bezels, the phone is small in size, which allows the user to hold it comfortably in their hand; buttons on the right side panel for unlocking the phone and adjusting the volume are conveniently located; the front camera is a small dot at the top center of the screen, which is a very stylish minimalist solution; four main cameras (main, macro, wide-angle, portrait) + flash/torch on the back panel in the form of a rectangle in the upper left corner, protruding one millimeter from the body (this is inconvenient because they can be easily scratched).

2. Spoon
UI: material - steel, color - gray, embossed logo.
UX: material that prevents the spoon from rusting; the depth and size of the main part are perfect for an adult; the long handle allows a person to hold it comfortably and securely in their hand.

3. Interface view
A person enters a room where special sensors read the person's health status (X-ray, MRI, possibly blood tests without physical contact (a flight of fancy :D) and other vital indicators), artificial intelligence processes and outputs the results and treatment recommendations.

I would be very grateful for the feedback. :)

Comment from frusia.pro:

Task 1.

Smartphone. You completed the task correctly, but made a mistake in one moment: "the front camera is a small dot at the top center of the screen, which is a very stylish minimalist solution."
If you are describing the front camera in terms of UX, you need to talk about its functional aspect, not its appearance. For example, in this case, the front camera allows you to see yourself in the phone and take a photo at the same time, which enables one person to control the quality of the shot. And its small form provides maximum space for the smartphone's screen.

Task 2.

Spoon. Everything is correct.

Task 3. You provided an example of a rather complex device, which by description is not an interface itself, but includes them. For example, the output of information by artificial intelligence: if the information is displayed in a way we are used to on a screen, then it seems that a graphical interface is involved here.
Each of the medical devices or all of them together should ideally be connected to some interface, etc.

Nastya3 August 2020 14:25  
Homework for the 1st lesson.
1. Air conditioner
UI:
Material - plastic, white color.
Modern style, minimalism
UX:
Remote control operation. Elements are arranged proportionally (for better perception by humans). New various functions, namely: not only heating, cooling the air, but also humidifying. Self-turn-off mode by time (if the family falls asleep and does not turn off the air conditioner, there will be fewer cases of illness due to overcooling). Also, blinds that can move not only up and down but also sideways. Gradual reduction of cold air flow if the room is cold enough (i.e., temperature sensors set by the consumer).
2. Robot vacuum cleaner.
UI:
Material - high-strength plastic, bright color (for example, red, so that people with poor vision can notice it immediately)
Style - modern
UX:
Remote control operation.
Size - compact, flat (if possible).
Presence of brushes for thorough cleaning in the corners of rooms. Safe radiation (safe for humans). Presence of sensors to avoid colliding with objects, not hitting pets, or the legs of residents.
3. Multicooker.
UI:
Material - stainless steel, aluminum, and its alloy.
Color - light metallic. Touch control, digital display.
UX:
"Autonomous" mode, in case you need to leave home urgently. Various bowls for cooking dishes (for example, for steaming, grill mode). Heating mode, advanced processor, artificial intelligence. Recommended settings for specific dishes (for beginners).
4. Knife - Made of silver in a fandom style (for example, in the shape of a magic wand from Harry Potter)
Medium size, convenient for use or for collection.
5. Interface for people with disabilities with built-in "Sign Language" (Dactylology)
And a mixed interface: Visual 3D along with voice and graphic.

Comment from frusia.pro:

Task 1.

Air conditioner. Done correctly.

Robot vacuum cleaner. Also correct.

Multicooker. Overall, everything is correct, but there are a couple of remarks:.

  • "touch control, digital display" – you attributed this to UI, but it relates to UX;
  • the size of the bowl also matters - for how many people it is designed.

Task 2.

Knife. "Made of silver in a fandom style (for example, in the shape of a magic wand from Harry Potter)" you did not write, but I understand this is UI, and this is UX: "medium size, convenient for use or for collection".

An important point is the shape of the knife, as well as the degree of its sharpness (knife for preparing food or for consuming it).

Task 3. Interfaces:

  • interface with built-in sign language - a good idea, correct. It would be nice if you wrote how exactly the user inputs information, for example, gesture recognition;
  • visual 3D along with voice and graphic – written too generally, I would like to know more specifically how the interface should work.

The first and second tasks are done thoroughly, good approach, keep it up.

relad.hd1890@gmail.com1 August 2020 18:58  
Assignment #1

1. Wireless mouse –
UX (it has a Bluetooth port that makes using the mouse easier, convenient button placement on the mouse itself, smooth operation of the scroll wheel)
UI (made of black plastic, matte texture)

2. Fan –
UX (smooth operation of all buttons, has a water spray button for better cooling of rooms, has 6 speeds and 2 modes {Turbo, Classic})
UI (the fan blades are made of black plastic, the grille is made of aluminum painted white, the support handle is also made of aluminum and painted black)

3. Lamp –
UX (convenient light regulator, long cord, has a temperature indicator, light diffusion function)
UI (the entire lamp is made in a high-tech style from solid gray plastic, the temperature indicator lights up green)

Assignment #2

1. Fork _
UX (has four tines so food doesn't fall off, the handle fits well in the hand)
UI (made of stainless steel, has patterns on the handle)

Assignment #3
1. Material interface –
This is the interface that a person interacts with along with physical objects

Comment from frusia.pro:

Sorry for the late response, I just noticed your homework. If you don't get a response for a long time, feel free to write in Instagram direct and remind me about yourself, don't hesitate!

Assignment 1.

Wireless mouse. Correct, it would also be good to add that the size and shape are determined by the shape of the hand.

Fan. Correct.

Lamp. Correct.

Assignment 2.

Fork. Excellent – about the tines and shape, right on point.

Assignment 3.

Material interface. Am I correct in understanding that you mean interaction with ordinary objects, for example, arranging cups on the table in a certain order?

@idunaknow24 July 2020 20:20  
Homework
1. EarPods
UI - plastic, white color, the headphones are made in a minimalist style that Apple loves.
There are also a large number of varieties of cases for the headphone box to add diversity.

UX - wireless headphones that cannot get tangled or lost (relatively), thanks to a separate case that comes with them. They can be used by two people, which adds romance or lightens the atmosphere. Volume and track sequence are adjusted in the standard way, using a phone. The headphones connect via Bluetooth not only to a phone but also to a laptop, which is very convenient and practical. The connection itself occurs with a light press on the button of the AirPods case. When connecting to a phone, a phrase is played in the headphones indicating that they are connected to the device. The battery percentage of the headphones and the case can be checked on the smartphone screen or when opening the case (information pops up). When connecting the case to a cable, the battery level can be determined by the color of the small circle (it lights up green/red/blinks).

2. Cabinet
UI - wooden, in black and white tones.
UX - plastic doors with wooden inserts are located in the middle of the cabinet for reliability and convenience. The doors open smoothly thanks to the hardware. Inside the cabinet, there are 3 compartments vertically. The top and bottom compartments are of the same small size (for shoes, scarves, etc.). The middle compartment is the largest, and above this compartment, there is a rod for hangers, which also extends forward, making it very convenient, as you won't have to sift through all the clothes on the hangers, but just scan the entire assortment with your eyes. Since this compartment is the longest, there is space below the rod for other everyday clothes.

3. New interface:
Create software where the user can issue commands for household items in their home using a short text. Turn on the kettle, automatically open the window, turn off the kettle. (I hope this is suitable)

Comment from frusia.pro:

Task 1.

EarPods. Correct.

Task 2.

Cabinet. Correct.

Task 3. Something like a smart home system with text input. How will this text be entered by the user? Through a computer, smartphone, etc.?

The first and second tasks have been completed thoroughly, good approach, keep it up.

Dasha22 July 2020 00:03  
Homework for the 1st lesson.
Mobile air conditioner. UX elements - power button, power level button, speed button, mode selection button "cool", light indicators for power modes, water tank. UI elements - metallic white casing, black wings, transparent water tank with a level.
Shaker. UX elements - the cup for the drink, the ball for shaking, lid with a drinking hole.
UI elements - plastic pink cup for easy washing, metallic spring ball, pink lid and white drinking opener on it.
Spoon. UX - indentation for scooping liquid food, elongated area for holding in hands. UI - metal or plastic, color.

Comment from frusia.pro:

Task 1.

Mobile air conditioner. Correct. It would also be good to mention the size, as it is its feature (it's mobile for a reason), and maybe there is a handle for easy carrying?

Shaker. Correct.

Task 2.

Spoon. Correct.

Everything is good, but what about the new interface (task three)?

Yekaterina20 July 2020 12:42  
Call to lesson 1.
1. Treadmill
UI - plastic with metallic elements, running belt and buttons made of rubber, color black. The buttons are convex, prominently displayed on the panel, with each button having a green glowing indicator.
UX - Button control, located on the panel at the top of the item at a comfortable distance for the user’s outstretched hand. Due to the rubber coating, the buttons are convenient for good grip with wet hands. On the right side of the panel are the lift control buttons, as well as a glowing panel indicating the current lift level, on the left - speed control, and a glowing panel indicating the current speed. In the middle of the control panel is a power on/off button with a diameter of 5 cm, at the top is a panel indicating the duration of the workout, average speed, and time of day, and at the bottom of the panel is a sticker with the rules for using the treadmill. Under the control panel, there is a pocket for keys and a phone. On the right side of the panel, there is a cup holder for a water bottle. On the sides of the running belt, there are rails to lean on while running.
Blender
UI - plastic with rubber elements. Color gray with white, the buttons are convex covered with rubber.
UX - the blender has three jars and three interchangeable blades. The jar has a lid and a blade inside, where the blender itself is attached to the lid, chopping with a large blade. And a jar with a height of 30 cm, for the immersion attachment with a blade with small blades. The blender has two buttons, the power on/off button is located in the middle, and to operate the blender, it needs to be held down. The intensity control button for the blender is located below and has three glowing indicators of green color, each indicating the strength of the blender's operation. That is, the first indicator - low operation, the second - medium, the third - the strongest. At the top of the blender, there is a two-meter cord, allowing it to reach a distant outlet.
Reusable coffee cup
UI - food silicone with plastic elements. Color - blue with white.
UX - volume - 320 ml., The cup is collapsible, the lid and the ring that allows holding the cup in shape and not burning oneself can be removed, then using the elastic properties of food silicone, the cup can be folded, the lid can be put on top and the ring at the bottom. Thus, the cup takes the shape of a tablet with a diameter of about 6 cm.
New type of interface
Dog collar
UI - silicone, color - black
UX - the collar is equipped with a GPS navigator, as well as a small speaker. The GPS navigator allows monitoring the dog's movements, for example, if it gets lost. And the speaker gives the owner the ability to command the dog even if it is at a distance and cannot hear the command just like that.

Comment from frusia.pro:

Task 1.

Treadmill. Correct.

Blender. All correct.

Task 2.

Reusable coffee cup. Also all correct.

Task 3.

Dog collar. Great example, correct!

You did a great job describing the details of each item and interface. Good luck with your further studies!

Dariia15 July 2020 19:57  
Thank you for such a course! It's very interesting and interactive  :)

Homework:

1 Interfaces of three things
- USB speaker
UI: red color, plastic, soft plastic on the outside. small size, fits in the palms. shape - rectangular with rounded corners. buttons on the side panel (3 buttons: on/off, loud, quiet), buttons highlighted with icons that protrude on the speaker panel.
UX: I bought the speaker in the summer, so I chose a bright color. small size + there is a small strap on the speaker, which allows it to be hung/attached to something. the buttons on the panel stand out volumetrically, so they can be felt with fingers without looking.

- robot vacuum cleaner
UI: white color, round shape. there are 3 buttons: on/off, and 2 more that we don't use (and essentially don't know what they are))
UX: the power button is large and located in the very center, it can also be connected to a phone and controlled from the phone. at the bottom of the vacuum cleaner, there is a brush that sweeps the floor, there is also a container where dust from cleaning accumulates, it can be removed, there is also a container for wet cleaning, or rather for the mop (the mop was also included, even two, to make it convenient to use the second one while the first is in the wash)

- Nintendo Switch console
UI: material - plastic (and probably something else), color - yellow, has a screen and many buttons
UX: the screen allows you to observe the gaming process, the buttons under the index and middle fingers (when holding the console in the usual way) allow for comfortable gameplay without moving fingers. other buttons near the screen are convenient for pressing with the thumb

2 interface of a complex thing
- Strida bicycle (foldable)
UI: melon color, materials: frame - steel, tires - rubber, seat - leather and something else))
UX: the bicycle is small, which allows for easy movement with it in an elevator, it folds up - convenient for moving in a folded state in the metro and transporting it in a car. under the seat, there is already a place for luggage, but if there is no luggage - this structure can be lifted

3 new type of interface
- the iPhone screen/any other smartphone stops lighting up when you bring the screen to your ear during a call
- panel on a washing machine/oven/refrigerator
- panel on an ATM terminal
- checking people (whether they are criminals or not) by retina (like in the movie "Minority Report" :) )

Comment from frusia.pro:

Task 1.

USB speaker. You correctly distributed all UX and UI elements, except for the bright color. In this case, it relates to UI characteristics.

Robot vacuum cleaner. Here too, the distribution is correct, the only thing that would be good is if you described what this large button in the middle of the vacuum cleaner does. And also inquired what the other two buttons are for :)

Nintendo Switch console. The task was completed correctly.

Task 2.

Strida bicycle (foldable). The elements you described are distributed correctly, well done! But here I would like you to also mention the classic elements in the UX part that allow a person to ride a bicycle: pedals, handlebars, seat.

Task 3.

The task was completed correctly. Interesting examples, especially the last one :) The only remark: the smartphone screen that turns off during a call is not an interface, but one of its functions.

Overall, everything is good! Keep it up! :)

Aniuta13 July 2020 00:31  
ASSIGNMENT №1
1. Phone:
UI:
- made of light blue plastic
- company logo
UX:
- metal buttons located on one side,
- power button with fingerprint recognition,
- a single button for increasing and decreasing the volume,
- speakers are located above and below the screen.


2. Laptop:
UI:
- gray metal,
- minimalist style,
- logo and stickers from the manufacturer.
UX:
- camera with an indicator light,
- operation without using a mouse
- all necessary ports for USB and other cables are located on one side, making them easier to find.


3. Microwave:
UI:
- gray metal body
- manufacturer's logo
- flat inscriptions
- many buttons for different operating modes
- door with a handle for opening
- backlight
UX:
- many buttons for different operating modes;
- mechanical knob for setting the time.


ASSIGNMENT №2
1. Chair:
UI:
- wooden
- lacquered
- sharp corners
- four legs
- square seat
UX:
- stable
- flat, hard seat

ASSIGNMENT №3
New interface:
text input on a smartphone using gaze
- for this, a sensor is needed to recognize (where the person is looking), to correctly recognize the input text

Comment from frusia.pro:

Assignment 1.

Phone. You correctly distributed the UX and UI elements, you could also mention the touchscreen.

Laptop. Correct. But you did not name the main UX parameter, which is the mechanism that allows opening/closing the device and carrying it around, ensuring mobility.

Microwave. Correct. The UX should also include the microwave container itself, into which the dishes with food are placed.

Assignment 2.

Chair. The number of legs and the shape of the seat determine the UX more than the UI. After all, this affects the possibility and stability of sitting.

Assignment 3.

Text input on a smartphone using gaze. Correct. The idea is interesting, well done.

You did well, keep up the learning!

Tetiana8 July 2020 18:33  
Analysis
1)
-Heating battery
UI-material, color. Modern style. Flat edges
UX- mechanical thermostat handle (only rotates up and down)
The battery is installed vertically and leans against the wall to minimize interaction with a person.

-Hairdryer
UI-material, connection to the power source, color, style. Handle shape.
UX-mechanical buttons and regulator. Mode switching. If there are interchangeable nozzles and which ones. Hairdryer modes.

-TV remote
UI-color, shape, style, material, inscription
UX- presence of buttons, button functionality, their quantity, button operation method.

2)
Book
UI-style, material, size, weight, color.
UX-binding (thick, thin), font, page color, number of pages.

3)cotton when the light is turned off
Gesture interface

Comment from frusia.pro:

Task 1.

Heating battery. Correct.

Air conditioner. Here "connection to the power source" is a function necessary for the device to operate, so it relates to UX. Otherwise – correct.

TV remote. Correct.

Task 2.

Book. Correct. Clarification: did you mean hardcover/softcover regarding the binding?

Task 3.

Cotton when the light is turned off. It would be good to describe in more detail how such an interface would work.

Overall good, well done!

Dmytro2 July 2020 16:25  
Homework for the first lesson:
1.1. Backpack
UI - the outer material is quite durable, but not too rough, a dark non-marking color, modern minimalist style, without a logo.
UX - keychains on the zipper pulls for more convenient use, side pockets for drinks, a top strap-handle for carrying, internal compartments, a hidden pocket, a carabiner for keys.

1.2. Desk calendar
UI - material, coated paper, thick, steel springs covered with white paint. Bright, contrasting colors.
UX - breaking the modular grid into days of the week, indicating the week number, highlighting weekends and holidays in a different color, a house-shaped base for stable positioning on the table, duplication of the full calendar on the last page, tear-off sheets with unique pictures for each month.

1.3. Mug
UI - ceramic, bright design, lightweight.
UX - design for identification, handle, manufacturer's mark on the bottom of the mug.

2. Automatic pen.
UI - plastic material, bright orange color, blue rubberized grip for fingers.
UX - rotating mechanism for extending the refill, a click mechanism for fixing the position, the ability to disassemble for replacing the refill.

3. Optical interface for augmented reality glasses - focusing the eyes on an object for an extended period prompts a request to display informational help about the item with a "Yes/No" response form. Focusing on the necessary answer option either displays help on the lenses with the ability to read text or minimizes the window.

Comment from frusia.pro:

Task 1.

Backpack. Correct.

Desk calendar. Correct.

Mug. Correct in terms of UI. However, there are doubts regarding UX. Can you explain how the manufacturer's mark affects the user experience (isn't it just decoration)? Besides the handle, it's worth noting the cavity where we pour the water. Think about whether this component provides all the functionality?

Task 2.

Automatic pen. Correct.

Task 3.

Optical interface for augmented reality glasses. Correct, an excellent example.

Everything is good, move on to the next lessons!

Sviata26 June 2020 16:39  
Good afternoon.
Task 1
1. Bluetooth headphones
UI - material and color: a combination of metal and plastic, black color; melody for connecting to charging or device; light indicators for charging
UX - turning off the headphones disconnects from the device and turns off the headphones, touch buttons for switching tracks/adjusting volume, a band regulator for the right size
2. Air conditioner
UI - white color, a combination of metal and plastic, display with icons
UX - remote control with buttons for adjusting mode and temperature, presence of a power-off button when the remote is absent
3. Kitchen stove
UI - heat-resistant glass, black color, display with icons
UX - the panel is located in the lower right corner; a lock button that activates upon accidental contact with objects
Task 2
Toothbrush
UI - material and color: plastic, rubber, bristles; yellow color
UX - presence of rubber bristles for cleaning the tongue, rubberized handle to prevent slipping in hand
Task 3
VR interface, using hand and head movements with sensors. It probably relates more to a gesture type of interface.

Comment from frusia.pro:

Task 1.

Bluetooth headphones. Correct. Note that the light indicators can be described not only from the UI perspective: intensity, color, animation (smooth fading, etc.) of the indicators; but also as interaction elements: indicators can inform about successful connection to the phone, battery status, and other useful information.

Air conditioner. Correct.

Task 2.

Toothbrush. Correct.

Task 3.

VR interface. All correct, a good example. While it can be classified as gesture-based, this only pertains to input. As for output, in combination with a headset, we get a unique interaction experience.

Well done, keep it up!

Maryna25 June 2020 21:40  
Good evening. Homework for lesson 1.

First task
1. Folding mirror
UX:
- a spring connecting the two parts of the mirror (provides protection for the glass and extends its lifespan)
- a comfortable ergonomic oval shape (this shape fits well in the hand and can also fit into even the smallest handbag)
- a magnifying mirror on one side (provides easier and more pleasant use, offers additional possibilities)
- magnets (allow for quick, safe closure of the mirror without much effort)

UI:
- made of plastic with metal inserts
- encrusted with rhinestones
- white color
- designed in a glamorous style

2. Spiral notebook

UX:
- cover (protective function + easy-to-clean material)
- large spiral connecting the sheets (allows for quick flipping without complications, easy to tear out sheets without damaging them, and provides a larger surface area)
- backing sheet (since the cover is transparent, a special backing sheet is made so that the text does not show through)
- convenient A4 format
- 72 sheets of paper
UI:
- glossy waterproof material was used for the cover
- acid green color
- urban style
- graphic elements (modern font, manufacturer's logo, drawings in an urban style)
- grid sheets with red-highlighted margins

3. Marker (highlighter)

UX:
- convenient shape of the marker so that it fits easily in the hand
- cap to prevent the marker from drying out
- special indentation on the cap for easier opening of the marker
- slanted nib for easy highlighting of all text in one motion

UI:
- the marker is made of lightweight plastic (practically weightless, easy to clean if necessary)
- the surface of the marker has a matte finish
- bright yellow packaging color matching the marker itself
- graphic elements (company logo and font)
- black cap

Task 2
Pencil
UX:
- Thick lead
- Metal tip connecting the eraser to the pencil
- Presence of an eraser for erasing pencil marks
- Thickness of the pencil itself for comfortable grip
- oval shape of the pencil with ridges for better grip, also prevents slipping in the hand

UI:
- hard-soft graphite lead (HB)
- the pencil is made of wood
- gold engraving with the company name, country of manufacture, and lead density description
- metal elements
- simple and convenient design
- the pencil is orange on the outside, with the lead being gray

Task 3

Hologram interface (both computer and physical)

Comment from frusia.pro: Good evening

Task 1.

Folding mirror. Correct.

Spiral notebook. Correct.

Marker. Correct.

Task 2.

Pencil. Correct. It's good that you describe not only the components but also explain why.

Task 3.

Hologram interface. This is an example of an interesting interface, excellent. Do you have any ideas on how to use it for data input?

Maryna, everything is great, keep it up. I'm waiting for the homework for the next lessons!

Mariya23 June 2020 09:31  
1. electronic clock
ui - color of the strap and dial, font
ux - material of the case and strap, presence/absence of buttons next to the display, type of clasp on the strap

2. landline phone
ui - color of the case and buttons, ringtone
ux - wired/wireless handset, presence of a display, touch buttons

3. computer mouse
ui - color of the case, presence of decorative elements
ux - number of buttons, presence of a scroll wheel, wired/wireless, type of connector for the wire

4. pencil
ui - color of the case, color of the lead
ux - thickness and shape of the tip (round/oval/multi-faceted), thickness of the lead, presence of an eraser

5. flying broom
ui - length, color of the handle, tail, and grip
ux - presence of a handle, material of the wood and tail

Comment from frusia.pro:

Task 1.

Electronic clock. I would classify the material of the case and strap as UI, as it is unclear how it will affect the interaction experience.

Landline phone. Correct.

Computer mouse. Correct.

Task 2.

Pencil. Correct.

Task 3.

Flying broom. Great example! If the material of the wood affects the usage experience, then it's correct. You should also elaborate on how the user interacts with the broom's interface, be creative. For example, it could be controlled by thought, voice, or the broom could respond to the tilt of the body or the position of the hand.

Overall, good job, keep up the learning!

sergo10 April 2020 21:03  
1. Phone
UX
Volume buttons are placed nearby for one-finger adjustment
Lock button on the right for locking with a single press of the right thumb
Home button in the center for quick return to the main menu
Camera on the back of the phone at the top because the bottom is covered by the hand when shooting
Backlight near the camera - for shooting in the dark
UI
Gray color of the phone, aluminum body, branded logo

2. Plate
UX
Deep for liquid food
Lightweight material for easy carrying over distance
Smooth coating for the spoon to glide easily
Round cut at the bottom for even stability
UI
White color, patterns for attractiveness

3. New interface - backlight near the front camera for selfies at night
in the absence of lighting

Comment from frusia.pro: The first and second tasks are accepted. However, there is a misunderstanding with the last one. The interface implies the exchange of information between a person and the system (computer). That is, there should be a possibility to input some information into the computer and/or output it from the computer. For example, we input textual information using the keyboard. We output both textual and graphical information using the monitor. In other words, by using these devices we interact. Now the question is, how can we interact (receive or input information) using the backlight of the front camera?

@_darium4 April 2020 19:29  

Homework for the 1st lesson

  1. Mini-grill:
    UI -> made of metal and plastic
    Has a red indicator
    UX -> the indicator is located on the top panel of the lid and shows when the device is heating up to the desired temperature;
    The lid has a latch so that the device can be moved without its panels rattling, and also to achieve the necessary pressure during baking.
    It has removable attachments for different types of dishes (grill, waffle maker, sandwich maker), which are very easy to extract and replace by pressing the *spring button* (I got confused about how to name and explain this)
  2. Water pitcher. UI -> material - glass, metal lid, made in a vintage style with a textured pattern UX -> volume of 1.5 liters, enough for a family of several people; the handle is positioned in such a way as to properly distribute the weight so that a person can lift a full pitcher without much effort;
  3. A new type of interface - for example, scrolling electronic pages by eye movement

Comment from frusia.pro: This homework was sent via direct message on Instagram, but the girl kindly agreed to duplicate it here. The first and second tasks were completed correctly. There is a slight confusion in the third task. Scrolling electronic pages by eye movement is more of a function. The interface here would be the device and/or software for recognizing eye gestures, such as a camera. Double blinking could replace a mouse click or a tap on a smartphone screen. A good example of a new interface!